Level 100 Scion. HP Physical Dagger Reave [STD]
![]() Not a complete build guide. Just some information for friends and those who are curious. FULL BUILD GUIDE AVAILABLE HERE
Atziri Kill - 1080p
Equipment
Atziri Specific:
Flasks
Character Sheet Info
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Notes
It is possible for me to efficiently reach Templar/Witch "Purity of Flesh" and "Holy Strength" HP clusters. I would gain 4% increased Maximum Life and 12% Chaos Resistance for the cost of Marauder's "Born to Fight" and some Armour from the hybrid Armour/HP nodes I would have to drop. At this time I still prefer "Born to Fight", however I may respec in the future.
Character Sheet information displays my TOWN DPS. Party DPS goes over 50k even with Added Fire swapped for Blood Magic (to prevent desync mana issues). Defence Tab shows my overcapped resistances and Life Regeneration with Vitality. *See Notes Section(s) from Archive for more detailed information. Bandits were: Oak, Oak, Skill IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Dernière édition par Ashen_Shugar_IV#4253, le 23 juil. 2014 à 11:23:58
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Archive
Level 95
Equipment
Weapon Swap:
Flasks
Main Five: Full Roster:
Town Character Sheet
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Notes
*I use Saffells for some bosses depending on party configuration. *Character sheet accuracy is vs (theoretical) level 95 mobs. In 78 maps that chance to hit is around 92%? Can't remember. *Switch out Flasks 3,4 based on map mods. *I probably don't need that Granite Flask on my belt any longer, it would be better to swap it for a Ruby/Sapphire/Diamond Flask. *Currently have Scion's "Shaper" Regen node in favour of Duellist's "Fencing" node because it allows me to drop Vitality and still sustain blood rage. I am still using Vitality in Vulnerability maps to fully sustain Blood Rage. With more chaos resistance I can drop those three nodes for "Fencing" and 0.4% Regen from Duelist. *Except for my dagger and chest this char has been really cheap and easy to gear. *5 second Immortal Call with 3 Endurance Charges and Level 2 Enhance. Makes reflect almost a non-issue (Can crit cursed packs safely with full AOE) unless its double/triple phys + vuln, in those cases I sometimes swap Increased Critical Damage for Power Charge on Crit or let my party carry me a little ;) *Despite 20/20 Added Fire in my Reave, "Lava Lash" is not a good node. *Can swap Reave for Double Strike for single-target DPS. *Weapon Swap Sword ideally has highest possible speed for Leap Slam. *Levelling various gems in weapon-swap. Ideally Leap Slam would be supported by 20/20 Faster Attacks and Blood Magic also. *Levelling without Unwavering Stance and using a blind gem is so OP. I used to use level 1 CWDT + Firestorm + Levelled Blind, you had to be careful of Lightning Thorns but other than that stuff would just never hit you. Unwavering Stance provides much more safety in maps though (desync etc). *Can reserve 120% of Mana. Running Hatred + Wrath would yield excellent dps due to shock stacks. I normally rely on my party to run those auras so I can keep my Purity's. Using Abyssus + a decent crit mult amulet more than doubles my town dps.
Skill-bar Configuration
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Updated for v 1.10
Equipment
Weapon Swap:
Passive Tree(s)
Town Character Sheet
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Notes
Sometimes I change my aura's and/or use Abyssus + Amulet for Dominus runs or to more than triple my solo DPS (with substantial risk, of course). They are linked above. I no longer use a Granite Flask at all, an elemental flask is much preferred. Change in flask loadout has nothing to do with the increases to armour I received (see below). Eternal/Exalted my chest to complete a challenge. I can still attempt to craft top-tier armour rolls if I so wish. (Unnecessary, definitely won't be doing this) Overall I got nerfed not-insignificantly. If I recall the pre-1.10 passive tree correctly a quick comparison at level 100 would yield: 1% additional chance to block attacks (0.5% chance to block spells) 1% additional life regenerated per second 5% less critical strike multiplier (Marauder's "Cruelty" notable passive) 5% less Increased Melee Physical Damage (Scion's starting node) 2% less Maximum Elemental Resistances 18% less Increased Maximum Life (Nerf to Scion HP Wheel and slightly different pathing) 46% Increased Armour Gained "Bloodless" - enemies cannot leech life from me Lost "Blood Drinker" - 2% of Physical Attack Damage Leeched as Life Gained +30 flat base maximum life somehow To conclude: Quite pleased with the extra percentage life-regeneration since I no longer need to run Vitality for Vulnerability maps. Elemental Adaptation is now completely out of reach/impractical. There are more HP nodes available in the new tree but the nerf to Scion's HP wheel more than counteract this. (Can no longer make it to Templar's "Holy Strength" HP cluster at level 100) Gains in armour go largely unnoticed since my base armour rating is so low.
Updated for level 98 + Atziri Farm v1.1.4b
Video(s)
Part 1 - 1080p
https://www.youtube.com/watch_popup?v=UOshLNK9a_E&vq=hd1080 Part 2 - 1080p https://www.youtube.com/watch_popup?v=BBmpZvBR1hk&vq=hd1080
Equipment
Atziri Specific: Leap through Apex:
Flasks
Character Sheet Info
Regular Gear
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Atziri Gear
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Notes
Apex:
Double Vaal is quite straightforward. Atziri Trio is challenging and unforgiving of mistakes. I've found the easiest order of operations for me is to kill the Cycloner > Rain of Arrows > Dual Striker. Immortal Call makes the entire fight pretty easy (my Immortal Call setup is currently specific to mapping) Atziri: Queen of the Vaal I use Abyssus + Temporal Chains Totem to kill the minions during the Atziri healing phase more easily. Rathpith Globe gives me a little extra spellblock whilst I try to test face-tanking her split phase (need specific flasks + Blood Rage). It would be nice to have the same gem configuration in both my shields, but I don't see the value in trying to get a GGR Rathpith Globe at this time. I swap my Quicksilver flask for an additional HP flask for Atziri's split phase.
Skill-bar Configuration
Normal:
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Atziri Kill Log
Kill #01: Atziri's Step Slink Boots
Kill #02: Doryani's Invitation Heavy Belt (Fire) Kill #03: Doryani's Invitation Heavy Belt (Cold) Kill #04: Atziri's Promise Amethyst Flask, White Sacrificial Garb Kill #05: Atziri's Promise Amethyst Flask, Mortal Rage Kill #06: Atziri's Promise Amethyst Flask Kill #07: Atziri's Promise Amethyst Flask Kill #08: Atziri's Promise Amethyst Flask, Mortal Ignorance Kill #09: Atziri's Promise Amethyst Flask, White Sacrificial Garb Kill #10: Atziri's Promise Amethyst Flask, White Sacrificial Garb Kill #11: Atziri's Step Slink Boots Kill #12: Atziri's Promise Amethyst Flask Kill #13: Atziri's Promise Amethyst Flask Kill #14: Still farming my own Midnight's because I simply do not wish to buy them at this time. (Not going to be updating this very often - if ever :P)
Updated for Level 99 v1.1.4b
Atziri Kill - 1080p
Equipment
Atziri Specific:
Flasks
Character Sheet Info
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Notes
Currently prefer "Born to Fight" from Marauder to the extra 6% HP node I can reach. The dps increase is quite nice and the Sword/HP node only gives me 60 extra HP.
Character Sheet information displays my TOWN DPS. Party DPS goes over 50k even with Added Fire swapped for Blood Magic (to prevent desync mana issues). Defence Tab shows my overcapped resistances and Life Regeneration with Vitality. *See Notes Section(s) from Archive for more detailed information. IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Dernière édition par Ashen_Shugar_IV#4253, le 21 juil. 2014 à 19:48:51
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Updated for level 98 + Atziri Farm v1.1.4b
IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Dernière édition par Ashen_Shugar_IV#4253, le 22 juil. 2014 à 20:28:20
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Updated for level 99 v1.1.4b
IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Dernière édition par Ashen_Shugar_IV#4253, le 29 juin 2014 à 16:17:46
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hey, interesting build. I have a ranger life reaver that has a completely different build
can you post dps and life/armor stats please items shop: 364086
ign: [ICU]missuse if you like to HLD, add me inactive in game atm, PM me if you need something. |
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" Thanks :) Lots of nice juicy damage nodes in your build. I wish so much that I could get Adders Touch :P I've updated the main post with my Character Sheet information inside the Eternal Laboratory. Offence tab displays my base DPS with no charges or offensive auras. Defence tab displays my 'Elemental-Weakness-overcapped' resists and Life Regeneration with Vitality. Typically there is at least one Aura-focused build in my map group (Low-life Spectral Throw for example), with their auras on me my Lab DPS goes to approximately 48k (pretty much double). I didn't include some information in the main post, but if you have a quick look through the archive I explain that this build has very little reliance on Armour for damage mitigation. Obviously every bit of extra damage reduction one can get is to be desired, but at this time the returns are not worth the effort/expense. Tangentially; Armour is utter trash as a defence mechanism in this version of the game. Cast When Damage Taken + Immortal Call = Infinity Armour for the duration of the Call (just my personal opinion, Aegis builds are exempt). IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Dernière édition par Ashen_Shugar_IV#4253, le 30 juin 2014 à 07:27:41
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that's a lot of life.
I was rolling with 6k, I found it enough, additionally I could not get to any more life nodes. Had around 70k dps un-buffed with storm needle. around 100k with hatred. With ambusher around 120k. Now I just changed the build to the one linked in the above post, have 5.5k hp, dunno the dps yet, coz I need to get a few gems I sold before (I played a bit of ST during this ST hype with ambusher so I am respecing back atm) but I expect it to be more coz of the flaying cluster. I also think armor is not good. I prefer to use an evasion/acrobatics/block/lighning coil combo, cast EC manually and CODT+IC+ID+curse
gear
for pve I use a rats nest btw items shop: 364086 ign: [ICU]missuse if you like to HLD, add me inactive in game atm, PM me if you need something. Dernière édition par missuse#0603, le 30 juin 2014 à 08:27:01
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missuse wrote
" Looks pretty freaking epic man. I think going Evasion/Phase Acrobatics/Ondar's Guile/Atziri's Step/Lightning Coil and/or Block is VERY VERY Powerful. *Tips Hat* How do you handle reflect with that kind of damage output? I am yet to comprehensively test reflect now that I have Loath Bane, but preliminary results are very positive (no gem swapping required). I built this char with a few goals in mind: 1: Melee, Life-based - check 2: Easy to gear (1st build in new league) - Except for Loath Bane I geared this char with under 20ex 3: Fun to play - nearly the same as #1 here ;) 4: Has to be able to go to 100 - pending ;) 5: Handle any map mods - check 6: Solo all map bosses - check (78 maps didn't exist at the time of conception either) 7: Did not want to use Aegis or BoR 8: Crit-based for flask charge generation This isn't a full guide so I won't go into too much detail regarding build pro's/con's etc. As far as map mods and combinations thereof go, the worst map I can imagine would have: Vulnerability - suffix Physical Reflect - prefix Elemental Reflect - prefix -25% Maximum Resists - suffix No Regen - suffix (No Blood Rage or have to swap in Life Leech Gem for loss of DPS) Monsters have 4 additional Projectiles - prefix Solo this would still be a nightmare, in a party I would be my own worst enemy. Without swapping gems reflect would kill me very easily. (-max/gmp combo can get very fatal very fast also) I get as much HP as possible in order to soak up any reflected damage as well as buffer anything getting through my block/resists/immortal call. Regenerating nearly 500hp/s is quite strong eHP too. I've just lately come to the realisation that I don't strictly need to manually cast Enduring Cry but I love using it as part of the playstyle. I will pretty much always manually curse since you often want stuff pre-cursed. IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Dernière édition par Ashen_Shugar_IV#4253, le 30 juin 2014 à 09:54:11
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Pretty awesome setup man I like it :)
Dernière édition par MrDeezy#4313, le 30 juin 2014 à 09:39:38
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" High praise coming from you. Thanks very much I appreciate it :) You edited away the stuff about Atziri? I have put some thought into optimizing my Atziri setup but I'm not farming her all day long so I'd prefer to remain configured for maps. I'm not really sure what I can use in place of the Immortal Call gem since it would likely become a totem. The totem is only the difference between Atziri getting no healing, and her getting a tiny bit of healing so it's no big deal really. IGN: Victory_Or_Sovngarde It's not a 13 week development cycle, it's a 13 week supporter-pack cycle. You can play any build you want, as long as it's the current meta. Dernière édition par Ashen_Shugar_IV#4253, le 1 juil. 2014 à 01:57:46
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