[3.6] Triple Herald Blade Vortex Elementalist

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Poxx a écrit :
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MasterWilhelm a écrit :
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Poxx a écrit :
Can I get some advice... I am level 90 now, life gear +70 on everything, was lucky and self-found Inpulsa's. I cannot figure out how this build is "tanky". If anything I feel incredibly fragile for needing to be in melee (and then having to stop to recast blades every now and again). I'm mostly frantically spamming whirling blades around a target praying I don't get one shot.

I have about 5,100 health - really no clue how this has an eHP of nearly 8k. Am I missing something with leech / health regen?


Make your characters public, please.


All done


K. Going into a meeting now but I'll take a look in an hour or so.
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Poxx a écrit :
Can I get some advice... I am level 90 now, life gear +70 on everything, was lucky and self-found Inpulsa's. I cannot figure out how this build is "tanky". If anything I feel incredibly fragile for needing to be in melee (and then having to stop to recast blades every now and again). I'm mostly frantically spamming whirling blades around a target praying I don't get one shot.

I have about 5,100 health - really no clue how this has an eHP of nearly 8k. Am I missing something with leech / health regen?


You haven't got fortify connected to whirling blades - that's more important than the herald of ice setup, especially when you have inpulsa. The helmet is low on life, you could get 100 life on a starkonja. I'm on the mobile so your passive tree is a bit hard for me to see, but I assume you have the notable that makes minion damage apply to yourself? If so, you may consider speccing out of that to get a more defensive helmet, if you feel ok damage wise. If you don't have the node, just get a different helmet. I also could not see any jewels on the tree with life on it, which should give you a big boost.
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Parhelius a écrit :
Fun build, really enjoying whirling into packs and hearing a satisfying pop. I haven't had much luck with currency so far, so only about 100c at the moment for upgrades.

Things I'm noticing are:

- lack of uptime with BV
- clunky feel to needing to stop and cast up to 10, then only having a few seconds before the first few drop off again

Assuming I need to invest in cast speed and BV duration to combat this? Gear:



Also, I haven't bought hrimsorrow gloves yet - I know these convert to cold, but I was worrying that I'd lose some hp etc with these. How vital are they to the build? Think I might have missed something here.


Get a six-link, so you can connect the efficacy gem. It's a nice armour you've got, but the sixth link is too important to give up. Get the second duration cluster past the Scion life wheel. Those two things should make a world of difference. Also, instead of stopping and getting all the way to 10 and then a while later be all out of blades and vulnerable while you have to stand still and cast up to 10 again, try to just cast one or two every one or two moves (whirling blades or shield charges). That way you'll always have some blades spinning, which is enough most of the time. A last option is trying out the spell echo in the blade vortex setup. It's smoother, but less damage.

About the conversion to cold: all the +% elemental damage you have only works on the converted part of your damage.
Dernière édition par sasja#4019, le 17 déc. 2018 à 13:35:11
Hello, need help..
does *% increased Elemental Damage with Attack Skills* work with this build?
thanks :)
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C21H30O2cel a écrit :
Hello, need help..
does *% increased Elemental Damage with Attack Skills* work with this build?
thanks :)


No, blade vortex is a spell, not an attack.
Hi, a very nice and solid build, thinking of trying it out, is it HC viable?
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sasja a écrit :
Get a six-link, so you can connect the efficacy gem. It's a nice armour you've got, but the sixth link is too important to give up. Get the second duration cluster past the Scion life wheel. Those two things should make a world of difference. Also, instead of stopping and getting all the way to 10 and then a while later be all out of blades and vulnerable while you have to stand still and cast up to 10 again, try to just cast one or two every one or two moves (whirling blades or shield charges). That way you'll always have some blades spinning, which is enough most of the time. A last option is trying out the spell echo in the blade vortex setup. It's smoother, but less damage.

About the conversion to cold: all the +% elemental damage you have only works on the converted part of your damage.


Cool, thanks - grabbed the second cluster. Six links are quite expensive with any reasonable stats. I'll try to find one I can attempt to roll. I've been getting used to the play style, combining casts with WB, getting the hang of things now. Thanks for your advice.
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sasja a écrit :
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Parhelius a écrit :

- lack of uptime with BV
- clunky feel to needing to stop and cast up to 10, then only having a few seconds before the first few drop off again

Assuming I need to invest in cast speed and BV duration to combat this? Gear:


[snipped]



Get a six-link, so you can connect the efficacy gem.


Other alternative, and what I recommend, is dropping the inc crit strikes for efficacy until you get a 6L. I'm still leveling (came into the league super late), so I'm running efficacy as my fifth link. It will fix your skill duration QoL completely. If you can, buy one leveled off the market vs leveling it yourself to see a bigger difference immediately.
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Poxx a écrit :
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MasterWilhelm a écrit :
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Poxx a écrit :
Can I get some advice... I am level 90 now, life gear +70 on everything, was lucky and self-found Inpulsa's. I cannot figure out how this build is "tanky". If anything I feel incredibly fragile for needing to be in melee (and then having to stop to recast blades every now and again). I'm mostly frantically spamming whirling blades around a target praying I don't get one shot.

I have about 5,100 health - really no clue how this has an eHP of nearly 8k. Am I missing something with leech / health regen?


Make your characters public, please.


All done


Your tree looks fine. Drop assassin's haste for a 7% life jewel or a flat +life +mana (both, otherwise it's not worth) abyssal jewel. Your life rolls on everything except the helm are okay-ish, but none of them have mana. One of the biggest benefits of MoM from the tree vs watcher's eye or Cloak of Defiance are the three massive mana nodes behind it. If you're not getting at least 30 mana on your jewelry, you're doing yourself a disservice. That should put you close to 600 unreserved mana and will jack your mana leech on hit rate way up to boot.

Those things together should put your around 6k ehp--5100 life + 600 mana + 400 es. The 8k eHP that op posted up I think is a bit of a reach--at level 100 and a couple mirrors' worth of investment, maybe. 6500 is a more realistic goal and very achievable without having to nolife, and it should be good to get you through all the content.

I'd also recommend dropping the second dagger for now and picking up a rare shield with fat life and mana rolls, spell crit multi and/or other damage rolls would be a bonus but whatevs. Look for a foil or dagger with %phys damage added as element x; you'll get far more damage from that than the damage mods on your current dagger.

Drop Conc D and Inc Crit strikes on your BV; replace them with added fire damage and phys to lightning. The former is worth +53% total DPS; the latter is worth +71%. That's not counting chance to shock (effectively a 20-30% more multiplier) or the ignite DPS.

You're gonna die constantly if you gots no leech. As they say, the best defense is a good offense.
Dernière édition par MasterWilhelm#6362, le 17 déc. 2018 à 14:15:55
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MasterWilhelm a écrit :
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Wolfgang1983 a écrit :
Oh I see. Well I see crit is recommended on gear but yeah, just wasn't sure. Is there a clear winner between going full crit or semicrit/spell damage?

Also getting closer to 5k hp now. Got a new body armour and ring!



If you're talking min/max'ing, crit will always scale higher into the endgame. I minmaxed the shit out of a toon a few leagues ago and got burnt out...now, I'm playing for fun, and crit is unbelievably satisfying to play. BV hits multiple times per second, and each hit has a chance to crit. Since crits deal x% more damage, you have a higher chance to freeze...and boy, do I love those sweet, sweet shatters.

Your new gear is a good start. Ditch Esh's mirror and get a good rare shield with life, res, %spell damage and %spell crit and/or %crit multi. Esh's mirror has good synergy with the build on paper, but we're not really hurting for dps. Drop the scepter for a dagger or foil with %phys as x element, and switch to whirling blades for movement. That should solve your "i'm way too slow" problem. Then ditch devoto's and either get a dope rare helm or set up a watch on poe.trade for a super-well rolled Stankonja's.

Finally, until you hit 6k hp or so, scour your CWDT and linked gems down to trigger sooner. I usually keep mine at 15% of my raw hp, so in your case, around 800 hp. You'd probably be fine at level 6 (897hp) or 7(1003hp).

As a rule of thumb, to reliably do red maps you need 6500-ish effective hp (HP + MoM pool + ES). Juggs and super-high dps magic find builds can be an exception, but this build is neither.

I'll look at your tree in a bit. If you have EO, though, I'd recommend dropping it in favor of going crit, even if paper dps is higher. Freeze + shatter will often save your life.


Really good tips!

One thing I must admit is quite confusing to me is the different types of Crit damage.
Crit for spells
Global critical strike chance
Global critical strike multiplier

Which of those 3 stats should I focus on for the crit build? Or should it be a mix of the 3? Thanks again!

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