Maps drops, weird rng
" Yeah, it evens out over a large sample size, but honestly that's still pretty shitty. I'd much prefer the same amount of drops evenly distributed over time rather than these weird spikes. I've often noted this "feast or famine" sort of phenomenon where I will go 3-5 maps with no returns, then abruptly the floodgates open in one map. I dunno, maybe it's supposed to elicit some kind of Skinner response, but really it only gets a disgruntled "so that's where they were hiding" from me. This is a buff™
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Since this is on first page again,
I always hate having a high quant/pack map devoid of maps than a much lower rolled map somehow drop several later on. Yep, totally over league play.
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In my experience map drop rng is streaky with almost predictable hot/cold streaks. That isn't to say quant, pack size etc isn't extremely important but just keep in mind the rng is streaky and sometimes you just won't get returns in t14+ no matter how much currency you put in.
E: and yes, there is not much hope in quantifying any of this. Certainly I can't rule out pure rng, but we already got a hint that things aren't quite that simple from that patch note fixing drops/spawns in specific people's mines for delve. Dernière édition par ladish#6213, le 17 oct. 2018 à 14:31:29
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" This is my delve map stash, this is one of the reasons i will keep on playing the whole league, most of my maps come from delving :) ![]() |
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" It's close enough so that no experiment we could perform could demonstrate the difference. It's only when someone comes up with a way to exploit the difference that it needs to change. PoE isn't even close to that. |
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