[3.8] Gannicus, God of the Arena – Deathless Uber Elder for Everyone



This is the guide to my physical Bladestorm Gladiator. It can be used as a league starter and scales to easily do all content in the game deathless (including Uber Elder). It’s cheap, fast and incredibly tanky. It’s also the perfect boss killer.

The guide is very detailed and probably contains answers to all your questions so please read it first before asking. Don't just watch the videos and download the PoB. Actually read the guide. It WILL help. Also read the FAQ at the 2nd post.

Please post your questions here and not in-game or through PMs so that everyone can benefit from the discussion.

Changes in 3.8 - No changes at all

There are really no changes to the build in 3.8

Aura skills now have a slightly larger radius. This is good for our Pride aura. Flesh and Stone also has a larger range and so does our banner aura (with a higher bonus from quality).

Flesh and Stone now has 20 gem levels. I guess this means that all of us who leveled them in Legion will have to relevel them to use on standard. Bad choice from GGG. Also it now only protects from attack damage from blinded enemies. At least it gets a higher cooldown recovery.

Herald of purity (for those using it) has a slight and meaningless change. Summoned Sentinels can now use Crusade Slam regardless of Ascendancy. Whatever that means....


Pros

- Can easily do all content in the game deathless !
- Super tanky, forgives mistakes (79% block, high life, perma fortify)
- Relaxed 2 button playstyle (leap, attack), no need to avoid damage
- Instantly switch between single target and clear
- Superb boss killing ability
- Good clear speed
- Relatively cheap, non meta gear
- Fast and fun to play, 0.17 sec leap slam
- Does all map mods (except phys reflect)
- 7K+ life without Belly
- Great league starter
- Easy to level, all skills available very early
- Not likely to get nerfed (no meta gear or mechanics)


Cons

- Clear speed is not as good as half-screen-AoE cyclone Slayer
- Good swords can be a bit hard to find
- Getting rage stacks takes a few seconds


Why Gladiator?

The Gladiator is a very tanky ascendancy that was buffed in 3.7. I like tanky builds but had never tried Gladiator before. Well, let’s just say I’m glad I did. It combines great damage (especially in blood stance) with incredible tankyness and movespeed (via leap slap). If you don’t want to move around all the time trying to avoid things then this is the ascendancy for you.


Why Bladestorm?

Bladestorm was introduced in 3.7 and I wanted to try it out as it seemed to be the best of the new skills. It works well with the stance mechanic and provides relatively good clear speed (when combined with super fast leap slam) and extremely high boss killing potential. It also allows you to switch between stances instantly. No need for a second skill or gem switching.


Why physical?

3.7 is a melee league and introduced a lot of new support gems that make melee physical builds a lot better by finally giving us some much needed choice. I wanted to try them out and the result did not disappoint.


Why dual wield?

I wanted to make a build that reaches max block without flasks. I also wanted it to do a lot of damage. Dual wielding was the obvious answer. Much better damage than weapon + shield but still very tanky.

Dual wield provides:
- 10% more Attack Speed
- 15% additional Block Chance
- 20% more Attack Physical Damage


Videos

Deathless Uber Elder – The only really dangerous thing in there is the DoT from the Shaper beam and the holes on the ground. Shaper balls, icicles, slams etc. are almost always blocked. Of course that doesn’t mean that you should stand in a ball stream. One ball can’t kill us and it’s very rare that a second will hit us before we leech back to full health. Use leap slam to avoid what you can, our block, fortify and high life will take care of the rest. The build is very tanky and forgives a lot of mistakes. Blood bladestorms will do damage even after you have leapt away. It only takes a couple of seconds to do 25% damage to the bosses. Most of the time is spent in the minion phases in between.

Deathless Uber Elder, No Flasks – We don’t need no stinkin’ flasks. We leave those for the little Pathfinder girls. I just used the life flask a couple of times because DoT can’t be blocked. No damage or defense flasks were used in the making of this video.

Deathless Shaper – This fight isn’t what it used to be. Shaper melts in a couple of seconds. Probably the only interesting thing here is the fight against the Uncreated (3:10) which shows how bad using a Lion’s is against enemies that are not knockback immune.

T16 Elder Guardian compilation - I included this to show the tankyness of the build. You don’t even need to dodge when they do their “levitating attack”. Damage isn’t as good as it normally is because they spawn in a separate area which means we lose all the rage, challenger charges etc. that we have from running the map.

T16 Guardian compilation – These fights are trivial, they all die in seconds. Most of the video is taken up by Chimera and his annoying phases.

Random T15 clear speed – This is just to show the build’s clear speed. Leap slam is extremely fast (use it sparingly or you’ll end up overshooting your target) and the AoE is ok but not large. The result is good clear speed because mobs die fast. Can’t compare to half-screen AoE cyclones and bow builds but still gets the job done nicely.

Deathless Chayula – Lots of chaos damage in the boss room but that’s not a problem. He melts in a few seconds.


Playstyle

The theme of the build is extreme tankyness. We have 79% attack and spell block all the time (no flasks needed), permanent fortify, lightning fast leap slam, physical damage reduction etc. We also deal a ton of damage in blood stance making boss killing fast and easy.

What makes this build so tanky is the triple combination of block, fortify and high life. Most attacks and spells won’t even hit us (79%) for the rest, fortify mitigates 20% of the damage. We need high life so that when we receive a powerful hit we are not one-shot. We quickly leech back to full life before we’re hit again. Our high block chance makes sure of that. The most dangerous type of damage is DoT which can’t be blocked.

Map clearing: Leap around killing mobs in Sand stance. Bladestorm works similar to DoT in the sense that you can create a storm and then leap away and let it keeps damaging mobs. You can use this to increase clear speed, although it makes looting a bit more complicated. Leap Slam is really fast and makes clearing easier despite the mediocre AoE.



Bosses: In Blood stance get as close to the boss as possible and stand there creating blood storms. Even if you move the storms keep damaging the boss for a few seconds. You can create up to three storms so you can damage the boss and mobs at the same time. Or just get close to the boss, click the attack button and wait a couple of seconds until he’s dead. Works just fine in almost all cases.


Gear

Weapons
The concept of this build is to have max block (79% for the Gladiator) at all times. No need to use Rumi’s. We need block chance on our swords to achieve this. While leveling the best choice is to use the cheap unique Prismatic Eclipse. Dual wielding these will give us 16% block chance.

Scaeva is an upgrade from Prismatic Eclipse. It has good DPS and is very cheap. However it can only be used in the off-hand in order to get the block chance. The bonuses for gem socket color are useless if you're using Maligaro's.

Rigwald's Command is another option. Good DPS and gives Frenzy charges on kill. These used to be expensive in 3.7 but now that the meta has shifted you can get them a lot cheaper so they are now a viable option if you're on a budget.

The best weapons for us are Shaper swords with the mod “Chance to block attack damage while dual wielding”. The maximum block chance we can get from one of those is 9%. Lower block chance swords can also be used when combined with a corrupted amulet that provides block chance, jewels or Elder gloves with attack block chance.
If you’re on a very tight budget you can use rare swords without block chance. In this case you’ll need to use a Rumi’s flask to instantly reach max block. This isn’t ideal as we can’t have flasks up all the time so use this only as a temporary measure. Violent Retaliation also helps but check the FAQ for details.

Armour
There are many choices here. The Belly of the Beast is always a good choice for life builds. It provides a ton of life and gives some resists too. As a sought after item, a 6L Belly will cost you a lot of exalts early on.

Another option is Loreweave. This versatile armour is good for a large number of builds as it provides lots of useful stats. For our build we need physical damage to attacks, global crit and life. A high all-stat roll also helps with our need for intelligence. Maximum resistances at 78% are a welcome defensive boost. Also don't forget that this allows us to ignore the -max res mod on maps. A good Loreweave can be expensive though and it also means that you'll lose a substantial amount (500+) of life.

My personal choice is rare armour with flat life and % life (both fixed and crafted). This gives a ton of life and some resists. But more importantly if you manage to get one with the –mana cost of skills mod, it allows you to run Pride instead of Herald of Purity for a significant damage boost. You can also get "gems are supported by maim" on an Elder version of the armour for a 7L or "attack have +X% to critical strike chance". Getting all three will cost a lot though.

Helmet
A good rare helmet is the best choice here. We can get 120+ life and 100 resists on one and it doesn’t have to cost a fortune. The “physical damage taken as elemental” is another survivability boost but not necessary. Getting some intelligence is probably useful too. Getting one with +1 number of Bladestorms would be ideal. Bladestorm damage is also useful but don’t worry about it too much.


Rat’s Nest, Starkonja's and Abyssus are the unique alternatives. Be careful though as while Abyssus will give you a huge damage boost, it has no life and the increased damage taken is significant. Also the crit multi it provides is useless if you’re using Maligaro’s (see glove section).

Gloves
Rare gloves with life and resists is an option here. Physical damage to attacks, accuracy and attack speed are all good for us. On Elder gloves you can also get 5% chance to block attack damage which may be needed if you can't get good block swords.

There are also some good unique choices. Maligaro’s were changed in 3.7 and they now give us a fixed 300% crit multi which is a significant damage boost. We don’t invest in crit multi so we end up gaining about 100 from the gloves. They also give attack speed and crit chance. Being cheap means that you can corrupt them for even more crit chance (or vulnerability, but in that case remove enfeeble). Be careful though as if you use them any investment in crit multi is useless.

Haemophilia helps with clear speed. The bleed-splosions kill any mobs that may be left behind if you move too fast. They don’t really help with bosses though.

Tombfists are another option with a murderous eye jewel to intimidate enemies. They also have some % life. You’ll lose a gem socket though.

Boots
Nothing special here. Good rare boots with lots of life and resists. 100+ life and 100 resists is what you should aim for. Movement speed is not necessary and would only increase the price. We use Leap Slam for almost all our movement anyway and we also get about 100 movespeed from buffs. The enchant “reduced mana cost of skills if you’ve been hit recently” helps lower Bladestorm cost which is important if you’re using Pride.

Belt
A rare leather or Stygian belt is the best option. Get a lot of life and resists. A rustic sash would add a bit of damage at the expense of life.

Rings
Rare rings with life, resists and intelligence is all you need. If you manage to get that on a good base like steel, iron or diamond then it’s even better. Flat physical damage, accuracy and attack speed are all good for us. Crafting – mana cost of skills is necessary if you’re using pride.

Amulet
Get a rare amulet with high life and resists (if you need them). Good stats include added phys, crit chance, strength/intel and accuracy.

A corrupted amulet with block chance may be necessary to reach full block depending on the block chance on your swords.

The unique amulet The Anvil is another (very defensive) choice. It reduces our attack speed and gives no life or damage but raises our max block to 82% and gives life and mana on block. They’re also dirt cheap so you can also corrupt one for some attack speed.


Flasks

We use brutality on this build which means that we can’t deal any chaos damage. This rules out using Atziri’s and Sin’s. We also don’t need Rumi’s which is commonly used in block builds.

Seething Divine Life Flask
This is our panic flask. It doesn’t give a lot of life but it’s instant and can save you when everything else fails. Another option is Panicked Divine which gives more life and is still instant but only on low life.

Forbidden Taste
A good alternative to a Seething Divine life flask. It fills our life instantly and we can counter the degen with our life regen. It’s not good on certain situations though like maps with reduced life recovery or the mine.

Diamond Flask
This is our main damage boosting flask. It’s cheap and easy to get early on and is perfect for this build. Diamond flasks mostly benefit crit builds that don’t have a huge chance to crit without it. Our crit chance is less than 30% without it so we benefit a lot from using it. About 20% of our damage comes from this flask.

Silver Flask
Although we get onslaught from Riposte (see gem section) we can also use this flask to guarantee that we have it when we need it the most.

Sulphur Flask
40% increased damage and consecrated ground for some life regen. Using magic flasks allows us to get the important Of Stanching and Of Heat suffixes. Curing and Warding are also useful.

The Wise Oak
What is an elemental flask doing in a physical build you ask? It provides elemental protection (10% reduced elemental damage taken) if you can balance all your resists. It’s not mandatory and balancing your resists is tricky but if you can do it it’s a solid option.

Lion’s Roar
The obvious flask for any melee physical build. It gives a ton of damage but has a big downside for us. Knockback. This will significantly reduce our clear speed and make boss killing annoying since our AoE is rather small and we use Close Combat (see gem section). However the big bosses of the game (Shaper, Elder, guardians etc) are all immune to knockback so it’s a must for those fights.


Gem Links

For our main skill we use (in order of importance):

Bladestorm (20/20), Brutality (20/20), Close Combat (20/20), Rage (20/20), Melee Physical Damage (20/20), Fortify (20/20)


Brutality means that we can’t deal chaos damage so we can’t use Atziri’s or Sin’s. If you’d rather use those flasks then you can substitute it for Ruthless.

Close Combat is a huge damage boost. Its maximum damage area is almost exactly the same size as our blood storms so it’s a perfect fit. Take note that it’s currently not supported by PoB and gives no damage when used. You can manually add that damage to another item if you want. I expect that at some point we’ll get a mechanism similar to Point Blank for it.

Rage gives a lot of damage but needs stages. There is a big boost at 10 stages so make sure you always have at least that. When you’re in combat you’ll quickly gain maximum stages (50) but you need to move quickly between groups so you won’t lose them.

Melee Physical Damage really has no downside for us.

Fortify was buffed in 3.7 and gives a significant damage boost so it’s now a good option for our main skill. You’d still get a bit more damage is you use Ruthless but I prefer the defensive effect of fortify instead of a little more damage.

4L Cast When Damage Taken (6/0), Immortal Call (8/20), Enfeeble (9/20), Increased Duration (20/20)


This is a defensive CWDT setup. Immortal call now mitigates 28% of physical and elemental damage at level 8 but can mitigate more physical damage if we have endurance charges. We generate them by blocking (10% chance) so it’s not an overly reliable method but we do get some on boss fights where it counts. Enfeeble is the best defensive curse and is especially useful now that boss curse immunity has been reduced. The level of the gems is determined by the available intelligence which practically can’t be much higher than 111 (needed by PCoC) in this build.

Steelskin is an alternative but it works best when it’s high level and self-cast and I’m not a fan of having to do multiple things in a fight. Automation is a lot better and more reliable.
If you don’t want a defensive curse you can use vulnerability for extra damage.
You can also use Blood Rage or a Golem instead of Increased Duration.

4L Riposte (20/20), Power Charge on Critical (20/20), Onslaught (20/20), Culling Strike (20/20)


Counterattacks deal double damage because of our ascendancy so Riposte is a good option here. It triggers whenever we block but has a cooldown of 0,8 sec. It’s a little bit of added damage (it would have been a lot if it didn’t have the cooldown) and is used to trigger Onslaught (more damage) and Culling Strike (very useful against bosses). The good thing about onslaught is that it triggers both on-kill and on-hit against uniques which means it works fine on bosses.

4L Flesh and Stone (6/0), Maim (20/20), Pride (20/20) / Herald of Purity (20/0), Enlighten (3/0)


This is half of our aura setup. Flesh and Stone blinds nearby enemies and makes faraway enemies deal less damage in sand stance and maims enemies in blood stance making them take more damage. Maim now supports auras too causing maimed enemies to take 30% more physical damage in total (in this case increased is more). Pride gives up to 39% more damage if you stand next to an enemy for more than 4 seconds. This works well for us since we have to tank bosses anyway and don’t need to move much to avoid their attacks.

Herald of purity (which reserves 25% of mana) can be used as an alternative to Pride (50% reservation) if you don’t have a very low skill cost. Our unreserved mana with Pride is 8% and Bladestorm normally costs 35 mana which makes it impossible to use. If you follow all my mana cost reduction tips (see FAQ) you can get it down to 6 (or even 0) which allows you to use Pride.

3L Leap Slam (20/20) / Whirling Blades (20/20), Faster Attacks (20/20), Blood Magic (20/20)


Since we are using swords we can use either Leap Slam or Whirling Blades. I chose Leap Slam partly because it’s more in tune with the Melee theme and because if I chose Whirling Blades I’d also have to add a 1L Flame Dash for moving over gaps/walls. This build has a ton of attack speed (Bladestorm loves attack speed) and in combination with all the buffs we get (seriously the top of the screen will look like you’re playing a summoner) our Leap Slam gets all the way down to 0,17 sec !! Perfect for moving around super-fast and dodging boss slams. Blood magic is necessary because we leap a lot when not in battle (so we’re not leeching mana) and our unreserved mana is very low.
Leap Slam with BM also works like a mana flask on no regen maps. When you run out of mana, you just leap into a pack and your mana instantly fills up.

1L Blood and Sand (6/0)

Blood and Sand gives us some much needed AoE in sand stance and damage in blood stance for just 10% mana reservation.

1L War Banner (20/20)

War banner gives us 11% more damage while we’re carrying it and some AoE and aura effect when placed. Personally I never bother to place it although technically it’s the best option for boss fights. 11% more damage for 10% mana reservation is a great deal any way you use it.

1L Vaal Ancestral Warchief (20/0)

The totem is a great damage boost and also does some damage on its own. I usually use the Vaal version because of the higher damage boost and its ability to jump around and attack mobs. On separate map areas (like Elder guardians) you can use the normal version because the souls gained before you enter are lost.


Jewels


Get life on all your jewels (well there’s only three of them so it shouldn’t be expensive). Other than that there are multiple options that are good for us. Attack speed (while dual wielding), flat physical damage, increased physical damage, physical damage with one handed, physical damage while dual wielding, increased damage, crit chance etc. We have so many options that getting life + 2 damage mods should be cheap and easy. You can also get 1% block chance while dual wielding if you need it.

Since our main aura is Pride we can also use a Watcher’s Eye. “(8-12)% chance to deal Double Damage” is the best mod but “Intimidate” and “increased Attack Physical Damage” should be ok too.


My Current Gear

This is my final gear. I have some pretty nice items but you don’t really need them to kill every boss in the game. You can easily kill Uber Elder with 5ex worth of gear especially if you’ve done it before. Final gear cost was around 15ex for me.



Leveling

There are several guides out there about leveling so I’m not going to write another one. Bladestorm is available from level 28 so you can use that to level. Or use any other skill you like. Grab some life and mana leech early on and then just get damage or life depending on what you feel like you need the most. I had no trouble leveling this.


Ascendancies

Painforged: Some block chance but mainly needed to get the other nodes.
Violent Retaliation: Great node. Max block, lots of block chance and damage.
Versatile Combatant: This is what makes the Gladiator unique. No other class can get so much spell block.
Arena Challenger: Good damage booster that works on mobs as well as bosses.


Bandits

Kill all is the best option.


Enchantments

+1 number of Bladestorms is the ideal helmet enchant.

For the gloves go for a crit chance (or vulnerability) corruption. Glove enchants are useless anyway.

The boot enchant is important. Go for “reduced mana cost of skills if you’ve been hit recently”. The reduction is calculated on the original mana cost of 35 so it’s enough to take your mana cost from 12 to 6. Pretty significant if you want to run Pride.


Anointing

There are many choices here and it all depends on whether you are using Maligaro's or not. If you are then any crit multi you take will be useless. Blade of Cunning, Disemboweling, Throatseeker, Assassination, Dismembering, True Strike, Heartseeker are all options you should consider. If you're using Maligaro's then Blade of Cunning (Sepia, Azure, Silver) is probably the best option.

You can get Gemini if you need extra block chance. It will also give you a damage boost.

You can also get Cruel Preparation (Teal, Black, Silver) for life.



Pantheon

I use Lunaris and Gruthkul for the physical damage reduction. We’re usually surrounded by mobs so it works well almost all the time. You can change it to Solaris for the Shaper fight if you want but it’s so easy it’s really not worth bothering.
Ryslatha can be good for lab if you’re having trouble with the traps.



Map Mods

There is only one map mod that we can’t do and that’s (obviously) physical reflect. Other than that everything is possible including no leech (annoying but ok because we have regen), no regen (easy because we leech a lot) and reduced block chance (be careful with this one). I’ve even done a map with no regen + no leech by turning off some auras to get more mana and using a mana flask.



Labyrinth

Obviously Izaro is a complete joke.
As for the traps, we have life regen and reduced physical damage taken which will help. Also some traps (like the poison darts) are blockable. Our lightning fast leap slam should be enough to safely get through any gauntlet. However don’t forget that the traps deal damage as a percentage of your life so having high life doesn’t help here. Just be reasonably careful and lab should be a breeze.


Crafting

Finding good block swords can be difficult. The market was relatively small and apparently the popularity of the build has drained it. Crafting can be a viable option to get high damage block swords. It can be quite expensive though. You may need to use a crafting service if you don't have all the desired mods. Make sure to select one with a vouch thread.

The general steps are:

1. Study the list of possible mods. This is very important so you know what you are looking for and what level base to buy. https://poedb.tw/us/mod.php?cn=One%20Hand%20Sword

2. Buy the base. It has to be a high level shaper one handed sword obviously. I suggest at least level 80 so you can get the highest block roll.

3. Scour the base (if needed) and make it magic. Alt spam it until you get the combination of 2 mods that you're looking for. If you get one good mod on its own then augment it.

4. If you want at this stage you can make an imprint. You need to use beastcrafting with a Craicic Chimeral. This allows you to come back to the current state of the sword if the next step fails. It is expensive though. It may be cheaper to just redo step 3 if you fail.

5. Regal the sword then annul it and hope that the annul removes the mod that the regal added. If you get lucky and regal a good mod then obviously don't annul it. If the annul removes a good mod then go to step 3 unless you made an imprint in which case you can use that to get the magic version back. If you succeed with the annul then continue.

6. Multi-mod the sword. Now you have a magic sword with 3 empty affixes. Choose carefully what you want to add to it as the only way to change it is to remove all the crafted mods together (including the 2 ex multimod).

Crafting can be expensive and depends entirely on RNG so your mileage will vary. Make sure you understand the process before you start. You may want to look at some youtube crafting guides if you're new to all this.


Details About Block

For most builds block is capped at 75%. The Gladiator ascendancy raises that to 79% (Violent Retaliation) and gives spell block equal to attack block (Versatile Combatant). This means we don't need to take any spell block. In fact any spell block we may have is ignored.

Our goal is to have 79% block chance when in combat. There's no need to try to get 79% in your hideout. No one will attack you there.

Dual wielding gives 15%, the tree gives 32% and the ascendancy (including Painforged which only works in battle) 14% for a total of 61%. This means we need another 18% block chance from our swords or other gear. Finding swords with 9% block chance (max roll) may be hard so you can use other sources as well. A corrupted amulet (5% max roll), an Anvil (8%), jewels with block chance (they only give 1% though), Elder gloves with block chance (5% max) can all help towards getting to 79%. Check the gear section for more details. Also check the FAQ regarding Violent Retaliation.


Is this suitable for HC?

It’s tanky as hell so I’d say yes. You can make it even tankier by investing in things like physical damage taken as elemental, more life, higher block chance (using an anvil) etc. I don’t play HC but if I did I’d do it with this build. You really shouldn’t have any trouble surviving there. Let me know if you try it.



PoB


Acknowledgements
I’d like to thank bashtart for getting me started on this with his build which ended up being completely different (Impale Cyclone) but gave me some good ideas. Check it out if you want.

I’ve made this guide as detailed as possible. While I believe I’ve covered all the important things feel free to ask me any related questions. Please do so here and not in-game or through PMs so that everyone can benefit from the discussion.

I hope you will all enjoy this build as much as I have.

Don't forget to check the FAQ below.


Also check out my other guide, Physical ST Slayer
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
Dernière édition par Aias_o_Telamonios, le 15 oct. 2019 16:14:21
Dernier bump le 15 oct. 2019 08:40:38
FAQ

OK, I get the obligatory “Spartacus” reference because this is a Gladiator, but why Gannicus?
Because he was the best. Unmatched in both skill and style. Noone else could defeat the Romans with a sword in one hand, a cup of wine on the other and still get all the girls when he’s done. The fact that he dual wielded swords was no accident either.

Should I use Brutality or Ruthless + Atziri’s + Sin’s?
Brutality will give you more damage all the time but Ruthless + flasks will give more damage with flasks up. It’s your choice really. I chose not to rely on flasks too much since they can’t be up all the time especially in boss fights. Clear speed is also better with Brutality.

Will this work with other skills?
It’s a pretty general Melee Physical build so it should be just fine with other similar skills. You may need to make changes in the tree/gear if you want to specialize in something different though.

My PoB damage seems low compared to X skill
First of all it’s utterly stupid to compare damage between different skills. Each one works in a different way and damage is calculated according to that. I have 600K on my PoB and melt Uber Elder faster than other builds with millions of Shaper DPS. Also don’t forget that PoB doesn’t currently support Close Combat, Maligaro’s crit multi, Pride Watcher’s eye and probably more things that I’m forgetting now. Damage numbers are only useful to compare things like gear, tree nodes etc. in the same build.

Do we really generate Power, Frenzy and Endurance charges?
Yes we do, but not very reliably. We have a 20% chance to generate a Frenzy charge and a 10% chance to generate an endurance charge on block from the tree. We also use PCoC on Riposte which, if you do the math, gives us roughly a 20% chance to get a power charge on block but only every 0,8sec at least. In general you won’t see many charges while clearing. Mobs usually die before they have a chance to hit us. But you’ll see a lot more of them on boss fights (especially with minions) where they are actually needed the most.

Why aren’t we using Blood Rage?
You can use it if you like. It’s a decent option, either self-cast or automated on CWDT. I rarely use self-cast things and I chose to use Increased Duration on my CWDT setup to make it a bit more defensive instead of BR. BR also has the down side that it only generates charges on kill. So on bosses you mostly only have the attack speed boost (and the degen).

Vaal Double Strike instead of Vaal Ancestral Warchief?
The doubles will probably do more damage than the totem but they don’t provide any damage boost to the player. The main advantage of the Vaal Warchief is that huge 32% more melee damage buff that it provides. If you don’t want to use the Vaal version then an Ancestral Protector gives more damage than a Warchief.

How can you use Bladestorm with 8% unreserved mana?
I have covered this in the guide but this is all the information concentrated in one place. The normal mana cost of Bladestorm is 34. I use an armour with -15 to mana cost of socketed attacks. I also have -7 mana cost of skills crafted on a ring. This brings the total cost down to 12. The boot enchant 18% reduced mana cost of skills if you’ve been hit recently brings it down to 6. You can even add a second ring with –mana cost which will mean a total cost of 0 but that’s not necessary and a damage craft will help more.

Is Violent Retaliation enough to get me to 79% block without block swords?
Technically yes. It can get you from 61% to 79%. However there's a catch. In contrast to Painforged which only needs one hit every 4 seconds to give you 8%, Violent Retaliation gives 1% per block. If you don't have block swords or other block sources except the tree that means you go into battle with just 53% block chance (remember Painforged hasn't activated yet). Of course this won't be a problem against mobs but against dangerous bosses it can be deadly since we need to tank them and we absolutely rely on block for survival. Don't forget that having higher block chance means that you block more often so VR works faster. Lastly if you don't get hit for 4 seconds (due to high block chance, dodging, boss phases etc.) Painforged stops working so you need VR block chance to make up for it.
In summary, we need as much permanent block chance as possible on our gear. This is the most reliable source. Painforged and Violent Retaliation help a lot but they are situational and we should rely on them a less as possible. With that in mind, I'd say that you can get away with having only one good block sword (or equal block chance from other gear) but by far the best option is two good block swords.



From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
Dernière édition par Aias_o_Telamonios, le 15 oct. 2019 08:41:54
Reserved
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
O looks wonderful~~~I want to try this in 3.9, as the 1st char when legion is released.
3.9 ? So you're gonna wait 3 months to use it ? :P

Yeah, this is a good league starter. I had no trouble leveling it. Gl.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
Build updated for 3.8. No changes whatsoever. I'll update the PoB if the changes in the tree affect us.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
Hi !

Just checked your build which, first, looks awesome and second is exactly the kind of melee build I'd like to play.

However I'm a real newbie and I've only done one season so far, so I have trouble seeing the priority in allocating the points in the skill tree while leveling.

If you ever find time, do you think you could make a "what your tree could/should look like" at levels 40, 60 and 80 (just giving kind of random levels) for instance ?

I've read the "Grab some life and mana leech early on and then just get damage or life depending on what you feel like you need the most" part of your guide but for beginners it's not always easy...

Thanks again for your build !
I did leveling trees for my other build. They were a REAL pain to maintain. Changing one tree every time GGG changes something is one thing. But having to constantly maintain 6-7 trees with the changes in every league is too much, sorry.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
I understand, I didn't even think about how maintaining the leveling trees league after league can be so much time consuming, thanks for your answer.

I'll focus on getting that life/mana leech and then see how it'll go afterwards, and I will wait for some eventual changes in the tree.

Have a nice day !
Hello!

Thanks for sharing the build.

Would like to know if it is good for playing delve too.

Thanks in advance

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