Reset Skill Tree?
" Problem with free respec is that when you add it to lvl30 people will cry that lvl cap is too low, then you raise to 50 and after a wile 50 isn't enough anymore. So after some time you give 1 free respec regardless of level and people will start cry that they need 2. So i still think that regret obrs are best deal, if you made small mistake it will cost you almost nothing and if you want full respec it will take time to get enough orbs. | |
" What I meant by "sacrificing" is sacrificing them as a potential customer group, by designing features in a way that is will scare them off. " As has been suggested many other places, put a cooldown on it. I havent seen anyone, anywhere suggesting that we allow players to respec at a whim whenever they want, which is what you are referring to. But what is mentioned many places is the wish for an ability to change at least once during your characters progress, maybe just up to a certain level. That gives new players a chance to "fix" their first broken char, while leaving respec orbs for smaller adjustments in high level specs. " I would rather not try and get used to it, if it means a less populated, less financially supported game in the long run. |
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You have to sacrifice some customer group, you can't make a game for everybody.
If they added respecs in any way, they would sacrifice me as a potential customer. The problem with any kind of bigger respec option ist that character persistance is completely lost. If you want to play a very weird and crazy build, that you developed through theories and experience with other builds, you have to actually play that character to get it. If that build includes stuff that makes the character incredibly hard to play in earlier levels, or only possible by certain uniques, you have to succeed in bringing the character that far. If you can make a character like that by playing standard build xy, then resetting everything on lvl 30, and only then really start playing your build, it cheapens the experience. Not only because basically everyone can do it without any effort, but also because there is the danger of people playing the same build with all their characters for the first whole chapters. |
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" Absolutely agree: the game isn't designed to be a single-serving "I only play X class" game like how D3 turned out. There is a reason why they've been showcasing cool and interesting builds in the Build of the Week Youtube series and it's because this game is designed around players re-rolling characters for any number of reasons, from finding a neat item to playing in a non-default league. The challenge/journey of leveling a quirky build is very much part of the fun. Remember: the devs are designing a game that they want to play too. These guys are taking the concepts that allowed D2 to thrive for so many years and building on them. They already helped the newbies by reducing the starting paths at each location from 4 to 2; they shouldn't have to design the game around players that will quit at the first learning opportunity presented to them. The games that last are the games with depth; you aren't supposed to know everything right away. The complexity and intricacy of the relationships between the Passive Skill Tree, item/armor/weapon types, skill gems, and classes is what is supposed to draw players in. You're supposed to be sitting at work thinking about how you could best use that unique item you found last night. You're supposed to be daydreaming about howe you could build around the strengths of a particular skill gem. And yes, you're supposed to be thinking about why your character sucks at level 30 and why you shouldn't have tried to invest all your points into every single branch of the PST that you could. Re-roll with your new-found knowledge and have even more fun. |
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Also if you where going to give a free respec(not something I agree with) a more proper level would be 40 as that is when you would start getting completely smashed on a inefficient build(unless you had gear to compensate).
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I'm at level 29.
Leerning skill tree shows that skills, which I choose in the beginning were quite meaningless, the idea that I should start a new character to fix the character annoys me. After 20 levels ,if I will understand how more correctly distribute skills, start again with a new character? How to play this game to have fun? Start a new character, taking someone else's skillbuild, with nothing of own? It's the only way to reduce the errors ... and this is called own path? |
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" a respect it´s op... because when you reach an high level, you have to choose sometimes more surv that attack nodes but in a full respect you already have good gear and you can chaange you build a lot... for me it´s great .. if you miss a lot.. well you now know a lot more of poe.. go for regrets.. or reroll... Wise words buff -> balance <- nerf , need to happen , deal with it
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" + another 1 to this guy. One of the many appeals of this game is the fact it's not a dumbed down kid's game where instant resets of any mistakes make it easy to plough ahead without planning. Life is too full of decisions these days without regard for consequences. Try Diablo 3 if you really want that mind numbing careless build choice (or lack thereof) lol... |
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" Why the fuck would you revive a 2 month old post from closed beta, just to have a whine? |
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They dont need to put a free full reset of passive.... Only a way to reset it completely be it cost 40orb for a total reset or something, being able to only reset 1 at a time, when uve reach lvl 60+ it just make people who dont like that way to leave the game, as ive seen alot of people left already that i know lol, its true some prefer it that way, but a game that only focus on 1 type of player wont survive. Even if u calculate what passive u want to get too and check number of nods etc to get to them and which way is the best, everyone isnt the same some might do it right in 1 go, other might take 10 refund , and other might just quit the game if they reach a point where they d need a full reset and dont want to lvl another toon. Well everyone have their own thinking about this, thats what PoE team should keep in mind while making this game better, i like it alot for now, but if at some point i gota do another toon just to clear a mess i might just be of the 1 that will quit the game like some have already probly.
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