Why is Fortify on movement gem a popular choice rather than in 6L

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Raxik a écrit :
Hope they change it into more damage on the gem.

I still remember they initially designed it to help melee with defense AND damage, and not to be put in movement skills.

Exactly , Would definitely be the best scenario.

i wouldn't mind a 50% more on MPD vs 40% more on Fortify
Domine Non Es Dignus
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Zinja a écrit :
"
Raxik a écrit :
Hope they change it into more damage on the gem.

I still remember they initially designed it to help melee with defense AND damage, and not to be put in movement skills.

Exactly , Would definitely be the best scenario.

i wouldn't mind a 50% more on MPD vs 40% more on Fortify


These modifiers have become ridiculous.
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What do you mean why? Why would you want to throw away 1/6 links when you can just have it on a movement skill. It's self explanatory.
A streamer named Mathil even said it might not even be a good choice to pick the perma Fortify node, spending those points instead on other nodes.

Personally, if my build allows me to use Shield Charge, I would leave my Fortify to that movement skill because it has a big area of effect. If I'm dual wielding and thus unable to use Shield Charge, but forced to use Whirling Blades instead, I will pick the perma Fortify node. That's just my preference.
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Zinja a écrit :
what am i missing here?
I thought 20% damage reduction from fortify is pretty good to have up all the time?

But on movement skills ?

Aren't you taking more damage when you are attacking? and having reduction then would that not be better ?


There are actually builds that can use it for both.

So for example, I may be building a wildstriker. Normally I'll be using Ancestral call, but I'll be fiddling with both fortify and ruthless on bosses to see what I personally like better. Hell I may flip between all three based on boss types.

Not all builds need to move around a ton if they are tanking bosses efficiently.

Fortify still DOES give a good boost in DPS, so it's not bad at all to use the way I just described. But it's not something you want running maps or running around as there are simply better options.
Short answer: as stated multiple times, if it's not a free 'MORE' modifier, people don't want it in their main DPS links. Folks is spoiled on deeps these days

Longer answer/suggestion/Wild Theorycrafting: Fortify is easy to proc with a movement skill, since the support gem was designed somewhat poorly. It was intended to allow melee characters easy access to the Fortify buff, but because of the way the gem is designed there's essentially no cost to utilizing it on whatever random secondary skill/movement ability you feel like, no matter what character type you use. Thus the Melee Is Underpowered guys constantly bitching about casters making better use of Fortify than melees do.

I'd like to see Fortify Support redesigned to be more beneficial as a main-link option. Give the support gem a 25% chance to proc Fortify on hit, to stop it being free-n-easy for everyone and their cats to take on Shield Whirl Slam. Then modify either the skillgem (boring, but practical) or the Fortify buff itself (somewhat more interesting) to offer a melee damage bonus, so Fortify is intrinsically more valuable to stick swingers. Some manner of redux so that Fortify Support is less reliable when used as a bolster on movement skills, but is not as much of a DPS loss when used in one's main linkset. After all, a 25% proc chance is no issue at all for most melee guys these days, but it renders the support basically unusable when attached to once-in-a-while movement abilities.

Casters who still want to benefit from Fortify (and who use appropriate weapons) can deal with Vigilant Strike and all its attendant weaknesses, as can Melee Foo's who decide for whatever reason that they don't like Fortify Support even with improved damage. And if Fortify ends up being harder overall to get, then that lends extra value to things like Champion's Fortitude or Overwhelming Odds.

Fortify is too easy to get given how powerful it is, and the Fortify support gem encourages wonky play. Would be nice if it could get reduxed back into being something you use on stuff other than Shield Charge, because playing with Fortify in your main linkset feels awesome and should not be as punitive as it is.
She/Her
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Zinja a écrit :
what am i missing here?
I thought 20% damage reduction from fortify is pretty good to have up all the time?

But on movement skills ?

Aren't you taking more damage when you are attacking? and having reduction then would that not be better ?

I don't think Fortify works how you think it works.

When you hit an enemy with a skill that Fortify Support is linked to, you gain the Fortify buff for some time. The buff then persists no matter what other skills you use, not just as long as you keep using the skill it's linked to.

So you only have to use a Fortify-supported skill every few seconds, to refresh the duration of the buff. And since the damage bonus granted by the Fortify Support is pretty low ("increased" vs "more", look up the difference if you're not aware), there are better options for DPS support gems on your main skill.

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