Blade Flurry: don't care for the tooltip damage at all?
As I'm reading the skill, it is to work *only* with daggers, claws and 1-hand swords. As I'm dual-wielding, I got a sword in my main hand, and an axe in my offhand: and the tooltip gets much higher with the axe there.
So... it shouldn't count at all, but it does? I'm not sure how I'm supposed to understand this. (I'm very noob at Blade Flurry, sorry you can't beleive I'm talking about that now) Dernier bump le 16 mai 2017 à 00:10:43
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Dual wielding inherently grants 20% more physical attack damage.
That said, dual wielding tooltips have been bugged forever and always assume you're alternating weapons even when you can't. So yeah, still ignore that. Have you done something awesome with [url=http://pathofexile.gamepedia.com/Sire_of_Shards]Sire of Shards[/url]? PM me and tell me all about it!
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" Yup. Extending this: tooltips have been inaccurate forever and always assume certain things don't exist even though they do. The most significant ones are Penetration (or resistance calculation in general) and Conditional Modifiers (Hypothermia, Bloodlust). This means that it is very easy to have a Blade Flurry tooltip of 2000 but deal more real DPS than someone using another skill who has a tooltip of 50000. Need game info? Check out the Wiki at: https://www.poewiki.net/
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But I've been told to use weapons in my offhand for something else than a claw/dagger/sword: so the triggers of the offhand would proc, but not get the damage then?
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To begin with, the tooltip dps of blade flurry is... not optimal if we're putting it nicely. It shows only the damage of a single hit at the base stage of the skill.
I make dumb builds, therefore I am.
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" Something like that.
full explanation
There are Global and Local modifiers on Weapons; Local modifiers apply only to those weapons (like imagine if you put some vegetable oil on an axe, it would only affect hits you do with that sword), whereas Global modifiers apply to all damage you deal (like imagine if your axe had a lightbulb attached to it and was radiating light to your whole surroundings). Thus:
Local modifiers on "fake offhands" (the non-eligible weapons I mentioned in your GH+D thread) won't affect your real damage output; they're ignored. Global modifiers on will apply when appropriate no matter if they are on fake offhands or actually wielded. It's a little tricky to tell which modifiers are Global and which modifiers are Local. The developers told us something like, "if it already exists on all normal (white) weapons, modifiers to it are local." So, for example, all white weapons have some x-y flat physical damage per hit, so any x-y damage modifiers on a Weapon are local. "x% increased critical strike chance" is also local because weapons come with a base critical strike chance. The tricky part is conceptualizing the ability to hit as already existing on white weapons; this causes +x accuracy, Bleeding on Hit, Poison on Hit, and so on to be Local. Global modifiers are anything that explicitly say global or do not fall into the above category of "on a white weapon." All conditional modifiers are global, presumably because white weapons can't check stats of your character or enemies. This caused some drama with Scaeva, whose 60-805 increased critical strike chance when in Main Hand stat is global, not local. The point of non-claw/sword/dagger offhands with Blade Flurry is to use their Global modifiers and/but ignore their Local modifiers (base damage). So this is not just "triggers" that "proc," but also stats like those on Rigwald's Savagery including "40% increased Physical Weapon Damage while Dual Wielding" (Global, because white weapons can't tell if you're dual wielding or not; it's a conditional modifier) and "35% increased Attack Speed with Swords" (global, because "with Swords" is plural which means it's referring to your character's skills, and Rigwald's Savagery is an axe, so it couldn't make use of Sword bonuses anyways). Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Dernière édition par adghar#1824, le 15 mai 2017 à 02:27:07
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" Well, thats kind of unfair, to be honest. How would you ever be able to apply conditional modifiers to tooltip DPS, that is simply impossible. Simply the difference between 20% pen on either 50% resistance and 20% resistance is completely different. Showing all of the possible permutations of all possible damage scenarios would be complete information overflow. It would do more harm than good. That said, the tooltip DPS is complete garbage in its most basic form, so there is that. (i mean, seriously? accuracy as a function of your level up to 100? Show me those level 100 mobs please.) |
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" A statement of inaccuracy is not a judgment call. " Now look who's being unfair :) if there's any confusion remaining, what I was trying to say is pretty much the same sentiment that you are saying here. Need game info? Check out the Wiki at: https://www.poewiki.net/
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" It also grants more attack speed. |
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Simple solution: Import your character, items and tree to Path of Building. It shows your total dps with resists and pens and buffs and any other modifiers.
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