Buff boss HP(again), remove invulnerability phases, increase their loot to compensate

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Pizzarugi a écrit :
All inflated boss HP did was make sure the ROFLstomp builds are less ROFLstompy. The only thing that happened was make the experience a tiny bit slower for them, but ultimately killed a lot of sub-par builds that were barely viable without needing stupid amounts of monetary investment.

I'd rather we nerf the boss HP more than anything. I don't much care about invulnerability phases, at least so long as the phase includes adds to let you refill flasks. At the very least, make it like Malachai's invulnerability phases where you can destroy the sources of it.


Bosses by themselves are nothing tho. If you take too much time killing one(like 20+ seconds) ignore it and farm the map, you wont be behind. Reducing their HP wont change much of anything.
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Johny_Snow a écrit :
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Pizzarugi a écrit :
All inflated boss HP did was make sure the ROFLstomp builds are less ROFLstompy. The only thing that happened was make the experience a tiny bit slower for them, but ultimately killed a lot of sub-par builds that were barely viable without needing stupid amounts of monetary investment.

I'd rather we nerf the boss HP more than anything. I don't much care about invulnerability phases, at least so long as the phase includes adds to let you refill flasks. At the very least, make it like Malachai's invulnerability phases where you can destroy the sources of it.


Bosses by themselves are nothing tho. If you take too much time killing one(like 20+ seconds) ignore it and farm the map, you wont be behind. Reducing their HP wont change much of anything.


But doesn't GGG want you to kill bosses, though? All the increased HP does is dis-incentivize people from trying other builds if their DPS is too low, or force them to make additional builds that do.

While I'm glad GGG is working on reworking unpopular skills lately (and they announced more to come for 3.4.0), this wouldn't be necessary if they didn't first fluff the bosses in a failed attempt to slow down ROFLstomp builds.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
I even rarely bosses now aside from t16's they're not worth the few seconds lol
Dys an sohm
Rohs an kyn
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Mah morn narr
Phases are dumb, hp is irrelevant for me but just like the shaper animation scene it's breaking up the gameplay in a bad way.(oposed to for example how the temple breaks up gameplay in a good way)

Also OP, Boem not Boom.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem a écrit :
Phases are dumb, hp is irrelevant for me but just like the shaper animation scene it's breaking up the gameplay in a bad way.(oposed to for example how the temple breaks up gameplay in a good way)

Also OP, Boem not Boom.

Peace,

-Boem-

imho, invulnerability phases counter builds that heavily rely on temp buffs like charges, vaal skills and so on.

seems legit to me but i'm not so much endgame to validate it
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Finally get my blights all stacked up and the guy calls timeout, by the time he rejoins the fight, my dot is gone...

Invulnerability phases is the most dumbest ggg's decision to balance around power creep
No. Some BDs should be nerfed, not boss hp should be buffed.

If you buff boss hp again. Many BDs will become less viable. And everyone elemental hits, everyone fake dual-wielding, everyone totem, trap and mine. And it will be no fun for this game anymore.

Someone use over-tuned BDs to kill bosses in 1 sec, and said "Oh! It's too easy, please buff boss hp."

Why not just try bds with only 100K dps and enjoy boss fight?

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