Kill or Help The Bandit Quest Act2 ?

Here's a question about which to choose: What kind of base and modified health can a tank marauder expect to end up with in the end-game? Also, around how much passive resistance would you need before you could reasonably expect to hit the cap through equipment?
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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NORMAL: permanent increase of 45 Life.


In-game it states +40 life.
Is that info out of date, or is the game text wrong?

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