Mind over Matter and Energy Shield

the WAY MoM works for the duelist is the important part, and any keystone which duplicates the way it works would just be an MoM variant anyway.

Buff duelist anyway if it moves sure, but I'll be less likely to roll duelist. Admittedly my favorite classes are Shadow and Duelist in that order.

I just don't like "Use MoM as an ES skill" at all. in any form. Of course I'm also in favor of calling MoM "Battle Trance" or something else XD
IGN - PlutoChthon, Talvathir
Eh, something that works similar to MoM but isn't isn't the same at all. You could achieve a similar mitigation effect with a keystone like... "you take 30% less damage but stuns are 130% more effective on you". Of course, US would make this keystone OP, but pretending it didn't exist... this hypothetical keystone would reduce the damage your life takes by 30%, but you'd need to prioritize dumping stun duration reduction passives (like you might mana) because 2x stun duration means you can easily be stun locked. This keystone would have a similar mechanic to MoM but would play out a lot differently - that's all I mean.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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Autocthon a écrit :
the WAY MoM works for the duelist is the important part, and any keystone which duplicates the way it works would just be an MoM variant anyway.

Buff duelist anyway if it moves sure, but I'll be less likely to roll duelist. Admittedly my favorite classes are Shadow and Duelist in that order.

I just don't like "Use MoM as an ES skill" at all. in any form. Of course I'm also in favor of calling MoM "Battle Trance" or something else XD


It's not clear to me how much MoM without EB accomplishes for the Duelist that could not also be accomplished with Blood Magic. Both approaches have the property of providing a dual-purpose resource that works as both hitpoints and fuel for abilities. Obviously there are differences in terms of what gear and passives are compatible, and BM is in a more remote location on the Skilldrasil, but it looks like a fair comparison to me seeing as the Duelist has such good access to life and life regen nodes, and being able to specialise entirely in one kind of resource is quite powerful. BM keystone has a bad reputation in general because it is very hard to combine it with auras, but if you run MoM, you won't be using auras much either (except Clarity, but that's competing with life regen + mega life pool).
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Incompetent a écrit :
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Autocthon a écrit :
the WAY MoM works for the duelist is the important part, and any keystone which duplicates the way it works would just be an MoM variant anyway.

Buff duelist anyway if it moves sure, but I'll be less likely to roll duelist. Admittedly my favorite classes are Shadow and Duelist in that order.

I just don't like "Use MoM as an ES skill" at all. in any form. Of course I'm also in favor of calling MoM "Battle Trance" or something else XD


It's not clear to me how much MoM without EB accomplishes for the Duelist that could not also be accomplished with Blood Magic. Both approaches have the property of providing a dual-purpose resource that works as both hitpoints and fuel for abilities. Obviously there are differences in terms of what gear and passives are compatible, and BM is in a more remote location on the Skilldrasil, but it looks like a fair comparison to me seeing as the Duelist has such good access to life and life regen nodes, and being able to specialise entirely in one kind of resource is quite powerful. BM keystone has a bad reputation in general because it is very hard to combine it with auras, but if you run MoM, you won't be using auras much either (except Clarity, but that's competing with life regen + mega life pool).
The difference is MoM has much higher high points. BM is solid and effective at all points of the spectrum, MoM has higher highs and lower lows.

And is also right there

This is an 80 point build with 188% life and 104% mana, is there an 80 point life build with more than 300% increased life? Because that's what this build essentially has. Oh and I overshot mana minimum sweetspot so your skill costs shouldn't have much effect on safety.

Sure there's a weakness to DoT, but it's not that big a weakness, and of course there's always the fact that in this kind of build you can maintain AA standing, or splash in something like acrobatics/block.
IGN - PlutoChthon, Talvathir
Dernière édition par Autocthon#5515, le 20 mars 2014 à 08:30:50
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Autocthon a écrit :
It just requires effort. And players are allergic to effort. It also requires investing in mana at roughly half the amount you invest into life.


Like effort to check their theories in practice :P

MoM without EB needs so specific gear that barely possible to get, to make it work one would have perfect mana rolls on almost everything and of course also life, resses etc. From the other hand, for most builds, life/ES hybrid is waste of time, without effective method to replenish both life and ES during fight ES part is virtually wasted, so as well one can convert it into something more useful, like mana and with MoM convert it back into buffer, but this time easy to replenish.

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Autocthon a écrit :
Sure there's a weakness to DoT, but it's not that big a weakness, and of course there's always the fact that in this kind of build you can maintain AA standing, or splash in something like acrobatics/block.


Sure you haven't been to 70+ maps recently, especially on character with minus chaos res.

Burning is not so problematic if AA is used, but in some cases still can be noticeable (and my EB/MoM characters usually can support 15 lvl AA _while moving_).
Anticipation slowly dissipates...
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tmaciak a écrit :
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Autocthon a écrit :
It just requires effort. And players are allergic to effort. It also requires investing in mana at roughly half the amount you invest into life.


Like effort to check their theories in practice :P

MoM without EB needs so specific gear that barely possible to get, to make it work one would have perfect mana rolls on almost everything and of course also life, resses etc. From the other hand, for most builds, life/ES hybrid is waste of time, without effective method to replenish both life and ES during fight ES part is virtually wasted, so as well one can convert it into something more useful, like mana and with MoM convert it back into buffer, but this time easy to replenish.
No harder to get than the perfect ES rares everyone wants, or the perfect triple resist rolls etc.

Which is a pretty important point. Getting a perfect item is roughly equally difficult no matter what you're trying to roll.

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Autocthon a écrit :
Sure there's a weakness to DoT, but it's not that big a weakness, and of course there's always the fact that in this kind of build you can maintain AA standing, or splash in something like acrobatics/block.


Sure you haven't been to 70+ maps recently, especially on character with minus chaos res.

Burning is not so problematic if AA is used, but in some cases still can be noticeable (and my EB/MoM characters usually can support 15 lvl AA _while moving_).
You're certainly allowed to, you know, not use a map you feel uncomfortable with. Hell I linked a build with nearly 200% increased life in the first place and I know for a fact plenty of people are running maps with life in that range.
IGN - PlutoChthon, Talvathir
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Autocthon a écrit :
You're certainly allowed to, you know, not use a map you feel uncomfortable with. Hell I linked a build with nearly 200% increased life in the first place and I know for a fact plenty of people are running maps with life in that range.


I like EB/MoM combination, so I had many such characters and know how to handle them.
Anticipation slowly dissipates...
My Fault, here in my bad English:

Hello,

i had a the idear that we could swap MoM and EB. The Usual MoM/EB Builds would stil be possible.

Ranger/Dualist/Marauder would have easy acess to a cheap manapool.

Templer/Schadow/Witch would have early acess to a MoM. The nearby Mana-Nodes wold make a early CI Build Possible.


For the Itemcreation:

Maybe you could build an item that would tank Purley with Mana.

- 70% Dmg vs Manapool if MoM is aktiv
- 30% Dmg vs Manapool if MoM is not aktiv
- Mana is Reduced by 50%
- Manaregeneration is Reduced by 80%

Maybe the Drawbacks for Mana are still to "nice" Cause u cann get still a high Reg or Pool over MoM or Clarity. I took the Numbers by Chance without much Thought. The Idear is, That u Tank and Cast with Mana and use ur litle LifePools for Aura.

The Item Schould be a Chest, causse there is an Item for chest which has MoM. A combination With it would be certainly to Strong.

Gruß Yiha
Dernière édition par Yiihaa#2497, le 3 juin 2014 à 02:47:52
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Yiihaa a écrit :
Hallo,

was mir spontan dazu einfällt wäre MoM und EB zu Vertauschen.


Swapping EB and MoM is an interesting idea - I like it. You'll probably get more responses if you post in English, though (AFAIK the developers don't speak German).
Mind over Matter has no place around the Witch area. It doesn't work on Damage that lands on your Energy Shield, so the only way an archetypical Int character can make it work, is through Eldritch Battery.... Which would then be in a place with zero ES nodes and practically no Int nearby.

MoM works best with Armour and Evasion, and blows chunks for ES. That's why it's near the Duelist area.

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