Whispers of Doom

Curses nerfed a lot and useless in most cases (if you not support with paerty).

Rare and bosses almost NOT affected by curses (very very low effect from curses).
+ New curse immun map rolls and immun mods monsters make useless 12-25 skill points.

Curses rly bad.
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That's the other half of it.. curse immune is a dreadfully boring mod, when it could otherwise be replaced by chance to avoid, reduced curse duration, reflects curses (without overriding), etc.. Basically every other option besides curse immune is a hell of a lot more interesting. Curse immune does not offer any decision making, just a boolean situation where you either do or do not prebuff your attacks.
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CanHasPants a écrit :
That's the other half of it.. curse immune is a dreadfully boring mod, when it could otherwise be replaced by chance to avoid, reduced curse duration, reflects curses (without overriding), etc.. Basically every other option besides curse immune is a hell of a lot more interesting. Curse immune does not offer any decision making, just a boolean situation where you either do or do not prebuff your attacks.
And by merciless because there are like 7 mods in the entire mod pool for rare enemies... Every damn enemy gets immunity.
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CanHasPants a écrit :
Personally, though, I'd like to see the whole curse mechanic reworked like traps and totems recently received.


This
The real problem is curse immunity. The kind of investment into WoD is an interesting choice assuming that it actually works, but you can have your entire plan yanked out from under you.

Curse immunity shouldn't be curse immunity, it should be curse resistance. Something along the lines of curses last half as long and have half as much effect. This would still be a challenge for a curse-based character, but instead of looking at their passive investment as wasted points, they would see it as something which helps them in a difficult situation.
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Nah. It's the curse resistance that bosses have. And how the region around the keystone is a literal desert when it comes to defense and offense. The resist means the five points spent to get it is nearly exactly as powerful as an 8 - 8 - 8 - 16 elemental walker cluster in the best case scenario. The desert of stat zone quality, means you're spending far, far more than 5 skill points.

Immunity is a pain in the cock, don't get me wrong. But non-act boss, non-exile monsters barely ever register as a threat. (As an aside, I really wish there were more powerful solitary monsters worth killing so single target skills would be valued more.)

The issue here is more fundamental than that, or even that you can now get the same effect on a corrupted amulet. This area of the tree is just weak as shit, and every character I've made that used it (something like 3 or 4 so far; I learned my lesson) has been in the running for the worst character I've made, ever.
Dernière édition par LimitedRooster#5890, le 19 juil. 2014 à 15:39:58
So im playing a Witch and even tho I passed by the cluster i do not see it wort to take even tho i whana use curses.
Sumary
2x cast speed node, realy pointles especialy for casters who alredy have inaff cast speed.
6% incrised curse effect, what a joke it round down to 1% att best on curses effects
15% incrised curse duration, irelevant especialy for curse on hit builds
12% incrised radius of curse, irelevant for curse on hit and caster alredy have AOE nodes

In my opinion thats one passive skill point att best to get to cluster, +3 to get to Whispers of Doom and then actualy +1 to take it.
Att wery best you spend 3 passive points att things that dont have whatever effect especialy on curse on hit and is just basicly wasted math.

what i like to see is passive that scale better, for example
From one side
- +1 to level of your Curses
-casting second curse on enemy refresh timer of previous one
from other side
-Your curse will be att level 1 but never expire
-Castin same curse on alredy cursed enemy will applay +1 to level of same curse
Starting point
incrised effects
middle
Whispers of Doom

I realy hope ther be some dicent changes regarding this passive sink and globaly irelevant nodes.
Sorry for bad English.
Dernière édition par nEVER_BoRN#3512, le 13 nov. 2014 à 22:49:29

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