Maps drops, weird rng

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Nephalim a écrit :
If you track your map drops over the long run, as run more than 10 maps. It should paint a different picture.


Yeah, it evens out over a large sample size, but honestly that's still pretty shitty. I'd much prefer the same amount of drops evenly distributed over time rather than these weird spikes. I've often noted this "feast or famine" sort of phenomenon where I will go 3-5 maps with no returns, then abruptly the floodgates open in one map. I dunno, maybe it's supposed to elicit some kind of Skinner response, but really it only gets a disgruntled "so that's where they were hiding" from me.
This is a buff™
Since this is on first page again,

I always hate having a high quant/pack map devoid of maps than a much lower rolled map somehow drop several later on.
Yep, totally over league play.
In my experience map drop rng is streaky with almost predictable hot/cold streaks. That isn't to say quant, pack size etc isn't extremely important but just keep in mind the rng is streaky and sometimes you just won't get returns in t14+ no matter how much currency you put in.

E: and yes, there is not much hope in quantifying any of this. Certainly I can't rule out pure rng, but we already got a hint that things aren't quite that simple from that patch note fixing drops/spawns in specific people's mines for delve.
Dernière édition par ladish#6213, le 17 oct. 2018 à 14:31:29
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John_Ra a écrit :
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Kiss_Me_Quick a écrit :
If you want to sustain T16s you have to MAX EVERYTHING aka chisels, chaos rerolling, 4 sextants, frags, zana mod, extra mobs rolls, 120 quant and at least 3 mob prophecies active so if one won't proc, another does.


lol

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Johny_Snow a écrit :
Why do I have 3.5 stash tabs full of red maps then? "More gated than ever", honestly they are even more common now than during Incursion.


looool

Sure. We all believe you. Both! Tell us more fairy tales! xD



This is my delve map stash, this is one of the reasons i will keep on playing the whole league, most of my maps come from delving :)

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Johny_Snow a écrit :
Pseudo-random is not weird. It is still random but the probability of extensive good/bad streaks has been diminished. From dota 2

https://liquipedia.net/dota2/Pseudo_Random_Distribution

Other games deal with RNG in similar ways too. Random doesn't necessarily have to always be completely random.


It's close enough so that no experiment we could perform could demonstrate the difference. It's only when someone comes up with a way to exploit the difference that it needs to change. PoE isn't even close to that.

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