there is a hidden potential of Dominating Blow + summoner hybrid however it is RIDICULOUSLY expensive passive and manawise (albeit - i have working 6L DB on MANA!)
Right, I'm using it with reduced mana, splash and multistrike, 90-ish mana per use on an L20 gem isn't that hard to manage, you don't really spam it all day and it's hugely effective, converting an aura enemy is downright OP.
You actually get more duration out of levelling the gem and using reduced mana instead of duration gem, than leaving it at level 1 with inc duration, it also cost less mana and you get damage on gem levelling for free.
Wish the armchair developers would go back to developing armchairs.
there is a hidden potential of Dominating Blow + summoner hybrid however it is RIDICULOUSLY expensive passive and manawise (albeit - i have working 6L DB on MANA!)
Right, I'm using it with reduced mana, splash and multistrike, 90-ish mana per use on an L20 gem isn't that hard to manage, you don't really spam it all day and it's hugely effective, converting an aura enemy is downright OP.
You actually get more duration out of levelling the gem and using reduced mana instead of duration gem, than leaving it at level 1 with inc duration, it also cost less mana and you get damage on gem levelling for free.
edit: dominated minions last more than 80 seconds (cant remember exactly)
Yeah, if I had a 5-link for it to put duration too, it would last longer, 160 mana per use still isn't overly brutal. But I like to keep my skills eco-friendly, and 30s is more or less fine, you can get a boatload of them in a second :)
Wish the armchair developers would go back to developing armchairs.
Summoner builds in this game are very bland. The whole concept revolves around using the minions for everything, no real background casting, just focus on casting minion support spells and wait for them to do the job. and Minion Instability being something almost no summoner uses also doesn't help.
We could use a MI gem, or a support gem the allows linked minion gems to not be affected by MI that way Summoners could use their zombies as tanks and Skellies as sacrificial suicide units. something to make the summoner builds more interesting.
Because i highly doubt we will be seeing any ranged or caster summons outside of the Vaal Summon Skeletons.
But that would be something I would also like to see. A caster based minion gem that summons elementals to your side that fire additional projectiles with reduced damage in sync with your casts. In turn the gem can not be used while ZOmbie, Skelton gems are equipped. A summon for each elemental type.
Maybe a Skeletal Archer skill gem that can't be used with regular skeleton minions so the player has to choose between the two.
Whatever it may be something needs to change with how summoners work or allow for more variety in summons and summoner builds. Becauase as i said up top the summoner builds are just too bland right now.
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Summoner builds in this game are very bland. The whole concept revolves around using the minions for everything, no real background casting, just focus on casting minion support spells and wait for them to do the job. and Minion Instability being something almost no summoner uses also doesn't help.
Summoners are bland only to those who don't like it. The summoner is like a Cadillac, it's slow and smooth. That's how summoners are and should be. Little risk and very overpowered gameplay.
Minion Instability is a must have for summoners that have minions that get anywhere close to 50% or less life. The damage it offers is huge, especially when you have Minion Damage linked to them. If you think it's a no-go, then you don't know what a true summoner is.
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We could use a MI gem, or a support gem the allows linked minion gems to not be affected by MI that way Summoners could use their zombies as tanks and Skellies as sacrificial suicide units. something to make the summoner builds more interesting.
No. Nobody would use the support gem as there are plenty of other supports that would be infinitely better.
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Because i highly doubt we will be seeing any ranged or caster summons outside of the Vaal Summon Skeletons.
Vaal Summon Skeletons might be a teaser to future summoner gems. Don't be so doubtful.
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But that would be something I would also like to see. A caster based minion gem that summons elementals to your side that fire additional projectiles with reduced damage in sync with your casts. In turn the gem can not be used while ZOmbie, Skelton gems are equipped. A summon for each elemental type.
Among the worst ideas I've seen. GGG will never implement something that prevents gem or gear choice. Remember this.
Also on that note, GGG will never make minions in sync with your character in regards to attacks besides attacking in general. This is asinine.
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sidtherat a écrit :
i think that most limiting to summoner builds is.. summons AI
current mobs are stupid - to put it mildly. this leaves little to no choice regarding playstyle, mob selection (spectres) and ultimately - build
there is a hidden potential of Dominating Blow + summoner hybrid however it is RIDICULOUSLY expensive passive and manawise (albeit - i have working 6L DB on MANA!)
but after playing to 83 with summoner and to a bit with DB there is one sad fact: after certain minion count your effectiveness remains steady due to inability of your crowd to get to the targets
while it is obvious for 50+ dominated minions it is surprisingly similar with just 10 typical summons.
aside from that - summoners are one of the most complex 'concepts' out of all poe characters. have all the tools and methods available and id start searching for issues/solutions elsewhere
ive leveled my glacial hammer guy as a hybrid - summoned 3L zombies up to around lvl 50 when he managed to stay alive alone. that was a great help (i refuse to 'level to 60 with ST and always level with the 'target' build)
ps. get rid of the snapshot already!!
Dominating Blow takes no effort on your part. There is no need for a hybrid build.
Go for pure summons and simply link Melee Splash and Culling Strike to your Dominating Blow. Your minions are doing the vast majority of your damage, and you only need to cull the target to get the minion(s).
Dominating Blow takes no effort on your part. There is no need for a hybrid build.
Go for pure summons and simply link Melee Splash and Culling Strike to your Dominating Blow. Your minions are doing the vast majority of your damage, and you only need to cull the target to get the minion(s).
No, no, no, and no. Where's the style in that? :)
And... well, you'll be able to kill something only if you link culling, or use something like that kaom axe that grants you culling hits. But you'll still be in danger of getting your ass kicked if you wander in too deep, and you sacrifice minion bonuses on weapons.
Which reminds me... I agree, sidherat, snapshotting summons has to go.
Wish the armchair developers would go back to developing armchairs.
Minion instability is useless in standard, but very very useful in invasion league. Specters give ranged minions, and we itemize ourselves for auras and casting punishment or enfeeble or whatever. Summoner is good, now shhhh.