Burning damage and EE
" Shock and Freeze are elemental ailments not dmg. Lightning dmg and cold dmg will trigger EE, same a fire. Shock and freeze are time based, but the time mobs are shocked or frozen depends on the dmg dealt by the skill that triggered the elemental ailment. Burning is dmg based, it will always last 4 seconds and will deal 4/3 of the dmg that triggered the elemental ailment. This is not counting passives, etc... What I am not sure of is how EE interacts with elemental ailments as the mob will gain extra resistance to whichever element triggered the ailment but after the dmg is dealt. If anyone knows please share the knowledge :) My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976 HC RF scion: http://www.pathofexile.com/forum/view-thread/666667 HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382 RF resource guide: http://www.pathofexile.com/forum/view-thread/832331 |
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" well, first off, 4/3 of 100 is 133. Second, assuming the monster has 0 base fire resistance, you will have your fireball doing C *(1 - x) = y C is the base fire damage, x is the enemy fire resistance, y is the total result then the burning damage will be y/3 (1 - x) = z/second y is the final modified fire damage from the spell, x is the fire resistance (which is now 25% higher due to EE) and z the damage of this equation. So, in this very situation, it would be 100/3 * (1 - .25) = 25/second Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y IGN: Poltun Dernière édition par faerwin#5850, le 21 juin 2013 à 16:51:19
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There seems to be a lot of confusion on here whether or not this thread is about elemental equilibrium or elemental proliferation. might want to clarify host...
i play an explosive arrow build on my main so i am fairly familiar with EE (elemental equilibrium) mechanics. the way burn damage works with EE is... simply complicated. The burn damage is for 4/3 of the fire damage inflicted. however when the fire damage is inflicted, the unit gains 25% extra fire resist. if you want the unit to take the full or more burn damage you have to hit them with either or both cold and lighting damage. Math: unit had 50% all resists at the start. fireball hits unit and crits for 100 damage after resists. unit NOW HAS 75% fire resist. burn damage is 4/3 x 100 = 133 damage 133 x (100% - 75% resist reduction) = 33.25 total damage after resists During burning affect hit target with freezing pulse with added lightning (cold and lightning damage) causes the unit to loose 100% resists 133 x (100% + 50% resist multiplier*) = 199.5 total damage after resists *when you are in negative resists the damage you take from them is increased. the unit started out with 50% resists. when hit with the fireball he gained 25% fire resists and lost 50% to cold and lightning, so 75% fire and 0% cold and lightning. when hit with FP with added lightning he gained 25% to lightning and cold, so now at 75% each, and lost 100% to fire, placing him at -50%. therefore the unit is going to take increased damage from the burn. (it is important to note after getting hit with an element the resists "reset" and base off of what the unit had at the start before applying EE's effect.) Simple answer: burn damage is based off fire resists. burn damage doesn't "tick" it's a constant degeneration effect. (think viper strike or poison arrow effect) to understand how it interacts read above and message me if you have any other questions. GLHF all So many build ideas... no time....
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" Wrong, EE doesn't stack with itself. If you hit something with lightning damage, then the mob gets 25% resistance to lightning damage and a 50% weakness to fire and cold. If you hit a monster with lightning and cold at once, it gets gets a 25% resistance to lightning and cold and a 50% weakness to fire. If you hit a monster with lightning and then cold, it will get 25% resistance to cold and 50% weakness to lightning and fire and then, the cold attack will change it to 25% resist to cold and 50% weakness to fire and lightning. If you hit something with all 3 elements at once, it will gain 25% resistance to everything until hit again by 1 or 2 elements. Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun |
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" maybe so but let's agree to disagree atm. i'll pvp test this and find out for sure if you don't mind ;) So many build ideas... no time....
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" Ok that's clear, I didn't know there was a second calculation for the the burning dmg after the fireball had hit, thanks! My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976 HC RF scion: http://www.pathofexile.com/forum/view-thread/666667 HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382 RF resource guide: http://www.pathofexile.com/forum/view-thread/832331 |
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