Does Vaal Pact need a change?
" Emphasis Also. I wasn't speaking in regards to the lab, I was saying in general not having the downside of VP is an issue. |
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" 3.0 changes aren't final. I was speaking as of current stable release. Also, one-shots are the reason why I don't play hardcore very much. I'd rather not have that be a thing I'd have to worry about even more. |
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Ggg can't balance at all, so it doesn't matter what we want. All this thread will do is make us regret making a character in the first place.
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right. |
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" No, thanks. Demanding all melee consist solely of braindead stand-there facederping all the things all the time sounds like a really obnoxious idea. Anyways. On the original topic. Vaal Pact doesn't need a bigger drawback. It needs a weaker main effect. No drawback is ever going to be sufficient to balance "100% of your leech rating is instantly returned to you as magic bullshit lifesteal". Instead, make VP do something like "20% of Maximum Life added to Life Leech Cap/100% Faster Life Leech Rate. No Regeneration." Literally double the cap and leech speed of default leech, and we all know from Slayers that such a bonus would indeed be very powerful. it would not, however, be uncontrollably powerful the way VP is right now, and it'd still force VP to respect the same rules as regular leech. because it'd be regular leech, just a lot more of it. She/Her
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I feel that VP is op regardless of who is able to take it. With enough DPS (which most likely will still occur), the only thing you need is the ability to not be 1 shot. In my limited opinion I feel like they should:
-remove VP from the game completely -increase life leech cap and rate to increase survivability, but not to the point where it enables facetanking. Players should still have to move. -give ele casters a bit more access to leech that doesn't pigeon hole them -increase the effectiveness of armor (maybe have a modifier that increases armor the closer you are to a mob) to account for melee |
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