Buff pure physical damage
Change bloodlust to prevent elem/choas damage would make elemental builds user be opposed it.
I have a simple way to boost pure physical damage, just add a notable passive: You deal double physical damage if you deal only physical damage. |
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" It sounds like nobrainer, I would prefer Herald or some supports rework. |
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It will be overpowered. Ele builds with absolute end game gear would still surpass pure physical, even with such a keystone, but it will be a very easy way to scale damage very high.
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I've been playing pure phys for a while and I think it's inferior to elemental but not too bad (first Uber Atziri kill deathless for me). One problem I've found is that most of the DPS buffs from unique flasks won't work with Brutality (Wise Oak, Taste of hate, Atziri's Promise, Vinktar). The one that works is Lion's Roar but the knockback makes it meh for many builds (for blade flurry it means sometimes that the enemy will be outside of the release).
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" Herald or aura just give a little help. The evil "gain... as..." mods still much surpass pure physical damage. Dernière édition par smtad#6581, le 23 avr. 2018 à 14:05:19
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" No, it doesn't. hatred - 36% herald of ash - 15% taste of hate - 20% Atziri's Promise - 20% + 15% = 35% Unholy might - 30% total: 136% With map bosses resist: 104.95% With Shaper's resist: 91.35% I haven't yet counted in any "gain... as..." mods from gears and elemental penetration. And I haven't yet counted in abyss jewels, either. You can have 4 elemental damage affixes but can only have 2 physical damage affixes on an abyss jewel. Dernière édition par smtad#6581, le 23 avr. 2018 à 14:05:43
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To counterbalance gain x of phys as x% ele stat sticks and ele conversion
brutality would require pretty much a 390% more multiplier to bring physical into the same dimension as ele conversion builds. And then scaling element is still easier due to all the free penetration left and right. Anything above 50% penetration feels like a massive design failure. A cap for ele penetration and conversion could make sense in the current situation. |
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Easier way: buff BASE phys dmg of weapons and spells
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smtad: So such a keystone will result in the same damage and slightly more against Shaper, vs an elemental with 3 DPS flasks active, one aura and one herald. It is overpowered, since you can have that damage constantly, not only duing flasks, and you can still use other DPS flasks like onslaught, the 40% damage one and auras like haste or vulnerability blasphemy etc. Pure physical will be very easy to scale and will be a no brainer for any melee build, except really high end fake dual weilding. I am not against this option but for me 1) I prefer my solution, or/and 2) such a keystone should have additional downsides, like %increased physical damage taken.
zzang: I am not asking for PARITY. I think fake dual weilding was a mistake, but if we accept the fact that it is in the game to stay, then if an ele conv build has put down the currency to invest on a 1)Really good main weapon 2)Really good and expensive stat stick 3)Really good shaper/elder amulet with %extra as 4)Increased elemental damage on all slots it deserves to do more damage than a pure physical build. I just beleive that the gap should not be so ridiculously wide, and for pure physical damage builds to have additional ways to scale their damage. As of now in order to even think about playing physical you need a monstrous weapon. Elemental builds are so much better at all the currency investment spectrum. You can scale elemental damage to absurd heights from practically nothing. They are FAR better at budget builds, they are better at mid tier builds, they are FAR FAR better at high end builds. That's why budding brutality, making bloodlust exclusive to pure physical and buffing it under conditions, adding an aura and a herald could be a good start. But it needs all them. Radees This is a disaster that will benefit more elemental conversion builds. Unless they make pure physical skills, and they won't. |
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" yeah thats a good call, I like that. " thats the point, to promote multi skill/combo use, thats why they shouldnt change that aspect. If you dont like it thats fine, but its whole reason for existing is to give that style of play a gem. You dont need a 6L against trash, you only need it against heavy single targets, taking a moment to bleed them is fine as long as the return is worth it. Atm its not worth it, it doesnt add enough damage. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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