The principle of killing POE's bosses
So I started playing POE last January and to be honest, I'm loving the grind of this game. However, I was really frustrated at the beginning phases of my gaming as I think that the bosses are too fuckin' hard to kill. I started as a tank, decided to go with the juggernaut. Yes I have max 90% armour consider myself tanky with 5k hp but the truth is, that ain't enough. Some bosses are too darn hard to kill and when you max out your defenses, you definitely trade it for low dps.
At first I thought my stats (5.5k life, 90% armour, max all elemental resist and 80k dps) can go solo the end-game bosses and tried the t16 hydra map and that map just prove me that I was wrong. I mean, what the hell! even with all max defense, I ended up being one hit by the boss! I really think armour should be buff in this game IMO. Sorry for that long rant. So anyway, the lesson of this is, there's no point going max armour in this game. Even when you have maxed out your defense, there are still bosses that can one shot you. It's better to focus on dps/max ele resist/life or dps/max ele resist/es, than to go with armour. IN CONCLUSION, BETTER TO KILL THE BOSS AS FAST AS POSSIBLE BEFORE IT GO CRAZY. YOU ARE NOT SAFE WHEN THE FIGHT GETS LONGER! Dernier bump le 27 avr. 2017 à 08:29:25
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You should always know what you're up against. Capped resistances are often just the bare minimum requirement.
Hydra deals a LOT of cold damage, you can use Purity of Ice to increase your maximum cold resistance. Being immune to Chill and Freeze also helps a a great deal. A Sapphire flasks comes in handy. |
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" Sigh. It's 2017 and people are still making this mistake? Your character sheet Estimated Physical Damage Reduction is an Estimate. Armour's PDR% decreases as enemy physical hit size increases. The character sheet estimates an average monster's hit size - not the maxed out hits of an endgame boss!! Therefore, it's nearly meaningless to quote your PDR% on the forums. 90% could be really tanky or 90% could be extremely weak. And don't forget what tomay said - Armour does nothing against Elemental damage. I don't think it's a bad thing to need to put thought into how your defences are organized when you are fighting literally the hardest bosses the game has to offer. Need game info? Check out the Wiki at: https://www.poewiki.net/
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I think you should spend some time learning about how armour actually works. It will do very little (or nothing?) for you in a fight like Hydra, where the damage is mostly cold. Even in fights where the damage is all physical, there are better ways of mitigating physical damage in boss fights than armour, since it doesn't help that much against "BIG" hits.
U MAD?
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Armor is useless when you actually need it - vs big hits. What you should do is use true mitigation in the form of fortify, taste of hate, lightning coil, basalt, endurance charges and the likes.
Atlas of worlds made it even worse by making basically every end game boss do partial or mainly elemental damage which armor does nothing to mitigate. IGN: Arlianth Check out my LA build: 1782214 Dernière édition par Nephalim#2731, le 25 avr. 2017 à 14:00:04
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" I would describe it as more "thresholdy." The more physical damage enemy bosses do, the higher the armour you need to feel significant impact. Then again, you could say that the Armour needed for T16+ is so high as to be impractical, in which case it wouldn't help because the hurt of lower DPS would be higher than the help of actually having significant PDR% against them. Anyways, Armour by itself is bad, but combining it with flat PDR%, i.e. Endurance Charges, goes a long, long way. And no one says you can't use Armour and Basalt Flasks / Physical Damage Taken as Elemental / Arctic Armour / Enfeeble! Need game info? Check out the Wiki at: https://www.poewiki.net/
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" OP hasn't mentioned anything about flat PDR, phys taken as ele, endurance charges, etc. He seems instead to think that "90% armour" which I assume means "90% estimated physical damage reduction" from armour is all he needs. U MAD?
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Other than the fact (as explained above) that you're comparing a pure elemental damage fight to your armor as defences, here is a little analogy I read here a long time ago (think it was Chris himself).
Imagine you're wearing a full set of plate armor. You're a medieval knight, all covered. And I take toothpicks, let's say 1000 of them. And I throw them at you one after the other. It won't be very effective. It's mildly annoying at best but you take no real damage. Now I take a tree trunk and smash it over your head. You'll probably feel that one. That is how armor mitigation works in PoE. |
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Imo Hydra is easiest of T16 bosses. All you need is to dodge everything. Just don't do it with extra projectiles, increased attack/cast speed and something like that. And 5.5k life is not enough for T16 imho. I have almost 8.5k and dying regularly at T16s. Armour is not needed at all because you don't want to facetank any top boss in the game.
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I call troll, there is no way he got to 27 challenges without understanding armor
I dont see any any key!
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