Are dodge builds viable?
If it can one-hit kill you, then armor isn't going to help much either. The larger the hit the less effective armor is, something big enough to one shot your character is going to go through armor like paper. You need 12 times the base damage done in armor to reduce it to half, the damage reduction number you see on your character screen doesn't mean anything.
Evasion builds are probably fine with enough health/ES to survive one hit. I'm not sure I'd take acrobatics as is though. |
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In my experience with attempting several times to create a viable dodge build, the answer is no. If you try and go it with evasion alone, in the late game, you will get absolutely creamed.
You need another buffer, either investing in a secondary defense or a batshit crazy amount of health. The other side for a much much lower investment, you take Iron Reflexes and do fine. Of course, that isn't really evasion anymore, it is armor. I hate IR. "Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
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If it is too weak it's also obviously not intended since the ranger is built/started around pure evasion and the acrobatic perk exists. So it's something that would hopefully be corrected soon. I really wouldn't avoid that playstyle if it's what you enjoy just because it's not fotm, it will probably get it's time to shine eventually.
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" The choice to take Acrobatics isn't really about how much Evasion you have, it's about how little Armour and ES you have. If you haven't made an effort to boost either, they'll give you a lot less survivability than 20% dodge would. |
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" Yeah.. I was thinking about getting a ton of Evasion, then getting IR, but that negates the entire point of getting the Evasion :P Sounds like Evasion with a bunch of ES and Ghost Reaver is the way to go for me! |
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