God syndicate mobs hit hard.

My Witch spends most of the encounters running away while dropping Cold DoTs around. Seriously, it's the best of both worlds: The indirect damage application of a Totem and the immediate effect of a self-cast.

Hell, even if the manage to kill me, I often come back to a pile of corpses.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
Don't need a defense when u instashot everything with 3k life in red maps. Feels bad for people who didn't go ranged or totems tho lul.
"
xMustard a écrit :
i remember i kept skipping the option to remove items from syndicate members because i thought they had a chance of dropping those items when raiding the safehouse or something. lol


Doh. Ditto.
When trying to assault the forts in maps it really becomes a clusterfuck of green projectiles. Somehow the door is always at the most narrow of corridors so it becomes a soup of effects and green beams.

I find myself retreating and slowly working back in, which has the secondary effect of having to fight the syndicate named twice because as far as I can tell they port in and out of the fort and heal until the door comes down.

And Haku - yeah, when you give a guy an AOE that is 2/3 of the screen and little to no indication of its wind-up, something has to give,

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