Why PoE Combat is boring and how to improve it

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CliveHowlitzer a écrit :
Yeah, try adding stuff like that with desync. They already have it with shit like Brutus and Vaal Oversoul, and the second you are desynced, you are squished.

Yeah well I know. That's the problem.
The pen is mightier than the sword, yet it is more permanent than a pencil.
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GameQB11 a écrit :
i'd like to play an ARPG thats NOT like that. seriously.

Simply because it's an ARPG (which by the way is an extremely vague term) means the combat should be inane, automated and mind-numbing? I don't have a problem with mindless grinding, but how about actual unique skills every once in a while? Attacks like Molten Shell are good, for example. You have to watch as you deal damage since the shell is going to burst and you'll be heavily damaged. This requires you to actually think about stuff and time it. It makes the combat engaging and not just soul-shatteringly boring. If you don't want stuff like this then I don't know what you want.
The pen is mightier than the sword, yet it is more permanent than a pencil.
Moved to feedback. Carry on.
And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.

I am Path of Exile's biggest whale. Period.
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GameQB11 a écrit :
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xxxmetalgearxxx a écrit :
The reason why the combat is boring is because the combat almost always goes like this:

Melee: Stand in front of mob and whack it until it dies.
Range: Stand away from mob and shoot it until it dies.

There's no actual skill involved. No dodging projectiles, no telegraphed skills, nothing that requires positioning or synergy or timing.

The bosses like Vaal (and its slam) are a good start, but there really should be more of those kind of skills, in mobs and not just bosses.


i'd like to play an ARPG thats NOT like that. seriously.


D3
So D3 has Slow Time and Teleport? And Fear (Horror something)?

Nice...
Sheesh, I'd wish PoE would add squishy skill-based defence mechanisms like these.

They had to be greedy and mess it up with a RMAH... Blizz morons.

These being said...

- there is desync
- there is the huge budget difference
- animation costs a lot of money and a lot of resources need to be invested in it
placeholder for creative sig
Dernière édition par Undon3#5633, le 17 mars 2013 à 01:45:16
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Undon3 a écrit :
So D3 has Slow Time and Teleport? And Fear (Horror something)?

Nice...
Sheesh, I'd wish PoE would add squishy skill-based defence mechanisms like these.

They had to be greedy and mess it up with a RMAH... Blizz morons.

These being said...

- there is desync
- there is the huge budget difference
- animation costs a lot of money and a lot of resources need to be invested in it

- if desync wont be addressed soon only fanboys will remain (and eventually game will close for the lack of funding
- next time instead of fancy 3d graphics go for prettier 2d, cheaper and can look way better if done right
- read above.
For some gaming industry gaming information and to just learn more about games check out

http://extra-credits.net/ - One of the most informative websites about the gaming industry.
I agree on the desync problem. I realy think its the one big thing that brakes this game and will push the crowd away. In fact this is happening already (including myself). Animations and such are not a big problem imo. Its the games accuracy and bad coding that is realy awfull. Hitboxes are to small. I need to klick 3 times to get my loot, pathing is extremely poor, standing in doorway is desync, hitting in the air becouse i didnt click excactly on a mob.. etc etc...

I played all the big online gametitles the past few years and none was plaged with desync and accuracy problems like Poe is. I realy hope GGG is starting to get realy serious about this issue, becouse there way to slow/vage at the moment.
Dernière édition par Patsboem#1402, le 17 mars 2013 à 04:23:44
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Patsboem a écrit :
I agree on the desync problem. I realy think its the one big thing that brakes this game and will push the crowd away. In fact this is happening already (including myself). Animations and such are not a big problem imo. Its the games accuracy and bad coding that is realy awfull. Hitboxes are to small. I need to klick 3 times to get my loot, pathing is extremely poor, standing in doorway is desync, hitting in the air becouse i didnt click excactly on a mob.. etc etc...

I played all the big online gametitles the past few years and none was plaged with desync and accuracy problems like Poe is. I realy hope GGG is starting to get realy serious about this issue, becouse there way to slow/vage at the moment.


I think I'll personally stay on forums for another day or so and then give up on this game like I gave up on d3 and torchlight 2, there are simply no good games lately. PS: If those issues were not adressed in the closed beta and technically the game is released (cash-shop, no future wipes) its broken, but hey at least it aint as broken as sim city launch! :D
For some gaming industry gaming information and to just learn more about games check out

http://extra-credits.net/ - One of the most informative websites about the gaming industry.
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Kirazor a écrit :
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Undon3 a écrit :
So D3 has Slow Time and Teleport? And Fear (Horror something)?

Nice...
Sheesh, I'd wish PoE would add squishy skill-based defence mechanisms like these.

They had to be greedy and mess it up with a RMAH... Blizz morons.

These being said...

- there is desync
- there is the huge budget difference
- animation costs a lot of money and a lot of resources need to be invested in it

- if desync wont be addressed soon only fanboys will remain (and eventually game will close for the lack of funding
- next time instead of fancy 3d graphics go for prettier 2d, cheaper and can look way better if done right
- read above.


The desync issue is literally gonna be the downfall of this game, if it already hasn't started the trend.

How do they realistically expect to attract and keep a playerbase to support their game if they can't or won't fix the Single Biggest Glaring Issue with their game?

Releasing new skills every week, the last one which desyncs as bad as any skill in game, isn't gonna make people forget about a Giant Broken Issue in the game.

Also downplaying the issue and making little "off" references to it, instead of actually addressing the situation in a "professional" manner is only further infuriating the already insanely frustrated masses(don't know if that's exactly the accurate term right now).

All you're doing, well whatever you're actually doing since no one knows, is alienating a good portion of your playerbase who are on the fence about continuing playing. Also killing all word of mouth, when someone asks someone about this game.

Basically anytime on streams I see someone ask about PoE the response is always the same.

"It's an interesting game, sorta like D2, but it's got horrible desync issues and the combat is clunky".
Dernière édition par PabloFajita#6600, le 17 mars 2013 à 04:54:20
There are a lot of reasons the combat is boring

The main reasons however boil down to

1. A lot of mobs are very boring. They only have one active ability (at most) and their design is old fashioned
2. The strongest builds involve aura stacking and usesing a super pumped up skill. FP/LA/EK/PS are the most prominent examples
3. The best farm levels are filled with the static monters (ties in with point #1)
4. The very burst nature in PoE along with desync heavily punishes any kind of tactical play. It basically forces you to tank (which is a more boring playstyle). For examples, glass cannons (that are not summoners) are basically unviable in this game, because there aren't very many mechanics (blinks dodges) to avoid incoming damage, and the massive burst nature combined with things like getting stunned and desync (plus death penalty) means that any playstyle that isn't pure tank is heavily punished

As much as D3 massively screwed up in some areas, the combat in that game (i.e. the actual gameplay) is 10x than it is in PoE. Classes have 6 active skills that they are forced to use in different combinations.

PoE is using 5 auras with a single skill for damage, and one for defense (often a summoner totem and/or portal)

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