killled after killing izaro wtf!
" Why did it take you 1 hour and 20 minutes? Silver keys are optional and rarely worth doing. If it's Uber Lab, I guess you went on a poor day, but with poelab.com, you know if the layout is good or bad anyway. For me, merc lab is usually settled within half an hour tops with the exception of Uber (40 minutes) and I don't have those super OP builds/crazy movement speed. Here is a basic classification of mechanics for doing a lab for completion only, ignoring full treasure keys or loot that I use.
Spoiler
Hard: essences, idols, conduits. Medium: fonts, charges. Easy: lieutenants, gargoyles, portals. If one mechanic for the lab is conduits and the second one is not a hard mechanic, the lab is doable. Otherwise if there are essences and idols together, I would highly recommend skipping the lab. Fonts are destroyable. Just be prepared to run after destroying a font. For charges, keep an eye on Izaro's health or charges and if it gets to be too high, use a charge disruptor. Portals should usually be kept open for an easier fight if you have on-kill effects or can clear crowds quickly.. Gargoyles can easily be managed by killing them when they are being awakened by Izaro. Just kill the lieutenants. This is the best advice I can give on when to do the lab. I also heard dual sword Izaro is pretty hard while sword+shield is easy. Dernière édition par Slicer9875#6180, le 26 mai 2017 à 19:45:53
|
![]() |
As if the labyrinth didn't suck enough. Come on, GGG. Fix your game.
My condolences, OP. |
![]() |
I always thought the izaro we fight is like a mechanical puppet controlled by some 'soul' of izaro + goddess or something, since he seems to be talking to us even after he's dead and stuff. Also shittalking us through some speakers in the first 1-3 stages + trials, so it makes sense to me that traps still work after we 'kill' him.
" Getting a bit off topic but From my leveling perspective
Spoiler
Hard: charges mid-hard (bullshit): essences, conduits Medium: fonts, easy/medium: portals, gargoyles Easy: lieutenants, idols charge disruptors basically either put a hard dps check or does nothing. Usually it doesn't do nothing though. If you can fight izaro on full charges all the time it doesn't matter, but if you can't you need to dps him fast enough to be able to remove all charges (since you can't fight him with full charges, you need to remove charges in the stage to live too). The speed bonus make him much harder to dodge, and damage reduction naturally makes any fight longer and potentially harder. essences and conduits are horseshit. melee = swap to a ranged melee skill so you don't have to stand on essences, cuz if izaro jumps onto you = jumps onto essence... or gotta do some micro with decoy totems and pray he doesnt rng target u anyways. Conduits bullshit cuz they just stand up right as he hits the threshold to change stage, bam he gets a buff. Fonts: from leveling perspective, sometimes i make it to maps without ever getting a flask of warding. Also can be dangerous because if you don't kill font fast enough they start stacking up and it gets really easy to die. portals can stop es recharge with the random mini bullet hell of skeleton mage bolts, if you are hybrid/energy shield based and rely on the extra pool to not get one-shot, it can cause you to be in more danger, but usually its just extra flask charges Also I have gotten shocked in uber lab from some of the skeleton mages too, luckily it wasnt in sync with a big izaro hit. Otherwise i would say portals are closer to the easy tier. gargoyles are like an easier version of fonts, but they aren't active for a while, and they do nothing on death too. I guess potentially if ur dps is really bad then they can be a problem. Of course if they are active for next fights they are dangerous ones, but leveling you don't really care about extra key's treasure, just safety. I personally never had any problem with idols, they just cause lag a bit with the visual spam It never caused dodging izaro in phase 2/3 to be any more difficult for me, but idk. They seem to do fairly negligeable damage too and are very far apart. maybe if your resists <50 consider not doing idols? Lieutenants: main danger is allegedly the cold reflect i think, and rain of arrows tends to do damage in this game (and can shock) |
![]() |
"Apparently, this is the ending you deserve".
|
![]() |