Burning Arrow Chain Reactions // 30m DOT DPS // Faceroll all content

Hey, got a lethal pride who boost my burning damage by 40% and 5% chance to deal double damage.

Double damage actually change 0.1% dps and 40% burning "only" 3.5%.

Are there better combination for this ?

EDIT : Oh, i have the 5% chance to gain an endurance charge on kill on the "endurance" node (+1 maximum endurance charge)

Not that bad i think but as i'm lvl 88 i lack skillpoints
Dernière édition par Solemplow, le 22 avr. 2021 12:25:56
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snietschie2 a écrit :
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Temsen a écrit :

Cinderswallow flask with 50% less chance to get stunned and Implicit on Jewels


good thought, what implicits are u thinking about?


You can get 10% chance to avoid stun on your jewels via Harvest. Will take quite a while but in theory if you got 50% on five jewels (I think they work on the primordial jewels as well as cluster jewels), and ran a 50% avoid stun Cinderswallow, you'd have the same benefit as taking the Unwavering Stance passive... during your Cinderswallow uptime, that is.

I would argue you're still going to risk getting stunned when you're out of flask charges as Cinderswallow is not a good flask for boss fights like Minotaur, Sirus, Maven etc. but if you're good at dodging the jewel implicits are probably enough to justify saving 3 passive skills.

But it's going to take a long time to Harvest craft that specific implicit so in the meantime Unwavering Stance is going to feel very, very good, especially during rippy late-wave Ultimatum trials.
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mne a écrit :
hello, new to the build here, anyone can pls explain if ther's any mechanical difference between fan the flames and the berek's respite? (apart the range ofc)

in other words isnt better to equip a fan the flames jewel and have a free slot for another ring or am i missing something?


vS


It is explained in the main post.
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TakenNotGranted a écrit :
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snietschie2 a écrit :
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Temsen a écrit :

Cinderswallow flask with 50% less chance to get stunned and Implicit on Jewels


good thought, what implicits are u thinking about?


You can get 10% chance to avoid stun on your jewels via Harvest. Will take quite a while but in theory if you got 50% on five jewels (I think they work on the primordial jewels as well as cluster jewels), and ran a 50% avoid stun Cinderswallow, you'd have the same benefit as taking the Unwavering Stance passive... during your Cinderswallow uptime, that is.

I would argue you're still going to risk getting stunned when you're out of flask charges as Cinderswallow is not a good flask for boss fights like Minotaur, Sirus, Maven etc. but if you're good at dodging the jewel implicits are probably enough to justify saving 3 passive skills.

But it's going to take a long time to Harvest craft that specific implicit so in the meantime Unwavering Stance is going to feel very, very good, especially during rippy late-wave Ultimatum trials.


Yeah that's what im doing atm, crafting on my cluster jewels and using cinder. I got 1 jewelso far and during maps I barley get stunned. Sure, it's not the most optimal setup, but better then 0% stun res
thanks about the intel concerning stun.

though what about bleed, as someone asked? just died 3 times and couldnt do much (except TP out, but i have the gem, it takes time)
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snietschie2 a écrit :
thanks about the intel concerning stun.

though what about bleed, as someone asked? just died 3 times and couldnt do much (except TP out, but i have the gem, it takes time)


I mean what's wrong with a good old staunching flask? If you're not running a staunching flask then stand still and wait for it to wear off and make sure you're also hit with vulnerability curse (your mana potion should be enduring flask of warding) as that will make the bleed much worse.

they made bleed do more damage this league but it's usually not a problem if you stand still and have the full golem setup your life recovery and other sustain sources like Xoph's heal on ignite will make it trivial.

if it's really bothering you and you're dying to it then just run a bleed flask.
I've been following a guide for firewall+KB build that transitions to Burning Arrow later on.


I plan to switch to BA today, but was wondering what the big differences between the two PoB's were.


https://pastebin.com/dRTqRpEX

Is the one I was using from the video guide by Tripolar Bear, he has a few different trees (cheaper version using 1 large cluster jewel/more expensive using 2).


I also see that he grabbed the Unwavering Stance notable to not get stunned at all. I saw a few posts were talking about getting stunned and dying, so is this a good change?


Just trying to figure out what tree I should spec towards later today.
Hey everyone! Having a lot of fun with the build at the moment, and working my way through t14-16 right now. The overall clear speed is pretty good in maps but I feel my damage is a little slow in terms of single target. I'm working my way to level 20 gems and 20 q still so I know I'm missing a chunk of damage there.

Just wondering in terms of upgrade priority, what should I go for first? Better clusters or Anima stone?

Thanks!



I finally respecced from Firewall+KB, using the PoB I posted a post or two above.


Was wondering what I should be focusing on when I get on later today and transition to red maps and trying out BA. (I plan to still grab another large cluster jewel + 2 medium cluster jewels firstly. Then planned to grab a proper base helm for about another exalt or so hopefully..no enchant)


Figure that'll be most of my currency at 6-7ex. I figure after that I would work on trying to 6l my bow or grabbing new boots.


Any other big suggestions/priority I should focus on? Also is my tree efficient or should I reroll to the OP's one?


Thanks.
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TakenNotGranted a écrit :
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snietschie2 a écrit :
thanks about the intel concerning stun.

though what about bleed, as someone asked? just died 3 times and couldnt do much (except TP out, but i have the gem, it takes time)


I mean what's wrong with a good old staunching flask? If you're not running a staunching flask then stand still and wait for it to wear off and make sure you're also hit with vulnerability curse (your mana potion should be enduring flask of warding) as that will make the bleed much worse.

they made bleed do more damage this league but it's usually not a problem if you stand still and have the full golem setup your life recovery and other sustain sources like Xoph's heal on ignite will make it trivial.

if it's really bothering you and you're dying to it then just run a bleed flask.



well just died 4st time. no enemies around, just standing still. using 3 unique flasks, mana of warding... so it just leaves the quicksilver. kinda sux.

should have checked if it was corrupting blood or bleed, dont have the jewel enchant versus the first mentioned...

whats the cinder for? reaching 100% stun immu when having all the jewel enchants?

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