Cleave for Claws or other new Claw Skills
" Claws are bad currently. Bad to the point of no point in using them. They know it. I'm pretty sure claws will get attention. |
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I know for a fact that there is going to be a Unique claw designed by a Diamond. I saw the prototype and it is awesome. And if you find 2 it's even better!
.....And that's all I have to say about that.
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" Yea but if there are no skills that work well with the claws, they will be for nothing! |
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I wonder if some sort of stack-able attack would work for claws, dealing more damage with each strike.
Or perhaps each hit dealing progressively more bleed DoT while: a) slowing enemies; and/or b) making them easier to hit (because they're bleeding); and/or c) making them more susceptible to critical strikes Or perhaps there could be a "Blood Spray" kind of skill that could affect all the monsters around your initial target as they're spattered with blood. Maybe allow it to be paired up with some sort of venom/acid support so that it becomes poisonous blood that hits everything around the initial target. Then of course it'd be time for elemental proliferation...could be neat. I like the idea of synergizing claws with quick strikes and lingering effects. |
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" pretty badass suggestions, i concur. |
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I support some kind of aoe atk for claws, maybe something like a large swing of hands...
Dernière édition par sneffetsd#5483, le 26 juil. 2012 à 17:04:14
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claws are meant to get up close and personal... and to dig in..
clawsawp - switches places of you are target enemy in melee range causing you to avoid melee swings for the next 1-2 seconds. dealing % reduced dmg to mob swapped with. (meant to be used as an escape skill, or used a bunch of times to slowly kill a pack w/o getting hit by melee swings) (toss - dash to enemy at a distance, pick up toss over your shoulder to where you use to stand. does NOT work at close range.) death of a thousand scratches - channeled attack (ie, you can't move) for a second or two - deals a little dmg to all mobs around you.. but punctures them all. (dash in, puncture them all, run like hell as the bleed following you) decapitation swing - grab an enemy AT LOW HEALTH by the head and swing them around - dealing dmg to all mobs within body length + knockback. kills target mob. (can have a cool animations of headless body going flying off and player dropping the head. spinal tap - thrust claw into target mobs from behind . mob is now paralyzed and suffering a bleed - you are now rooted to arms reach (ie, can move as long as stay within 1 step of targeted mob - or if break distance then effect is over?) and are no longer considered dual wielding and attacking other mobs with only 1 weapon. your evade/dodge chance drops SIGNIFICANTLY. disarm - wind up attack (takes ~0.5-1.0 seconds from when u use ability till it strikes) hits humanoid severing their arm - mob now has bleed, and hits MUCH less.. due to not having an arm... Gut wound - channeled attack for however long player wants to continue, jab both claws into a players gut, the longer you remain with your hands making ground beef out of his innards the more of a percentage of HP Damage over time bleed he has. <1 second = %25-30, <2 %50-75 >3 = 100%. note mob still takes a few seconds to die, but has a bleed on them that will kill. Target mob gains frenzy and will NOT miss you. Only works when mob facing you. Kidney slash - mob must be facing away from you. target is stunned for a few seconds and is slowed after that. these are some ideas to expand upon that i feel keep within the nature of 'claws' yet offer some fun, unique game style/play. some of these are meant as a soloing skill, while others are support. need to work out how bosses are immune to some of these effects ect... but that's what game balance developers are for :) Dernière édition par finnmaccool#7723, le 26 juil. 2012 à 18:05:05
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" Not bad, although I don't recall seeing many (if any) mobs actually facing away from my character during play for an significant period of time. Mobs usually start walking/running at you the moment you're within a screen or more...although many of them do have that strange tendency to walk toward you, then stop and look away for a moment, then continue walking at you. Not sure why they do that but this is still beta. Edit: I suppose you use those skills in a multiplayer setting, although you'd basically need your enemies to already be fighting someone else so that you could smash them in the back. Dernière édition par Aixius#5661, le 26 juil. 2012 à 19:30:45
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Available attack skills are Flicker Strike, Frenzy, Elemental Hit, Lightning Strike, Shield Charge, Whirling Blades, Dual Strike, Double Strike, Viper Strike and Puncture. Lightning Strike is your best bet for AoE IMO.
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Still need an AoE type arc skill that focuses on physical damage, not magic
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