ES Leech language needs to change
Es Leech is not new. It has always existed since Ghost Reaver, It's been in the game for like 5+ years
ES Leech did not change this patch. It works exactly the same way as it did with Ghost Reaver, only from hits. |
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" I think the issue here is not the mechanics, the issue is the inconsistent language. For instance "increased damage" and "chaos damage" does apply to DoT damage, but spell damage leeched doesn't apply to DoT? This isn't an issue with Attacks, because "ailment" and "hit" is clearly seperated mechanically and language wise. I think the wording in general could use some refurbishing on every mechanic, so that if you have the general gist of the language, mechanics are more obvious. |
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It's just inefficient to say "leech on hit" every single time instead of just "leech".
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"Leech" refers to the "Leech Mechanics" which state only Hits can Leech. Using "Leech on Hit" would be redundant as "Leech" on its own already includes "Hit".
"Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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" I wont disagree that anything mentioning life leech should include ‘on hits’. Its on the gems. Should be on the passive tree too. |
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" They don't have to. They can add a second paragraph like they do on nodes with onslaught and the like, that leech only works with direct damage. Or better yet, they can simply turn the DoT portion of the chaos spells into an ailment, remove the useless part of the nodes with "non ailment damage over time" from the chaos nodes, then all further distinction is superfluous. Attacks and Spells can leech, ailments cant. |
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" KenMan Dernière édition par Grimreapin#1905, le 9 mars 2019 à 14:27:19
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Having read the replies, I think some of you put into words something I've been having trouble with since I started playing, maybe 8 months ago. It's ailment vs. damage.
Bleeding and poison are dots, and they are ailments, being something that is procced on hit that requires a % chance. Cold and chaos dots are not. They are inherent in the spell and are subject to different rules, and, as stated previously, added spell damage affects both the initial hit, if there is one, and the dot. Also, ES leech is not the same as life leech regarding it's effectiveness as it has a lower maximum cap. It is these different rules that made me think there might have been a different mechanic behind ES leech, since it does say "spell damage" (yeah, ok not magic). I come into patches not assuming anything. Thanks. |
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"This whole dilemma would be resolved if only there was a key stone like this: "Your damage over time effects now benefit from leeching". I know all player come and say : "ahahah nice, u have try a bot u get ban, sooo nice" but i tell u its just for try, for see and for know. I have use this 10 minutes maximum and i have insta uninstall." - some not-too-bright dude, 2013; Joined 2012, † 2013.
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" If I could leech from those two skills I would become the new god of wraeclast. ^^ German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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