An analysis on multistrike and why I think it's terrible.

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Wa wa wa! I'm getting tired of reading all of these crybaby posts. If you were paying attention, Chris said people are just starting to discover ways to use the new gems. Maybe you should actually go play the game and try some combos instead of QQing on the forums.


Or you should know what you talk about instead of your ignorant ranting here. But i quess you know more then us, considering you joined 2 months ago.

Multistrike is clunky, It's cool if you want to go flicker but quite abnoxious. Thats about it. For me atleast. I hate it when they've labeled this as a melee buff. I even stated so in the thread and i would like much more love for melees then this clunky gem.

More passive oriented nodes for melees or just a change in mechanics. Hell, even make melee weapons stronger or change how armor and evasion works... But time will tell.


When a banker jumps out of a window, jump after him, that's where the money is.
Dernière édition par Xpire#1522, le 19 avr. 2013 à 10:49:46
Multistrike is pretty bad. It's fine for clearing docks fast but for maps it just breaks up damage into small bits to be eaten by armor. I don't think the devs realized this when they designed it. Just like how they missed the LS projectiles thing. I could see using it if your build somehow didn't have the dex for faster attacks but other than that, it's a waste of a slot.

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Hell, even make melee weapons stronger or change how armor and evasion works... But time will tell.


I can definitely see where you're going with weapon buffs. Mele depends mostly on weapon stats for dmg. Casters get most damage from gem level. If you buff evasion it just buff's everyone. Now that I think about it, they should add a high block chance while in mele attack animation. Realistically it would be harder to hit someone who is swinging a weapon around.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
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Necrogue a écrit :
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Moosifer a écrit :
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Danteleet a écrit :
@BazzV5: Maybe the skill is not designed to be a 100% go-to like weapon elemental damage already is, but the issues here are mostly the clunkiness ones.


But that's my problem with the latest gems. None are must haves. There's no FP in the recent gems. There's no added melee, chain, LMP/GMP, WED, etc. Gems that are required. Most builds end up looking so similar even if they are different in concept because we don't have enough powerful gems. We have niche gems that are OK at best and shine in very limited situations.

If there were too many IPD gems the thought of using added melee damage over another might come into question. At this point, if you are using a 2h weapon regardless of skill it will include added melee, added fire and faster attacks. We need more gems that compete with those, not replace them but something that actually makes us think which works better in certain builds.

I really am sick of niche gems.


Wa wa wa! I'm getting tired of reading all of these crybaby posts. If you were paying attention, Chris said people are just starting to discover ways to use the new gems. Maybe you should actually go play the game and try some combos instead of QQing on the forums.

Ohhhh.....we need to discover how to use the gem?

Thing is man, MutliStrike and Splash were both aimed at physical melee users. If it doesn't benefit all physical melee skills, (or even the majority of them), then it's really just a niche support for a minority of melee builds.

With the lack of choice that currently exists for physical melee supports, (without having to go elemental), it would've been reasonable to have MultiStrike at least on par with the current choices in terms of damage output.
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
The fallback with mele is that you need to be closer to danger. Attack supports are only going to make a glass cannon which is not good in poe. Making ar/ev better buffs everyone bc anyone can get it. They should make an attack support gem that gives 50% increased block chance while attacking imo.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
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Moosifer a écrit :
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Danteleet a écrit :
@BazzV5: Maybe the skill is not designed to be a 100% go-to like weapon elemental damage already is, but the issues here are mostly the clunkiness ones.


But that's my problem with the latest gems. None are must haves. There's no FP in the recent gems. There's no added melee, chain, LMP/GMP, WED, etc. Gems that are required. Most builds end up looking so similar even if they are different in concept because we don't have enough powerful gems. We have niche gems that are OK at best and shine in very limited situations.

If there were too many IPD gems the thought of using added melee damage over another might come into question. At this point, if you are using a 2h weapon regardless of skill it will include added melee, added fire and faster attacks. We need more gems that compete with those, not replace them but something that actually makes us think which works better in certain builds.

I really am sick of niche gems.


I said this before and I will say it again.
Support gems should not be based on damage they should simply alter the way the skill works.

Of course gems like added fire and melee physical are going to be used since they will add the most damage.
They will be in every single slot until 1. added lightning and added cold are equivalent 2. The gems are not based on damage.

I really hate how the system is laid out that you will not have a very good skill until it hits 4 linked with the proper damage gems.

They designed too many ways to increase your damage and it is effecting the quality of everything on an individual level.

Replace added fire, lightning and cold with
fire,ice and lightning conversion. appropriate elemental mods on weapons/armor to be proportionate with the amount of damage you "Want" us to have and make everything based on physical.

nobody even cares about physical damage if it isn't being converted into an element combined with elemental weakness.
This is also bad design because it's forcing us to curse and use penetration gems.

How do you think elemental damage fairs without penetration or ele weakness? Not that great against mobs with high resist. That's the whole reason poison arrow is completely OP until late game...

It's very poor design and renders the passive tree redundant.
Why would anyone make choices that do not fair with others?

There is also no such thing as a niche build to even focus on niche gems... There is EB builds and there is blood magic builds, That is about the only difference to builds.

I mean honestly, It's clearly poor design when a skill named lightning arrow is still built around all elements...

And why do they prefer lightning arrow? Maybe it doesn't have the highest damage out of all the bow skills(I think it does though but I'm not sure.) Well because it hits additional targets with high damage output...

Poor Split arrow doesn't get love because physical damage is so poor... Not to mention there is no physical penetration gem... I mean you can run split arrow with gmp and chain...
that's like 10 projectiles that chain 2x... Early game it destroys entire screens instantly(I was using a deaths harp)
but then lightning arrow becomes preferred.

Which really sucks because I was enjoying watching my entire screen + some get destroyed by my massive amount of arrows.
I guess it would be a very good crit build but sadly I would still add a ton of damage from elements...

1. Remove penetration gems since they are always required.
2. Remove elemental weakness since it is always required.
3. Get rid of gems that increase damage since they are always required.
4. Fix the way armor works(currently its either have a ton or have none, It's a joke.)
5. Base skill gems on conversation to elemental or damage buff exclusively.

Simply put the game is so overly complicated that it isn't complicated at all.

It's a shame how that draw to create a certain type of character vanishes when you realize this.
The only current viable proc for a physical melee char is Stun.

Giving stun builds more speed and more DPS results in safer and faster clearing speeds.

I guess where we differ is that I think having a greater number of viable builds is more important than having unviable "glass canons".
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
Dernière édition par BazzV5#2961, le 19 avr. 2013 à 23:14:51
uh...am I the only one who realizes that physical damage has a built in armor penetration?

Do more damage = less armor absorbs

At this moment, if you crit with pure physical damage the proc is armor penetration. The problem is all physical damage procs on based off how high the damage is while most gems that have been released lately reduce damage. Also there's the issue that crit is on the opposite side of the tree from most physical damage builds.

Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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Moosifer a écrit :
uh...am I the only one who realizes that physical damage has a built in armor penetration?

Do more damage = less armor absorbs

At this moment, if you crit with pure physical damage the proc is armor penetration. The problem is all physical damage procs on based off how high the damage is while most gems that have been released lately reduce damage. Also there's the issue that crit is on the opposite side of the tree from most physical damage builds.



What if accuracy improved crit chance?
It indirectly does, higher chance to hit means higher chance to crit. Linking the two in the game's current state doesn't make much sense though.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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Moosifer a écrit :
It indirectly does, higher chance to hit means higher chance to crit. Linking the two in the game's current state doesn't make much sense though.


Yeah that's true. It was just an idea to buff melee and make accuracy more enjoyable to get.

To me you are saying you should not build around resolute technique because at end game critting is how your physical damage will penetrate the armor.

So if you are not building around resolute technique that means you are stuck focusing on accuracy.

So I thought It would be cool if accuracy improved physical crit chance. Which makes sense to me because in real life if you have an accurate punch you are more likely to knock a person out.

I'm just spit ballin here :)

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