Burn/poison/bleed double dipping changes will open new possibilities
After reading it, I thought, oh how awful those builds will totally be ruined and not worth it anymore, then I noticed :
" and " So we will have 2x more choices, either go full base skill dmg and support its dps with bleed/poison/ignite effects or go full bleed/poison/ignite and scale it while ignoring base skill dmg. In my opinion this will open more choices to make, and I'm happy that I will be able to choose. Also I predict someone will make super crazy bleed builds, i mean from 1/6 to 1/2 is a lot. " I doubt it, people will still go full bleed/poison. Using it as an option of boosting damage, like 50/50 ratio, doesn't come to my mind when I look at metas dominating poe currently. I may be wrong, but we will know better in 3.0.0 What do you think about the changes? Spreading salt since 2006 Dernier bump le 28 avr. 2017 à 05:50:34
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I'm just glad that it sounds like Bleed/Poison/Ignite aren't being gutted. If I invest heavily in Fire Damage, I should have strong Ignites. If I invest heavily in Chaos Damage, I should have strong Poisons. It looks like they've realized that. Fingers crossed that it turns out exactly as it sounds.
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This is a great change.
Also...
Spoiler
nerfs are good for the game.
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I'm more curious towards the power level of non-double dipping (melee) builds. Is this their way of saying "non-double dipping (melee) builds are at a good state?"
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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will get nerfed next patch when they see everyone kill shaper with 1 viper strike attack/puncture traps
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 |
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" doesn't that happen now too? excluding bleed Spreading salt since 2006 Dernière édition par Necromael#6926, le 27 avr. 2017 à 05:38:44
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Based on the manifesto, they didn't fix anything. Double dip is gone, but poison still outshines any other support gem you might get, or you take it for free from gloves/ascendancy.
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I hope they buff the hell out of Puncture, they used to be a time when Melee Puncture was a thing, but the skill got punctured because of the interaction between Chin Sol and trap.
I also hope Caustic Arrow get a bit of a buff since it has been on the declin, for it got nerfed in 2.1 and drillneck got nerfed recently. I think Viper Strike is fine, but I do not mind a buff from it. ;) Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Dernière édition par JohnNamikaze#6516, le 27 avr. 2017 à 05:47:15
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Ok, let's say I have 500% increase on poison and 50% more all I need to do to get my new poison damage would be dividing that by 6?
No, wait, 3? Doubled poison damage would be 100% more. Perception is reality. Dernière édition par widardd#5398, le 27 avr. 2017 à 06:21:39
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I am very happy about this. I rarely used DD builds because I thought they were really cheesy. Also, the changes to the tree and IBD are going to be humongous buffs to scorching ray, one of my favorite skills.
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