Why does reave not work properly with Dual wield?

Decent daggers, not special but not bad at all. I'm assuming you chose added fire though because it was the only red gem you could use without messing with your current build?

You definitely have to gear somewhat for it. There's quite a few different ways to do so, but still.

I love reave. Probably because I played a melee'esque FP build for so long :). Reminds me of fun fun times. Crit BOOM
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Snorkle_uk a écrit :
So I tried Reave today on my 2 crit dagger characters, one is dual wield the other is dagger + shield, my impression was that it was only viable with the dual wielder due to the attack speed, double strike was far superior with 1 hander and shield. actually double strike was superior for both builds but on the dual wielder reave was actually semi viable.

We are talking about high phys crit daggers, swapping double strike + melee splash for reave + added fire resulted in a substantial dps loss for both builds. I presume with area damage passives/gems it could maybe come close to the double strike dps, but Im sceptical. On my dual wielder it had the same problem dual strike + melee splash had, extremely dangerous against phys reflect mobs, I nearly killed myself trying to attack one. Switched out reave + added fire for double strike + melee splash, dps went up by 4k, was able to crit the phys reflect pack to bits without taking any noticeable damage. Dual strike + melee splash is just far too dangerous on that character, and given it does over 10kdps more than Reave + added fire I really dont see reave out performing it damage wise with a diff build. I will have to get out the tabla though and have a proper test with diff gem setups.




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dspair a écrit :
People seriously think that 10% more damage is better than more block, life, es/armour/evasion and resists?



you can stack crit chance, % to elemental, life leech, mana leech, resist, core stats, accuracy.. many things on an offhand that is not in action. If you think shields are better then just use shields.


I think people just got carried away with the reave name, decided it was going to be ele cleave for daggers and claws. The skill is what it is, yes dual wield could do with some new skills but this wasnt one of them. It would be a lot more niche if it was, which I dont think is a good thing. Dual wield will do more damage with reave, will have more crit chance, can stack double global stats as listed above


Just a query as I always have to check these things, did you use a same level reave+double strike gem?

As for obvious reasons if you used a low level reave but maxed double strike you would see this.

i am still wondering what is more effective, dual wield claws or claw+shield, because I love the idea of claws despite daggers being better in dps
Or more importantly, why is there lag in my game since the patch? I'm dying pretty consistently to it. Wasn't there before?
i like big crits and i cannot lie, you otha brothas cant denyyy....
ya free red slot = added fire, its the only thing I though would go some way to replicating the damage conc effect would have had, and I didnt think I could survive the sort of enemies I wanted to test on wearing a tabla.


the reave gem wasnt levelled no, it was 8 and the double strike was 18 so obviously a difference there, but I know how much my double strike has been giving me per levels, its bumping maybe 150 dps a level, and reave was going up by a similar amount, I dont think it was going to bridge a gap of 4k. Thats with added fire too at lvl 18, that should be a really big damage boost to someone doing high phys damage.


I think the builds and gem setups are just not suited to the skill, I think I need amplify, blast radius, conc effect gem, maybe iaoe, maybe ele prolif and lightning damage/static blows crit with arcing blows.. I dunno, Im sure theres things that will do it justice, carcas jack + thunderfists, but its def not happening with my current builds and equipment.


The claw nodes do look kind of weak, I have some junky claws hanging around



like the daggers they were just sitting there, not really worht much to sell, bit f a shame maybe to vendor. when it came to respec a ranger I looked at the dagger nodes, the claw nodes... of course I tried out the daggers. but I hope to make something with these some day and maybe Reave is the ticket. I feel like theyre probably going to redesign the Shadow area though, and maybe the claw nodes will be buffed in line with daggers, might be best to wait a while.

On that note im going back into the game to try out some skill combos with reave.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Only skimmed the thread, but..

Reave works "properly" with dual wield.

I do feel, however, that it does need a slight buff, with 1h and dual wield.
a bit more success with just reave = conc = inc aoe = multistrike = faster attacks. Still losing a gem to the area like melee splash but was clocking slightly over 10k dps and getting some really nice area going on (with the dual wielder). I think if you could drop aoe by using area passives and stick in melee phys we might be getting back to a similar dps double strike is putting out.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk a écrit :
a bit more success with just reave = conc = inc aoe = multistrike = faster attacks. Still losing a gem to the area like melee splash but was clocking slightly over 10k dps and getting some really nice area going on (with the dual wielder). I think if you could drop aoe by using area passives and stick in melee phys we might be getting back to a similar dps double strike is putting out.


So from your brief experiments conc effect is the primary DPS source, providing better than melee phys? I guess thats because all ele dmg is boosted
I've had a lot more time to play around with this skill than most. So here's my take:

Snorkle is correct that dropping conc effect in favor of passives is the right choice. My current setup is Reave->melee phys->PCoC->crit dmg->Multistrike

Now, with full charges up, that's 3 frenzy and 6 power charges, I have a roughly 52% crit chance and 4xx(mid)% multi. DPS is quickly nearing 20k. Gem is only like lvl 13 I think.

melee phys, multistike, and crit dmg do not have any quality. I've brought reave up to q 16 so far.

Current ES is about 5.5k, and will hit 6k soon as well. Goal is for around 6.5 or so. Using blood rage at 10% q so far, which gives 8% leech.

EDIT: All of this is obviously build specific, but it's the best I've personally been able to come up with. It favors a nice increase in AoE, without going overboard and "wasting" it.
Dernière édition par SL4Y3R#7487, le 22 août 2013 à 00:36:53
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SL4Y3R a écrit :
I've had a lot more time to play around with this skill than most. So here's my take:

Snorkle is correct that dropping conc effect in favor of passives is the right choice. My current setup is Reave->melee phys->PCoC->crit dmg->Multistrike

Now, with full charges up, that's 3 frenzy and 6 power charges, I have a roughly 52% crit chance and 4xx(mid)% multi. DPS is quickly nearing 20k. Gem is only like lvl 13 I think.

melee phys, multistike, and crit dmg do not have any quality. I've brought reave up to q 16 so far.

Current ES is about 5.5k, and will hit 6k soon as well. Goal is for around 6.5 or so. Using blood rage at 10% q so far, which gives 8% leech.

EDIT: All of this is obviously build specific, but it's the best I've personally been able to come up with. It favors a nice increase in AoE, without going overboard and "wasting" it.


This a CI build? Is it based on templar area or shadow area? Is it claw or as I assume (due to crit) dagger?

I still want to see claw potential for Reave, but am disappointed because that super leech from claws is phys only, and leech tends not to be the problem with claws
Shadow. Dual dagger.

Like I said before. I like claws, but with quality blood rage, the bonus leech seems meh to me. And yes. CI.

I wouldnt do a melee shadow otherwise.

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