Atziri's Foible does not reduce Attribute Requirement

While this amulet does work, my skill tree says i need more stats, despite being able to use all of my gear. I took a screenshot but i can't figure out how to embed it in my post :/ .
No need for a screenshot. It's been like this for 3 years. That text is great because it tells you how much you're short on attributes without the amulet so you know what you need when you want to upgrade to a better one.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
mark1030 a écrit :
No need for a screenshot. It's been like this for 3 years. That text is great because it tells you how much you're short on attributes without the amulet so you know what you need when you want to upgrade to a better one.

Yes, also to throw my suggestion in to the ring: "Required attributes for equipping items reduced by 25%"
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's
"
mark1030 a écrit :
No need for a screenshot. It's been like this for 3 years. That text is great because it tells you how much you're short on attributes without the amulet so you know what you need when you want to upgrade to a better one.


I disagree. Attribute needs without the amulet can be determined quite easily, by simply removing the amulet. The reverse cannot be determined quite easily. Therefore having the passive screen report an accurate number would be more convenient, in addition to being more intuitive.

Sorry for necroing this thread, but I just discovered it while Googling for why my foible was bugged. Clearly the description needs a revision.

My suggestion:
"All items equippable as if they had 25% lower requirements."
or, if space permits:
"All items equippable as if they had 25% lower attribute requirements."

The inclusion of the word "all" is sufficient to justify the removal of "and gems," imo.

The inclusion of the phrase "as if" is necessary to avoid the confusion created by the fact that displayed item requirements do not change, imo.

Or just get hacky and use two lines. If the code makes that tricky to do, then program it in as if it were two different attributes. Seems like an obvious enough work-around.
Wash your hands, Exile!

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires