Shadow - How to make a viable build
"You should probably do some research in that case. I run a lightning strike ele build. 6% physical damage for me adds 24 dps. 6% lightning damage adds 12 dps. 4% attack speed adds 66 dps. Look at that, adding even more elemental damage (on top of the 190% I already have) doesn't add as much as an equal amount of physical damage! And the two of them together don't add as much as a single attack speed node! TehHammer is not a crime!
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" Look at that! you're wrong and think you're Lighting Strike build is the quintessential way! I already edited to point out lighting strike scales well with both ele dmg and physical. Again it's counter intuitive for shadow with its red gem, and high strength req. For the rest of us, you concentrate on one. I don't need to do any research guy. And again, you're shooting your self in the foot taking attack speed nodes when you can run blood rage. For me, 3 stacks = 1000dps. hmmmmmm attack speed nodes, or a "free" buff....lemme think about it. Redundant much? YOUR build uses both physical and ele damage based around Lightning strike, which scales well with both. But don't tell everyone that they should take both ele and physical ( as a blanket statement), as Shadow. Dernière édition par DamageIncorporated#7815, le 9 juil. 2012 à 19:43:41
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" So because YOUR build doesn't benefit from attack speed, physical, and elemental damage, I should remove it from the list, even though it does work for SOME builds? TehHammer is not a crime!
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Yes, you do get less benefit from stacking just purely one stat generally speaking, but there are exceptions.
CI, which multiply your ES by 150%, benefit more if you have more ES. Critical Weakness, which also multiply your critical damage multiplier by 150% (only the ones from passive/mod increase), also benefits more if you stack critical damage multiplier really high. Critical strike multiplier, which gives constant % increment to your critical chance, gives a constant boost because it is % (so the effect does not diminish). Elemental resistance, also a constant % boost, doesn't diminish the higher you stack. In addition, if your physical damage is only dealing 20% or less of your total damage, there's no point picking passive nodes for it. Even the wand 50% increase, will only yield 10% total damage increase; whereas you only need 12.5% more elemental damage to get the same 10% total damage increase. So, it really depends on your build. I would suggest you remove "don't stack purely into one statistic" and "do spread out your offensive between physical damage, elemental damage, and attack speed". Not that I am saying stacking purely into one is the way to go; but the way you word it makes it sound like stacking into just one stat like ci, critical damage, elemental damage won't work. Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns |
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