Why no one is playing Path of Exile, from a concerned fan.

Hello Pro players community

Casual Player did not play 16h/day and do not spend on a lot on supporter title and it have a great chance that these player do not know the game mechanic how the pro players does... But i just thing that GGG fellow these supporters and i thing that it is normal for a game company to stay alive this way but some features in the game is too much time consuming for a casual player to really enjoy it.

-Why GGG will be interesting to invest... to make the game viable to casual player when these pro players are source of these incomes " 800$+- us" to make this game alive and more challenging for them?

-Why make a big passif tree to only take life nodes after all?

-Why have a lot of uniques with no life on them? "only good if you trick the game with it"

-Why pro players are frustrating to see casual player to be upset about the game mechanic? due these our fault if the game appear like this now...

-Why we always need to trick the game mechanic to be stronger?
exemple: "facebreaker" which weapon have this weapon enhanced damage?

So don't make me laugh how the game appear now. The pokemon league are you serious?

Have a nice trick game guys

Hurrah for casuals!
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ka3ka91 a écrit :
1. You have wasted hours for writing this.
2. You could spend that time learning game mechanics.
3. Its too long to read.
4. Dont be a casual.
5. Fuck Casuals.


Sorry to burst your elitist bubble but if it werent for casuals this game would be more than dead long ago

And so far GGG is steadily scaring more and more casual players due to adding more and more RNG elements

Edit: i know this post was months old, this for all who use that statement
Dernière édition par whirlbody#7271, le 8 avr. 2018 à 08:50:35
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Maoday a écrit :
Let's face it the PoE community is dying! We have hype and dreams at the start of every new patch or league and it slowly dies out 3-4 weeks later to a small core of a few thousand diehard gamers. Before I go on a diatribe, I will warn you I am a casual and I don't have a max level toon yet. I've been playing poe off and on for the last three years. I'm an avid RPG gamer and I do want POE to get better and become a great game to the likes of Lineage II, Dota 2 etc...Here's some words of advice. Feel free to add your own additions too it. Please don't roast/white knight so hard thanks.

Anyways since the community is dying, why not entertain this hardcore community with "real" mmorpg slice of life or events that will make people enjoy the game instead of resurrecting a dead zombie every patch? Even your most loyal YTer like ZiggyD is playing other GAMES wtf?

Let's face it please GGG stop the Zip & Zag D3 insta-die zombie mechanics. the zippyD chu chu train diablo 3 rolladice mechanics, seriously stop it! The classic 1 hit or I die mechanics. Take games like C9 or other mmorpg where u *HAVE to evade some attacks. Just having a character zip through maps and mobs dying isn't really what roguelike game was all about. Go back to your roots like Neverwinter Nights and Baldur's Gate. Troll builds like the "jump" on attack build and the 50 million projectile on attack build seriously can't be meta. Or that permafrost frostwall fighter in pvp.

Another issue I have with the 3.0 era patch is the post damage calculation mechanics. Nobody cares about getting minute "increases" anymore or even weapon nodes, when 'MORE' is better. Seriously no one care about increase nodes anymore. You guys are creating only two real classes in POE. The 10K, 0 dps Fat tank or the 10k DPS 2k hp glass cannon. You can't have both! Again I'm generalizing here but you get the point!

There is "No late game" as for us noobly casual whom will probably beat merciless lab but won't get pass tier 15 maps... Seriously level 100 cap is not good, there should be uncap levels like Maplestory etc...force PvP exp increase like other MMO with leaderboards or *incentives. Imagine if you can only get EXP increase pass level 88 by PVPing.

Also what is up with that league like "solo self found" seriously WTF, No Man's Sky level rich man's glass castle WTF. This is a multiplayer game not video poker, Stephen Paddock. Sure mapping is fun the first 100 maps. Shaper, Azitri ubber lab sure. But why not more. Give us endless infinite dungeon or bigger open worlds. Late game PK maps to Clan based boss fights like wow/lineage 2 etc.. Have custom event week of "endless wave map" event map like, "tower defense" or PVP capture the flag/king of the hill events with prizes.

Let's face it "Useless uniques" it's the cancer of this game. Nobody wants them and they are being pedo for 1 alts in game. Seriously 60% of the uniques are just useless and serve no purpose but leveling gear. Only lab enchantment is their saving light. Giving them "scaling" mechanics or attributes or "increasing stats/value" over time with usage or something. Instead of collecting dusk in the OCD gamer's chest.

Another issue is the last acts is too easy. From the 10 Day races. I believe end game should be only filled with "rogue" exiles pass act 7 onwards with some sparce elite minions like those of the Daresso map area. Doesn't make story sense to have level 67 skeletons that die to 1 hit etc.. aka Stupid bots late game. Every monster pass level 50 should just be invasion bosses or elite exile. Just having filler monsters for sake of the level to fill up the exp bar just really boggles my mind.

Let's talk about the In-flexibility of the current passive tree or the current meta. 50-80% of the time now it's to grab the Marauder & Duelist starting nodes such as the "warrior's Blood" & "Heart of Warrior" nodes and the "Master of the Arena" & "Bravery" nodes if you're at bottom area. It's just way too efficient. Non-spellcasters rarely even venture up on the northern HP nodes if ever as compared to previous patches like 2.0 or 1.0 when people would travel all over for HP nodes. Take for example no logical marauder or duelist will EVER get "Purity of Flesh" or "Written in Blood" hp bonuses.

If you want people to play you gotta get more Wow/Lineage II/MMORPG rare/weekly special bosses/maps... Encourages people to play like "steampunk hat week" or some crap. Or a rare unique running only this week events! more special events instead of just races! People rather come and play for events like "Halloween" or "Christmas" events than say "new" patch or X race or Y race.

In my mind the ideal game would have 5 spells. Two offensive spells, two defensive and 1 passive/aura. Or another "class" specific spell. Right now there's nothing to differentiate classes until the "ascension classes" and the different stat gains. Right now every character you are forced to carry 1 "passive" damage aura and 1 herald... Not taking them you're losing so much DPS, there should be a bonus for people who don't run them rather than not. Same with golems and minions. In a sense sort of like the armorless "300" should have some movement or evasion bonus for not wearing chest armor or some crap. Just my two cents on that.

Also bring out the "rare" flask. Unique flask really aren't enough!

Thanks for reducing the level gap exp gain. I know it was annoying as hell to play with a friend and see him/her slowly get less exp the further we play, until you are like 5+ level apart. I know you guys have done a tremendous job in reducing the gap compared to 2.0 etc.. But yea it needs more. Players more than 3 levels still suffer quite a bit. But seeing a 2 level higher ally peel away to 3, 4 levels higher within a day is just really frustrating. Having friends with a 10+ gap not wanting to play together is really strange IMO.

Let's talk about hideout, allow players to have tophies or aka "player remove only item" hideout, caves and armory rooms instead of this infinite room chest and "pimp my hideout" sims cave. Imagine walking to a guy with all his MAX roll glass in-cased 50 exalt helmet on display!

Finally allow players to wear gear underneath the chest armor. Such as a Tabula or t-shirt/lingerie etc.. Might as well give us "wing" slot after act 5 and crown slot as well after act 10.

Lastly but not least! Make your own POE cypto-coin based on exalt drop. The POE/Exalt drop is based on 3rd party pricing. Bitcoin is the "proof of concept" of work.. In a sense exalt drops could be our POEcoin with the smallest currency being the lowely scroll parcement. Only x is generated by gamers and could be exchanged as "money" or currency for MTX or 3rd party stuff like mugs, tees and hats! Think guys you could be the next iota or ripple or dogecoin! It could be the cypto-currency used by gamers for gamers!





cool story bro
34pre98qua
10k HP is tanky? Come on, 10k is easily achievable without the need to sacrifice damage.
OP makes a false statement.

Proceeds to write a novel based on false premise...

...instead of playing the game.
The game will only die when people like you freeload and never support the game. Not one supporter pack in your profile, not event a crappy league title.

Go away. You have nothing invested in this game and therefore your opinion means nothing because you lack conviction.
*** Dedicated MTX Collector ***
"You don't fail at the game by not killing every single boss, you'd fail by continuing to play after it stops being enjoyable."
- Egalisator
"
Maoday a écrit :

There is "No late game" as for us noobly casual whom will probably beat merciless lab but won't get pass tier 15 maps... Seriously level 100 cap is not good, there should be uncap levels like Maplestory etc...force PvP exp increase like other MMO with leaderboards or *incentives. Imagine if you can only get EXP increase pass level 88 by PVPing.


There is nobody in the world that would play this game if PvP was the only way to hit max level, in the worst way possible. End-game, dying, you lose 10% exp. To hit max level in PoE by this method, you'd have to literally win EVERY single PvP battle you enter. Death = a loss of exp in Path of Exile, past a certain point of the story.
"no one"? I mean, right off the bat you're going to get laughed at. I quit last week, this league sucks and I'm sick of having next to nothing to show for hours of play time. It's like these devs are terrified of rewarding the player for killing stuff. But I digress. Lots of people can't put it down. "no one" is highly inaccurate.

And the PvP idea is the STUPIDEST idea I've ever read about anything, ever lol
Dernière édition par DamageIncorporated#7815, le 8 avr. 2018 à 13:22:55
Was reading it seriously until halfway through -.- this is just a big fat joke
Open world? No level cap? holy you don't even know what you are talking about. Go live in your dreams mate, you are trying to make the game a different game

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