Map sustain - stats from running 10 Tier 8 maps

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bablo a écrit :
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pritus90 a écrit :
Sometimes I'm getting even 5 or more T15 maps on ONE T15 running with 85% IIQ, sometimes I get nothing even with 150% IIQ, but averaging its two red tier map drops per map running.

I'm sorry, but either you must be extremely lucky (as in "consistently lucky") or this must be a plain lie. I've done over a hundred red maps the last few weeks and I'm getting - very consistently - only 1 red map to drop every 4-5. I think I had only 1 map, out of those 100+ maps, to drop 2 red maps.

And Yes, I run also alched, chisseled, vaaled. All of them...


Lucky is one way to put it: RNG. He has good RNG and you have not so good RNG. It's the nature of the game. Eventually it will turn around.

I ask you again as I asked you in another thread: Why would he lie? If he had issues he would gain more by joining the "map drops are shit" band wagon and get GGG to fix it. But there is nothing to fix. Everything was fixed if you compare map drops evolution from 1.0 to 3.2.

I am really curious to see how long it would take you to get a steady pool to run only these back in the day:



I wish They could give you personal server on that patch and see how you fare in map sustain. I can tell you because I played it: you could never sustain. Ever. People exalted maps for IIQ.

Compared to back then maps sustain issues are non existent. How much easier do you want it to be exactly?

Remove all sorts of RNG and dull the game down to oblivion until everyone quits?

Full atlas unlock upon clicking Zana and doing the first map?

Free map stash tab from level 1 with max number of each map for every character?

Auto fill map stash tab on every re log?

Come on people have some common sense and please take into consideration the evolution of the game regardless of when you started playing it.

Peace.
"Never argue with an idiot. They will take you down to their level and beat you trough experience."
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bablo a écrit :
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pritus90 a écrit :
Sometimes I'm getting even 5 or more T15 maps on ONE T15 running with 85% IIQ, sometimes I get nothing even with 150% IIQ, but averaging its two red tier map drops per map running.

I'm sorry, but either you must be extremely lucky (as in "consistently lucky") or this must be a plain lie. I've done over a hundred red maps the last few weeks and I'm getting - very consistently - only 1 red map to drop every 4-5. I think I had only 1 map, out of those 100+ maps, to drop 2 red maps.

And Yes, I run also alched, chisseled, vaaled. All of them...


I think he doesn't lie because I was also extremely lucky sometimes too. For example my best T15 maps drop was when I was doing the dual boss challenge in Crimson Temple : 4 T15 drops and I have used only alt orb for the twin boss mod. Same in Carcass : 1 T15 and 1 maze of minotaure drop. RNG can surprise in a very good way sometimes :p
Dernière édition par noisakrach#3033, le 30 mars 2018 à 05:11:06
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bablo a écrit :
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pritus90 a écrit :
Sometimes I'm getting even 5 or more T15 maps on ONE T15 running with 85% IIQ, sometimes I get nothing even with 150% IIQ, but averaging its two red tier map drops per map running.

I'm sorry, but either you must be extremely lucky (as in "consistently lucky") or this must be a plain lie. I've done over a hundred red maps the last few weeks and I'm getting - very consistently - only 1 red map to drop every 4-5. I think I had only 1 map, out of those 100+ maps, to drop 2 red maps.

And Yes, I run also alched, chisseled, vaaled. All of them...


Well, I could bounce the ball and tell you: "You have to be extremly unlucky (as in "consistently lucky") or this must be a plain lie." I won't convince you about my drops, I have no reason to lie anyway.

Man there is no way to have no drops in red maps for 4-5 runs. Maybe the problem is in that "runs" - I mean do u clear whole map to approx 0 monsters or u just kill the boss and run next map...
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pritus90 a écrit :
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bablo a écrit :
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pritus90 a écrit :
Sometimes I'm getting even 5 or more T15 maps on ONE T15 running with 85% IIQ, sometimes I get nothing even with 150% IIQ, but averaging its two red tier map drops per map running.

I'm sorry, but either you must be extremely lucky (as in "consistently lucky") or this must be a plain lie. I've done over a hundred red maps the last few weeks and I'm getting - very consistently - only 1 red map to drop every 4-5. I think I had only 1 map, out of those 100+ maps, to drop 2 red maps.

And Yes, I run also alched, chisseled, vaaled. All of them...


Well, I could bounce the ball and tell you: "You have to be extremly unlucky (as in "consistently lucky") or this must be a plain lie." I won't convince you about my drops, I have no reason to lie anyway.

Man there is no way to have no drops in red maps for 4-5 runs. Maybe the problem is in that "runs" - I mean do u clear whole map to approx 0 monsters or u just kill the boss and run next map...


I think this is the issue of a lot of people. The last part. I think the run into maps go their way in there find the boss room, kill it and quit it. Because they find it useless to back track. Of course you cannot sustain like that.

If you go in a map and leave with more than 30 mobs up you cannot complain.

If you go in a map and you don't click a dam chest or break barrels you cannot complain.

If you go in maps and you skip bosses because you have a weak build that can't kill it you cannot complain.

All of the above are solid sources of maps drops.

I remember yesterday I was doing a carcass and I had like 16 mobs left with 0 maps drops. I could see the corner I missed. I go there and it was a bloodline's pack = 2xT16's and 1xT13. I should have taken a god dam screenshot.

Be honest:
How many of you would have backtracked for those 16 mobs? Well that is exactly how many of you would have gotten map returns while the rest would come to the forum complaining the map drops are bullshit.

Of course the above is a ridiculous example but it shows clearly the mechanic of the game: RNG. Sometimes stupidly good, sometimes horrible and sometimes just right.

"Never argue with an idiot. They will take you down to their level and beat you trough experience."
I think the forums/steams are partly to blame too. The idea that bosses are worthless and a waste of time has been ingrained pretty much everywhere when its the exact opposite - bosses drop a lot of maps but people who believe the gospel that bosses = wasted time miss on them and run out.
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Bone2flesh a écrit :
I ask you again as I asked you in another thread: Why would he lie? If he had issues he would gain more by joining the "map drops are shit" band wagon and get GGG to fix it. But there is nothing to fix. Everything was fixed if you compare map drops evolution from 1.0 to 3.2.

Why would he lie? I don't know, I can only guess. But then again: why would I lie? Maybe I want GGG to fix drop rates, yes, but maybe you and some others claiming that drop rates are fine just want the game to stay the same, too hard for casuals like me, so you can feel special as the 1% of players that can actually sustain a T12+ map pool and farm end game content.

Then about your second point of flawed logic: It used to be harder in 1.0, drop rates have improved since then, so why would you complain? Yes, sure, healthcare was also a lot worse in the 19th century, so why should you now complain if your leg falls off, after an operation to your abdomen?!
Because all of this is inherently selfish. You want GGG to tailor the game to your tastes, the opposite are people who don't find the current situation problematic. One part involves work on GGG's side, the other doesn't. So if you want your side to win you gotta bring out the heavy guns - post statistics, gather other people with similar problems, create enough fuss. Thing is you really cant because the problem is not that wide spread at all. Even during Harbinger people were complaining about map drops, it'll always happen and unless GGG do some massive stealth nerfs it'll always be ignored.
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bablo a écrit :
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Bone2flesh a écrit :
I ask you again as I asked you in another thread: Why would he lie? If he had issues he would gain more by joining the "map drops are shit" band wagon and get GGG to fix it. But there is nothing to fix. Everything was fixed if you compare map drops evolution from 1.0 to 3.2.

Why would he lie? I don't know, I can only guess. But then again: why would I lie? Maybe I want GGG to fix drop rates, yes, but maybe you and some others claiming that drop rates are fine just want the game to stay the same, too hard for casuals like me, so you can feel special as the 1% of players that can actually sustain a T12+ map pool and farm end game content.

Then about your second point of flawed logic: It used to be harder in 1.0, drop rates have improved since then, so why would you complain? Yes, sure, healthcare was also a lot worse in the 19th century, so why should you now complain if your leg falls off, after an operation to your abdomen?!


I like how you presented hard evidence to support your claim that 1% only sustain maps.

Like I explained it's most likely way higher because of two reasons:

1. People who sustain have no reason to come and state that on the forum.

2. Most POE players do not use the forums. In this case you could claim they do not sustain either BUT we fall back on reason no.1.

Regarding you mentioning that a casual player should not get the same rewards as someone who plays way more:

You are god dam right I don't want you to get the same rewards for your invested time when I invest triple that time. That would be complete nonsense and you should not want that either. The main reason to play a game like this is the reward over investment feeling.

You should get more rewards for the same amount of time only if you play smarter than I do.

Just by making that reference you show your true colours and the goal of all these threads: simplification of the game to the point the casuals can face roll it and play all content.

No thank you! You have a multitude of game you can get that in from MMO's like WoW to ARPG's like D3 (online) and Titanquest and Grim dawn where you can import saves etc.

Just like healthcare has evolved so did the map drops. Just as healthcare is very good now (don't mention crappy 3rd world countries or the US because I don't care) so are the map drops. I have nothing to complain about in either:

1. I pay my healthcare premium and I will get everything modern medicine has to offer if I need it so I can live a easy carefree life.

2. I make the choice to invest most of my free time in POE so I get to enjoy red map sustain so I can keep progressing my character in experience and gear and do Endgame.

Very good correlation by the way. Thank you for that.

"Never argue with an idiot. They will take you down to their level and beat you trough experience."
i ran 50 shaped Jungle Valleys and got:

-45 JV's
-5 T13's (run 2 and got 2 T14's and got 1 T16 from the boss)

chisel, alch, BL (3 Atz frags on those T13+)
d:-D*
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Johny_Snow a écrit :
Because all of this is inherently selfish. You want GGG to tailor the game to your tastes, the opposite are people who don't find the current situation problematic. One part involves work on GGG's side, the other doesn't. So if you want your side to win you gotta bring out the heavy guns - post statistics, gather other people with similar problems, create enough fuss. Thing is you really cant because the problem is not that wide spread at all. Even during Harbinger people were complaining about map drops, it'll always happen and unless GGG do some massive stealth nerfs it'll always be ignored.


Don't have much to add, but would like to say this line of reasoning is total garbage.

Nobody was complaining about mapping during Harbinger except for elitists that were upset they couldn't charge 25c for a T16 map. The highest tier maps were like going for 4c. Unless you can find a specific post where you saw people complaining I call hyperbolic bullshit here.

I would actually counter with the idea that people that want to keep high-tier maps "rare" are the selfish ones that one to use it to get currency to sell to noobs.

I have no qualms about it either way. I don't mind how it is... I don't mind if it were easier. I think from a retention stand point, GGG would find people playing leagues longer if T12-T13 were moderately to easy-moderately sustained. I can't really explain that better.

Anyway... I don't really have a dog in this fight, but I hate when I read trash like "inherently selfish" or "entitled" or words like that. It's a single player game for the most part FFS...of course people will have their own fun in mind when making feedback posts.

So many players on these forums think they know shit about how "widely spread" an issue is... nobody fucking knows except GGG. If they don't do anything then we assume that's how they want us to play the game... if they do then there was an error in the code it's that simple. Stop trying to downplay people's opinions by posturing behind some pseudo-intellectual, nonsensical argument.
Dernière édition par Prizy#1622, le 30 mars 2018 à 11:02:00

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