Bind spell to mousewheel up or mousewheel down (scroll)
Please make it possible.
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I'd rather see the mouse wheel cycle through bind sets then active an ability.
Even if there are only two sets you can choose from it would help a lot by allowing people to put abilities they don't active constantly like auras on a second set. With the limited key binds we have right now my witch can't even use her basic wand attack because I gave up its key bind for something more important. Dernière édition par MM209#5825, le 15 avr. 2012 à 10:59:55
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Well and while we are at it, I can not bind a spell to F1 because it shows FPS.
Could you please bind FPS meter to CTRL+R or other combination which is used not so often as F1 key? Or let the user choose it. I use F1 bound to a side button of my gaming mouse and I'd hate to change this bind in all other games to ba able to use it in Path of Exile. |
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" I agree that it is a nice feature but I think it is better to have a separate bind for cycling through bind sets. Because using mouswheel to change action bars is actually the first thing I disable in any MMO :). As I always use wheel for single spells. |
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" Yes! Just let the mousewheel's up and down events be assignable as keys in the keybindings. Personally, in similar games, I've always used mousewheel up for opening the inventory, and mousewheel down to open the character information. I would love to be able to do this in PoE as well! Dernière édition par mercetron#6323, le 1 juin 2012 à 10:17:10
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I definitely am feeling this suggestion. Make it happen, GGG. That's the one thing D3 has that you don't (that actually matters).
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Yes!
More keybind compatability! There's alot of keys that's unbindable and as it so happens, I'm a keybinder extravagant. First things first though, scrollwheel is basic. Even if I got a mouse with custom binds, the scroll is not so much ultrafun to rebind, since it seriously breaks browsing the interweb. |
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Bump for great justice
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I do sometimes wish there were more skill slots available.
All keys are taken by melee skills & Fire Trap. RMB is also melee skill (Cleave). MMB is left for a totem, and sometimes I wish I could Ctrl +MMB or Shift +MMB to cast different totems, because there is plenty enough sockets to use more than one. So I wish it was possible to SHIFT / CONTROL + Click something in the skill popup panel, effectively allowing to use up to 3 skills for MMB and RMB. Could even work with keys, and when you press Shift or Control the game could switch the skill icon temporarily until you release the key so it's obvious how it was setup. |
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Personally I do not feel they should add any more slots for skills than the eight they have already given us. Why? Because that's part of what limits your character to be Joe Everyman. Not being able to have every ability under the sun available to your character (short of gem slots) is a good thing. It makes you have to optimize even your skill gems. "Do I want to use this attack spell or have a passive in it's place?" does not have to just apply to slotting gems into gear, but into slotting skills into the buttons.
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