Barrage crit?

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DBawss a écrit :
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demivion a écrit :
every skill in the game rolls it's chance to crit once per cast


WRONG.

Skills have different interactions. Some crit as a whole, others crit on stages.
Spectral Throw is a clear exemple of individual crit procs. It can even crit on the way in, but not on the way out.

By 'crit', do you mean 'cast on crit'?

Because yes, cast on crit procs individually per hit.

However, spectral throw doesn't roll separately for each hit when critting. Either all the hits will crit, or none will.

What you might be experiencing is the 'second accuracy roll' feature. Some crit hits don't end up 'critting' because they failed the second accuracy roll, so just show up as normal hits.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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Angelus359 a écrit :
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Natharias a écrit :
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Juicebox360 a écrit :
tbh i tried barrage + lmp + gmp myself and it really is not very high in damage output (obviously). i think the best thing to go for is on a dedicated crit build (ice pierce crit) and use this as a secondary spell. then link barrage with coc and something like, i dunno, ek. that would be getting the biggest bang for your buck

ideal 6l would be
barrage + gmp + inc crit chance + mana/life leech + cast on crit + (your cast on crit spell here)


The single spell procing on a crit is not going to make that worthwhile.

It should be:

Barrage + Cast on Crit + Increased Critical Strikes + Spell + Spell + Spell. (ICS is optional depending on your crit chance and can be replaced with LGON or ML)

For a low cost leech, Barrage + Chain + LGON/LL + ML.


wouldn't GMP increase more, as it would literally double the number of initial projectiles?


GMP only adds projectiles at the cost of tons of mana. It does essentially double your projectiles, but that's why you choose Barrage. Barrage already has multiple projectiles, so you want more crit chance and attack speed. Since it only rolls to crit once, what's the use of getting more projectiles if you crit less?

Barrage allows you to skip out on projectile support gems. Single projectile and hit skills force you to use either insane attack speed, which costs a ton of mana, or something like Multistrike-and this isn't useful on something like Cyclone. So you can see why Barrage is probably the single best gem to use with Cast on Crit.
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dudiobugtron a écrit :
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DBawss a écrit :
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demivion a écrit :
every skill in the game rolls it's chance to crit once per cast


WRONG.

Skills have different interactions. Some crit as a whole, others crit on stages.
Spectral Throw is a clear exemple of individual crit procs. It can even crit on the way in, but not on the way out.

By 'crit', do you mean 'cast on crit'?

Because yes, cast on crit procs individually per hit.

However, spectral throw doesn't roll separately for each hit when critting. Either all the hits will crit, or none will.

What you might be experiencing is the 'second accuracy roll' feature. Some crit hits don't end up 'critting' because they failed the second accuracy roll, so just show up as normal hits.


Is this correct? How can you demonstrate this?
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zyndarius a écrit :
Is this correct? How can you demonstrate this?


It is correct, crit is rolled once per skill use but attack crits require another accuracy roll to confirm the crit for each hit individually, otherwise you get a normal hit.

There's nothing to demonstrate, that's how the game works according to devs and I suppose they should know.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Dernière édition par raics#7540, le 23 juil. 2014 à 06:44:58
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raics a écrit :
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zyndarius a écrit :
Is this correct? How can you demonstrate this?


It is correct, crit is rolled once per skill use but attack crits require another accuracy roll to confirm the crit for each hit individually, otherwise you get a normal hit.

There's nothing to demonstrate, that's how the game works according to devs and I suppose they should know.


Thanks for the explanation.
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dudiobugtron a écrit :
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DBawss a écrit :
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demivion a écrit :
every skill in the game rolls it's chance to crit once per cast


WRONG.

Skills have different interactions. Some crit as a whole, others crit on stages.
Spectral Throw is a clear exemple of individual crit procs. It can even crit on the way in, but not on the way out.

By 'crit', do you mean 'cast on crit'?

Because yes, cast on crit procs individually per hit.

However, spectral throw doesn't roll separately for each hit when critting. Either all the hits will crit, or none will.

What you might be experiencing is the 'second accuracy roll' feature. Some crit hits don't end up 'critting' because they failed the second accuracy roll, so just show up as normal hits.


Who is right here??
IGN gubert
Demivion and Dudio are correct; DBawss is dead-wrong.
Generally skills roll crit only once. There are a few exceptions such as Blade Vortex and Orb of Storms. You'd think this means that all frequently hitting Duration skills roll crits on hit, but that's not the case. Firestorm, for instance, still obeys the roll-once-on-use rule.

In short, skills roll crit once except when they don't.

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