SSF drop rates

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Ygidua a écrit :
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k1rage a écrit :
nope

SSF must remain exactly like the base game

otherwise it shall be exploited


How will you exploit something, that only affects yourself? There is no trading, no party play - nada! If drop rates become better, than only for everyone alone, not for anyone else.

You won´t be able to sell your items for real money like people do at non SSF. You can´t sell shuttle services for shaper either ... SSF is everyone for him / herself, therefore no exploiting possible.


As someone above noted, because you can opt out of SSF and brings all your shinies into the regular leagues.
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ghoulavenger a écrit :
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KaldrinXanthin a écrit :
I've been playing the SSF style for the last league and this current release. It seems like the drop rates are very poor with Harbinger. Since I have absolutely no access to the people who play 160 hours a week, I think the drop rate should be adjusted a tiny bit to allow for lack of access to any kind of trading. I don't want to get a unique every second drop, but having no useful rare equipment and 2 rare jewels after about 150 combined character levels is pretty sucktastic.

No. The problem with increasing the drop rates in SSF is the fact there is an opt out option. This means if the drop rates can be exploited, they will be, and thus defeat the purpose of an SSF league.
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Archwizard a écrit :

Not only that, but the entire point of SSF is the challenge of experiencing the base game without the ability to get help outside of yourself.

You could do this without the league. What the league does is add a competitive ladder (against other SSF players) and legitimization (basically bragging rights because there was no way to prove you were SSF before).

The core reason to go SSF is to play without trading. Now this could be for an increase in difficulty but this is a CONSEQUENCE of not trading and not trading is not a CONSEQUENCE of increased difficulty. If you want just increased difficulty you would probably play HARDCORE. Not to mention that playing SSF doesn't really add much difficulty, it really just adds an RNG gate to the gearing process (basically you overcome whatever difficulty you perceive to exist by simply playing more).

Now I'm not saying that SSF should have an increased drop rate, but the more I hear people say that you play SSF for increased challenge, the more I want to smack them. You play SSF because you don't want to trade. You play in the SSF league because you want bragging rights or you want to play on a more competitive ladder.


To start, I never said anything about the league. Yes the league provides a way to prove you did it, and that's a good thing.

Second, every single person I know that plays SSF does it for the challenge (and look at the size of the guild I run, I'm not talking knowing 5 people here). And yes, the challenge is that you are much more RNG's bitch than if you trade. How you adapt to what drops is the game.
Support a free Hong Kong.

I do not feel obliged to believe that the same God who has endowed us with
sense, reason, and intellect has intended us to forgo their use.
-Galileo Galilei
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Archwizard a écrit :
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Ygidua a écrit :
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k1rage a écrit :
nope

SSF must remain exactly like the base game

otherwise it shall be exploited


How will you exploit something, that only affects yourself? There is no trading, no party play - nada! If drop rates become better, than only for everyone alone, not for anyone else.

You won´t be able to sell your items for real money like people do at non SSF. You can´t sell shuttle services for shaper either ... SSF is everyone for him / herself, therefore no exploiting possible.


As someone above noted, because you can opt out of SSF and brings all your shinies into the regular leagues.


But why is this even a thing?

Can´t GGG just remove that opt out thingy? For me it does not make any sense, that something like that even exists. If I start at SSF, then I will also finish at SSF. :)
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Ygidua a écrit :
But why is this even a thing?

Can´t GGG just remove that opt out thingy? For me it does not make any sense, that something like that even exists. If I start at SSF, then I will also finish at SSF. :)


They sure could remove it. I assume it's in there so that people who start SSF and then decide they hate it can move to regular leagues without losing any progress.
Support a free Hong Kong.

I do not feel obliged to believe that the same God who has endowed us with
sense, reason, and intellect has intended us to forgo their use.
-Galileo Galilei
The thing is like others said. SSF was made to allow people to brag not for the "I want a solo self found only league with easier loot progression" crowd. It happens to section off people who play it into their own little world so to speak, but the entire point from GGG's end is to provide bragging rights. That is it.

Removing the opt out option won't help. If you know anything about anything in video games. You give people an easier option to trivialize the game, it becomes the meta means of playing. Just look at what happened to poe. Those of you who played back then, remember Pathfinder blade vortex? Or right now do zerkers? Poe's majority is programmed to seek out metas. If SSF is given the same treatment as D3, expect this game to become just as boring as many of us find D3 to be.

You make SSF get better drops, the majority of people will flock to it. They get their loot and gear quicker. Get bored and leave. There is no if, and, or buts. It's literally death period.

Furthermore, as I have brought up in other posts like this. I have gotten well into end game completely self found before I start trading I like it that way. Generating currency to ssf is easy peasy. Just don't expect to be able to drop exalts on every item that's ready to be exalted, which by OP's post, OP wasn't in that category anyway. So you really have nothing to complain about other than poor rng at the moment and you deciding to play without trading which was YOUR choice.
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And I hear her now
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Dernière édition par PleiadesBlackstar#6327, le 22 août 2017 à 03:43:33
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Archwizard a écrit :

To start, I never said anything about the league. Yes the league provides a way to prove you did it, and that's a good thing.

The differentiation between the league and everybody else illustrates that even if the drop rates in SSF were changed that it would make no difference whatsoever to the playstyle. If you wanted lower drop rates you'd just play SSF outside of the SSF league. Except, they're currently the same, and the SSF league adds no difficulty whatsoever, all of the encounters are the same.
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Archwizard a écrit :

Second, every single person I know that plays SSF does it for the challenge (and look at the size of the guild I run, I'm not talking knowing 5 people here). And yes, the challenge is that you are much more RNG's bitch than if you trade. How you adapt to what drops is the game.

One of the largest SSF players, TheAnuhart, used to play SSF entirely because he was anti-social. I play mostly SSF because I find that the game is pretty easy to play SSF. I get plenty of drops even if I can't use them all, and have accumulated enough to start a build in just about anything, as long as it doesn't require league specials (since I play standard). For reference I can't claim 100% SSF, since I used to trade. Most notably around the time of Forsaken Masters I was still trading for items, and probably up to about Ascendancy (give or take a league) I traded currency. Occasionally I'll also party with a pal of mine (maybe once or twice a league).
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Ygidua a écrit :

But why is this even a thing?

Can´t GGG just remove that opt out thingy? For me it does not make any sense, that something like that even exists. If I start at SSF, then I will also finish at SSF. :)

I agree with Archwizard, it was for the people like yourself that decided they didn't like SSF for any reason whatsoever. In fact, if you look at the pattern of people that play SSF, they don't usually last very long. It requires a lot of patience and a lot of playtime to really enjoy it.

I think they also stated that they didn't want to make SSF seem as the right way to play. If they balanced the game around being played SSF, then the normal game might be at a disadvantage to SSF. They never supported SSF prior to people organizing their own leagues, and being trolled by others for it. It used to be pretty often on reddit when you'd see some screenshot of somebody with SSF_ in front of their name trying to trade, and still be listed on a third party SSF ladder. It makes sense that their implementation only appeals to the problem as they understood it, rather than making SSF an appealing way to play in and of itself.
Dernière édition par ghoulavenger#0583, le 22 août 2017 à 03:52:43
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Snorkle_uk a écrit :
arnt the drops already tuned for ssf? Everything seems to be worth 1 alch or 1 chaos so they certainly dont seem to be tuned for trading.


I was making 500c per day in Garbinger without flipping or wooping, so that doesnt sound quite right.

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Dernière édition par toyotatundra#0800, le 22 août 2017 à 04:28:01
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KaldrinXanthin a écrit :
I've been playing the SSF style for the last league and this current release. It seems like the drop rates are very poor with Harbinger.


This is how drops are in the regular game. Previous leagues had better loot. This league has the same loot as Standard, in other words complete shit.

Also, in todays game you either use Biscos or you're fucked.
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Dernière édition par toyotatundra#0800, le 22 août 2017 à 04:42:37
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PleiadesBlackstar a écrit :

Removing the opt out option won't help. If you know anything about anything in video games. You give people an easier option to trivialize the game, it becomes the meta means of playing. Just look at what happened to poe. Those of you who played back then, remember Pathfinder blade vortex? Or right now do zerkers? Poe's majority is programmed to seek out metas. If SSF is given the same treatment as D3, expect this game to become just as boring as many of us find D3 to be.

Except that poe.trade has already allowed people access to the build enabling items at almost no cost as it is. The drop rates are already biased toward playability and not mindless grinding. And if you look at people complaining about leagues, Breach was one of their favorites, and having had a taste of it in 3.0, I can understand why. Breach monsters drop loot like candy. Next favorite league, legacy, and it had breach, beyond, perandus, and anything else you could possibly want, aka, candy. The major complaint I saw about legacy was it was tedious to manage leaguestones (meaning I didn't get leaguestones in standard simply because people thought it was clunky to manage, adding seconds every couple maps to their experience -- nah I think GGG had an issue with balancing their drops tbh, but still). I don't remember what if any complaints there were about breach.

The complaints I see about Harbinger generally centralize on the lack of loot and rarity of Harbingers. Wouldn't this insist that the drop rate of the game is "too low" rather than worrying about the extremely high "drop rates" of previous leagues that were extremely successful? From what little I know about D3 I would actually suggest their game is simply more stale than POE because POE keeps introducing league mechanics. Even slight changes to the game are better than a game that has almost no active development. So D3 got the necromancer, which you had to buy and as far as I know included no other content, great -- path of exile just got 6 new acts, even if some people complain that a few of them are just reskinned old acts.
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PleiadesBlackstar a écrit :

You make SSF get better drops, the majority of people will flock to it. They get their loot and gear quicker. Get bored and leave. There is no if, and, or buts. It's literally death period.

Assuming SSF had better drops, there would still be no reason to assume they would just get a headhunter, shavs, and skyforth in a day or two. The larger the loot pool is, the better the drops have to be to see even a fraction of the possible available loot. There is a lot of lattitude for better drops. For example, you could give them a global 20Q bonus. This would mean a little bit more currency to play with, and maybe an extra unique or two in the same time span a person in the leagues would get. I think people would still rather play the trading league.

But I do agree that if you make SSF clearly a better choice to play than the leagues, there is a large possibility we'll have a huge influx of SSF players. What exactly is that tipping point though?
Dernière édition par ghoulavenger#0583, le 22 août 2017 à 05:06:12
I hadn't considered the opt-out abuse, but then I don't consider opting out to be an option for me. In all my time playing this game (since just after beta) I've traded for two weapons. Felt like I was cheating.

I guess I just have to suck it up and build a better character that doesn't rely on any gear, so if I do find anything useful it will just be icing on the cake.

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