Leather and Steel 2 questions

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B_TAHKE a écrit :
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Autocthon a écrit :
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dudiobugtron a écrit :


Not really. Acrobatics would make your armour zero before it got converted. Your zero armour would become zero extra evasion.
The same sort of thing happens with 'Eldritch Battery' and Acrobatics. All your zero energy shield gets converted in to mana.

It's all about when the conversion happens.

it happens after base values sum, and is subject to all modifires down the line. acrobatics multiplies armor and ES by 0. So resulting mana from eldrich battery with acrobatics is 0.
Btw converting armor to evasion with acrobatics is pointless for the same reason you get 0 extra evasion.
You missed the point entirely.

If the keystone specifically converts your "hidden" armor value to Evasion then acrobatics doesn't stop it from working.

Much like how +ES increases mana gained from eldritch battery, or how CI calculates status effects from your "hidden" health pool.

But hey. Nobody actually stopped to consider that EVERYTHING has an order of operations.
IGN - PlutoChthon, Talvathir
'Order of operations' is the wrong phrase to use - since it doesn't matter when you multiply everything by zero, the answer will always be zero. It seems like you missed the point there. :P

But you're right that if it did specifically use your 'excluding-acrobatics' armour, then it would work fine. We're just guessing about how GGG would code it, of course we can't know for sure. But given how they've implemented everything else like this, it seems pretty clear that acrobatics wouldn't work with this armour -> evasion node.

Also, from an aesthetic viewpoint, how would armour->evasion work? Slippery armour?
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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dudiobugtron a écrit :
'Order of operations' is the wrong phrase to use - since it doesn't matter when you multiply everything by zero, the answer will always be zero. It seems like you missed the point there. :P

But you're right that if it did specifically use your 'excluding-acrobatics' armour, then it would work fine. We're just guessing about how GGG would code it, of course we can't know for sure. But given how they've implemented everything else like this, it seems pretty clear that acrobatics wouldn't work with this armour -> evasion node.

Also, from an aesthetic viewpoint, how would armour->evasion work? Slippery armour?
Armour to evasion has been done in other games.

Also look at Unwavering Stance. Evasion could say "You have no ES, and you gain no damage reduction from armour" and accomplish the same thing it currently does... No functionality change.

Also there is an order of operations. If you convert AR to EV... Then multiply your now 0 AR by 0... You've still gained EV.
IGN - PlutoChthon, Talvathir
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Autocthon a écrit :
Also there is an order of operations. If you convert AR to EV... Then multiply your now 0 AR by 0... You've still gained EV.
No. "Convert" has a specific and consistant meaning in PoE. Anytime something is converted from A to B, it's affected by modifiers to either A or B.

Armour converted to Evasoin is affected by all modifiers to armour or to evasion - and "You don't get any" is a modifier.
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Mark_GGG a écrit :
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Autocthon a écrit :
Also there is an order of operations. If you convert AR to EV... Then multiply your now 0 AR by 0... You've still gained EV.
No. "Convert" has a specific and consistant meaning in PoE. Anytime something is converted from A to B, it's affected by modifiers to either A or B.

Armour converted to Evasoin is affected by all modifiers to armour or to evasion - and "You don't get any" is a modifier.


But it IS possible, as shown by Unwavergin Stance, which gets around this '0 evasion' by going 'you are unable to evade' instead of 'you have no evasion rating'
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Real_Wolf a écrit :
But it IS possible, as shown by Unwavergin Stance, which gets around this '0 evasion' by going 'you are unable to evade' instead of 'you have no evasion rating'
Which has nothing to do with order of operations, it's because the two keystones affect different values, not the same value.
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Mark_GGG a écrit :
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Real_Wolf a écrit :
But it IS possible, as shown by Unwavergin Stance, which gets around this '0 evasion' by going 'you are unable to evade' instead of 'you have no evasion rating'
Which has nothing to do with order of operations, it's because the two keystones affect different values, not the same value.


Sorry, I was referring more to his message that you could have armour reduction still be applied/added to the EV node with Acrobatics, if the Acrobatics was changed to 'Armour reduction % * 0' instead of 'armour * 0', similar to the US keystone doing evasion change % * 0 instead of EV * 0

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