The wall of real problems that prevent PoE from being a god-tier game
" It's also our fault we expect a democratic society, yet this is not how society is designed. Crap comparison but you get it. You fight for ideals, and the point is to help improve something. Unlike society, a virtual environment can improve. Life is tough... but it is tougher if you're stupid.
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![]() If GGG actually took feedback like this to heart, this would really be the amazing game I've hoped it would be. No. Calm down. Learn to enjoy losing.
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" Quoted for justice |
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" 1 that is a valid suggestion, at the very least it would be good for your health in the short term. telling some one to go play diablo 3 isn't an inherently negative thing anymore, The game does exactly what it is set out to do very well. does it last as long as poe , no. but that wont change the fact that in the intern it is a good experience. I can agree with everything the op has posted (which i do), and still recommend him play diablo 3 for if nothing else than to wash out the bad taste that is poe rng. 2 man fuck poe rng 3 it isnt party up , it is party up with a culler, HUGE difference 4 the people who say this are all freaks . |
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"How hard was it to prepare yourself before beginning to farm for that specific item? Were you more often in that game likely to find an item with interesting mods, even if the item isn't usable by your current build? And Diablo III is a bad idea as all it does is kill brain cells with an incredibly dumb story and the only way to play the game without the story impeding progress/preventing you from accessing anywhere you want whenever you want without returning to the main menu, requires you to purchase an expansion pack. So you need to purchase the main game AND an expansion pack to achieve something even remotely like POE and somewhat save brain cells in the process. Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's Dernière édition par Nicholas_Steel#0509, le 4 avr. 2014 à 09:03:43
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Okay let me link you the D3 general chat which fixed this problem by constantly rewarding you, basically removed RNG in item dropping because they are related to your class and what skills you have on with lack of desync and unlimited end game content.
Ironically all of them are praising ladders coming out and changes to the game. http://us.battle.net/d3/en/forum/3354739/ Oh wait the same same shit your complaining about. Be more creative in fixing PoE into a god tier game please. |
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" Why must people always be binary in their expectations>? There is a middle ground. PoE is a pretty rewarding game for the first 30 or so levels. As you increase levels, the mod pool grows, and finding gear that is appropriate for your level becomes rarer. If they simply cut drop rates in half, made base items level appropriate to the area your in, and made items roll mods within 30 levels of the ilvl, BAM, you have more rewarding loot. No, shavs don't rain from the sky. But you get a lot less garbage, and significantly up the chance of finding something usable in the content you're clearing. No. Calm down. Learn to enjoy losing.
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" There is no "middle ground" that doesn't have the >exact< same few complaints. I am showing you that the "wall of real problems" isn't the "real problems" with PoE. Otherwise you guys have to admit D3 is a "god tier game" and is vastly superior in PoE in everyway. People complain about PoE, people complain to death about the complete opposite D3. What makes you think the middle ground would't be "just as bad" as either side? Which is why I am saying be more creative in fixing PoE in a god tier game, all you people have is shallow ideas that don't match the actual results. Other then desync everything else is extremely subjective. Dernière édition par RagnarokChu#4426, le 4 avr. 2014 à 09:30:49
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Upping the drop rates wouldn't solve problem 1. You would simply adjust what you define as "good" to suit the new rate, and be back complaining that it wasn't enough. Your sense of reward is defined by your value system... not by drop rates. You value rare items. Make rare items more common and you will lose value for them.
One thing that I agree wholeheartedly with is the change issue. There isn't enough information put out that lets us adapt to changes even before the next round of changes are implemented. It gives us a feeling of futility. Changes shouldn't re-write the rules, except on an infrequent basis... like annually. Data (real numbers!) should be published and not simply left for us to figure out. For example, I'm looking for white Engraved Wands for chancing a Midnight Bargain. In D2, I could figure out exactly which areas would produce the most. Here, I just have to guess. I also have no idea what my chance is for each wand I find. Less fun, not more. These numbers should be available. Dernière édition par Shagsbeard#3964, le 4 avr. 2014 à 09:33:14
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" Are you a Wizard? https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution
Specs: CPU - i5 9600k, geforce 2060, 32 gb ram, ssd, 2133/2333 mz.----- EXILES EVERYWHERE, PLEASE?!?!?! |
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