[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

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HorribleSubs a écrit :
Anyone else having a problem where your golems aren't being agressive?


Hey :)

I have done mapping in standard and have not noticed any difference in Golem behavior. Maybe use Feeding Frenzy instead of Combustion for a while and see if it changes anything?


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If you would pick the best ascendancy and golem. Which one would it be?


Hello :)

If you are still leveling and want to reach high levels I would go for Necro using Flame Golem + Tukohamas. I have most hours with this setup and it has never failed me. Great balance between damage and defense while being easy to play.

If you are already at level you feel comfortable to stay for a while, I would go Elementalist with ? x Flame Golems + 1x Stone and 1x Chaos. This setup clears fastest and you don't really need to press flasks. You can die bit more often but all content should be doable.

I run Flame Golem build for 2+ years, so my opinion might however be bit biased ;)


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with Necro, Maxed out PoB DPS on golems AND spectres looks a little weak even on non-shaper enemies... Is there something I’m missing?

Also, are there any other elementalist variants? I much prefer going ele over necro because of QoL stuff and the fact that my Golems will be tanky AF.

Ty! Love how dedicated you are to the build btw

edit: I really wanna be able to push Flame Golems to their maximum potential; would gemswapping for a hard fight be a viable play? example, Slower Proj for GMP, or something along those lines? Another thing, the reason I wanna do elementalist so much is because the golems are reflect immune, and I love being able to run maps blindly. Thanks again


Hi :)

With Necro Flame Golems are used mostly to clear trash mobs fast. Tukohamas are main boss damage dealers. You have to remember that with multiple totems, each TV creates 2x Totem, so double each TVs DPS.

With Elementalist the damage comes from shotgunning enemies with Flame Golems orbs. Enemy can take damage multiple times from single cast if the damage comes from different explosion. Elementalist adds as much AOE to Golems explosions as possible without sacrificing other stats. Each cast with Flame Golem repeast 4x times, so one cast is 4(repeats) x 5 (Orbs per cast with GMP) which each can potentitally deal individual damage. With Flame Golems + Stone + Chaos you can spam 120+ Projectiles per second, so the damage is multiplied from one Orbs damage multiple times ;)

Thx for support! It's really fun to run the guide as I love the Flame Golems as main skill and the thread posters / Flame Golem guild mates are very nice people. Guide has got abuout 50% of the content from readers so far and they have corrected about 200-500+ grammatical errors so far, so the guide is more community project than just my own by now ^^

I would not swap gems for bosses as you could potentially lose shotgunning. You can try tweaking with Elementalists gems / skills or changing Spectres with Necro. I have been testing Goatman fire-raisers few days and getting very good results.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
After playing a decent amount this league I believe there were two major nerfs to the build. I know we discussed them prior to the league, but playing with them live makes me think they are bigger than what I thought they would be.

Don't get me wrong, build still strong as heck, but here are my thoughts on the two big nerfs.

Bone Barrier

We all have different play styles, so this might not even be an issue for some, but for me it's very big. Yes, losing the 30 all res is pretty big, and I do feel it in making it harder for me to gear, but that's not my main issue with not taking this. Losing the Bone Armour skill has been very noticeable for me. Yes, the skill is still there and I could pick Bone Barrier still, but with the 30 all res gone, I can't justify it since the node has been gimped so hard. I am currently trying to find a way to fit steelskin in. I would have to drop my vaal skeletons though, so I'm waiting for better gear to try and unset ring it in.

I know I said I can not justify taking the node now, but I do sometimes think of switching. Having an extra 2K+ EHP for 50%ish of the map is huge, not to mention it takes away the need for a bleed flask. I know, have your cake and eat it too is my mentality right now, and I'll agree with that, but just wanted to point out I didn't think it would be such a nerf when I first read about it.

Raise Spectre

Before I state my opinion, my specs have a lot of space for improvement still, so maybe my opinion will change as league goes on.

That said, I'm not going to say bossing is the hardest thing in the world now, because it's not, but after playing this build for years, I can notice just how much longer it takes to kill high level bosses. Still missing 21 gem, and my boots with +1, as well a few other things I could do to improve, but it is noticeable. I think this was a little heavy handed of GGG. Specs were not the problem the last few leagues, it was zombies and skeletons. I don't think specs have really been a problem since they got ride of the old necro node Soul Weaver to honest.

TL;DR

Build still really great. Bossing is a bit harder. Defense is a bit worse.
I don't know if this has been asked before, I'm sure it has. However, it doesn't seem that the bound fossil allows for maximum number of spectres to be rolled according to the wiki. What stat would be aiming for besides that?
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I don't know if this has been asked before, I'm sure it has. However, it doesn't seem that the bound fossil allows for maximum number of spectres to be rolled according to the wiki. What stat would be aiming for besides that?


This was changed from number to level a few leagues ago.
Hey Mika, saw this on reddit, I would imagine it would be pretty useful to you.

Full List of Spectres, Stats, Skills, and DPS Estimates

https://old.reddit.com/r/pathofexile/comments/fo0dr8/full_list_of_spectres_stats_skills_and_dps/

In the post there is a link to a spreadsheet as well.
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sumfight a écrit :
"
I don't know if this has been asked before, I'm sure it has. However, it doesn't seem that the bound fossil allows for maximum number of spectres to be rolled according to the wiki. What stat would be aiming for besides that?


This was changed from number to level a few leagues ago.


Ah, I guess the gear for the 3.10 POB is outdated. It still shows boots with +1 maximum spectre compared to the gear on the first page.
"
"
sumfight a écrit :
"
I don't know if this has been asked before, I'm sure it has. However, it doesn't seem that the bound fossil allows for maximum number of spectres to be rolled according to the wiki. What stat would be aiming for besides that?


This was changed from number to level a few leagues ago.


Ah, I guess the gear for the 3.10 POB is outdated. It still shows boots with +1 maximum spectre compared to the gear on the first page.


I went ahead and took a look at your build, few suggestions.

You do not have Necromantic Aegis allocated. Since you are using Vic Shield, that needs to be turned on. You are missing out on a substantial amount of damage because of that.

I'm sure you are in the process of it, but gear typing. We stack ES with this build, so using things like sorcerer boots/gloves as base will give higher total ES than hybrid ones.

You have two granite flasks, rumi and a rare one. The armor does not stack, so stick with rumi's and swap that flask out for a different rare flask. Also you are using a diamond flask as well, we don't really ever hit, other than to proc our EE, so you could also swap that out for a different rare flask as well.

Everyone has their preferences, but after playing this build for years I can say this flask set up is my favorite.



Life cause life, hybrid cause sometimes you need mana(and extra life sometimes is nice too) in no regen maps(this flask can be avoided completely if you never run that map mod though) rumi cause amazing for block, silver for a little faster movement, quicksilver for lot faster movement.

Trust me, I hate taking melding and written in blood, but I see you skipped them for more damage output, and there is no right or wrong way on how to play the build, but if you do find yourself dying a lot, those clusters do add up quite a bit for defense. After you get your gems all up and leveled, golems melt trash mobs anyways.

You can also level your empower in your off hand and use fire pen gem for the time being to add a little more damage till your empower does something as well.

I hope you're having fun with the build, and I hope it goes without saying I'm not trying to be rude, just when I looked at your build it reminded me of when I was first running the build a few years ago and things I wish I knew then.
"
sumfight a écrit :
After playing a decent amount this league I believe there were two major nerfs to the build. I know we discussed them prior to the league, but playing with them live makes me think they are bigger than what I thought they would be.

Don't get me wrong, build still strong as heck, but here are my thoughts on the two big nerfs.

Bone Barrier

We all have different play styles, so this might not even be an issue for some, but for me it's very big. Yes, losing the 30 all res is pretty big, and I do feel it in making it harder for me to gear, but that's not my main issue with not taking this. Losing the Bone Armour skill has been very noticeable for me. Yes, the skill is still there and I could pick Bone Barrier still, but with the 30 all res gone, I can't justify it since the node has been gimped so hard. I am currently trying to find a way to fit steelskin in. I would have to drop my vaal skeletons though, so I'm waiting for better gear to try and unset ring it in.

I know I said I can not justify taking the node now, but I do sometimes think of switching. Having an extra 2K+ EHP for 50%ish of the map is huge, not to mention it takes away the need for a bleed flask. I know, have your cake and eat it too is my mentality right now, and I'll agree with that, but just wanted to point out I didn't think it would be such a nerf when I first read about it.

Raise Spectre

Before I state my opinion, my specs have a lot of space for improvement still, so maybe my opinion will change as league goes on.

That said, I'm not going to say bossing is the hardest thing in the world now, because it's not, but after playing this build for years, I can notice just how much longer it takes to kill high level bosses. Still missing 21 gem, and my boots with +1, as well a few other things I could do to improve, but it is noticeable. I think this was a little heavy handed of GGG. Specs were not the problem the last few leagues, it was zombies and skeletons. I don't think specs have really been a problem since they got ride of the old necro node Soul Weaver to honest.

TL;DR

Build still really great. Bossing is a bit harder. Defense is a bit worse.


Hey :)

I actually almost never used the Bone Barriers activated ability. I guess pressing extra button was just too much work. Losing physical reduction hurts a bit but Plaguebearer deals decent imitation of it in 10% all damage reduction. Elemental resistances can be quite easily replaced by going for Alira + Resistances nodes + Commander of Darkness first.

Specs lost 20% of total damage, but I'm still hopeful that we can find new Specs that deal equal or better damage than TVs before nerf. Goatman fire-raisers for example are pretty fun to use as I have been testing them. GGG might buff Specs after few leagues if minions keep losing players as summoners are important part of Poe.


"
I don't know if this has been asked before, I'm sure it has. However, it doesn't seem that the bound fossil allows for maximum number of spectres to be rolled according to the wiki. What stat would be aiming for besides that?


"
This was changed from number to level a few leagues ago.


"
Ah, I guess the gear for the 3.10 POB is outdated. It still shows boots with +1 maximum spectre compared to the gear on the first page.


"
I went ahead and took a look at your build, few suggestions.

You do not have Necromantic Aegis allocated. Since you are using Vic Shield, that needs to be turned on. You are missing out on a substantial amount of damage because of that.

I'm sure you are in the process of it, but gear typing. We stack ES with this build, so using things like sorcerer boots/gloves as base will give higher total ES than hybrid ones.

You have two granite flasks, rumi and a rare one. The armor does not stack, so stick with rumi's and swap that flask out for a different rare flask. Also you are using a diamond flask as well, we don't really ever hit, other than to proc our EE, so you could also swap that out for a different rare flask as well.

Everyone has their preferences, but after playing this build for years I can say this flask set up is my favorite.


Verified

Verified

Verified

Verified

Verified


Life cause life, hybrid cause sometimes you need mana(and extra life sometimes is nice too) in no regen maps(this flask can be avoided completely if you never run that map mod though) rumi cause amazing for block, silver for a little faster movement, quicksilver for lot faster movement.

Trust me, I hate taking melding and written in blood, but I see you skipped them for more damage output, and there is no right or wrong way on how to play the build, but if you do find yourself dying a lot, those clusters do add up quite a bit for defense. After you get your gems all up and leveled, golems melt trash mobs anyways.

You can also level your empower in your off hand and use fire pen gem for the time being to add a little more damage till your empower does something as well.

I hope you're having fun with the build, and I hope it goes without saying I'm not trying to be rude, just when I looked at your build it reminded me of when I was first running the build a few years ago and things I wish I knew then.


Hey :)

I just updated both PoBs, thanks for the tip! Yep, it has been left from earlier leagues. I thought PoB would update automaticly as all mods were changed in game for all boots, but I guess not.

I would give very similar tips. You should take Necro Aegis if you use Victario's charity or you will be left out of all charge actions.

Same advice about flasks.

For gear, I would upgrade some items for Higher ES ones as you are close to endgame :
- Rings (40+ ES, 40+ HP, resistances)
- Gloves (150+ ES, 40+ HP, resistances)
- Boots (100+ ES, 40+ HP, 25% movement, [+1 spectre gem level])

You can also try getting belt with ES instead of HP at some point.

Es from gear scales well with Skin of the Loyal and it's most important source of EHP (HP + ES). Taking more HP & ES nodes from the tree would increase your survival a lot.

Sumfight game nice list about potential improvements. You can pick what you want to upgrade and after these two lists you should have pretty smooth saling to endgame. I also hope you will enjoy the build and Flame Golems!


"
Hey Mika, saw this on reddit, I would imagine it would be pretty useful to you.

Full List of Spectres, Stats, Skills, and DPS Estimates

https://old.reddit.com/r/pathofexile/comments/fo0dr8/full_list_of_spectres_stats_skills_and_dps/

In the post there is a link to a spreadsheet as well.


Hi :)

Looks interesting, thanks for sharing it! I need to look for fire based Specs to tests first from the list. If there are none really good one, I have to test other element types.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Dernière édition par mika2salo, le 24 mars 2020 17:11:22
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sumfight a écrit :


I went ahead and took a look at your build, few suggestions.

You do not have Necromantic Aegis allocated. Since you are using Vic Shield, that needs to be turned on. You are missing out on a substantial amount of damage because of that.

I'm sure you are in the process of it, but gear typing. We stack ES with this build, so using things like sorcerer boots/gloves as base will give higher total ES than hybrid ones.

You have two granite flasks, rumi and a rare one. The armor does not stack, so stick with rumi's and swap that flask out for a different rare flask. Also you are using a diamond flask as well, we don't really ever hit, other than to proc our EE, so you could also swap that out for a different rare flask as well.

Everyone has their preferences, but after playing this build for years I can say this flask set up is my favorite.



Life cause life, hybrid cause sometimes you need mana(and extra life sometimes is nice too) in no regen maps(this flask can be avoided completely if you never run that map mod though) rumi cause amazing for block, silver for a little faster movement, quicksilver for lot faster movement.

Trust me, I hate taking melding and written in blood, but I see you skipped them for more damage output, and there is no right or wrong way on how to play the build, but if you do find yourself dying a lot, those clusters do add up quite a bit for defense. After you get your gems all up and leveled, golems melt trash mobs anyways.

You can also level your empower in your off hand and use fire pen gem for the time being to add a little more damage till your empower does something as well.

I hope you're having fun with the build, and I hope it goes without saying I'm not trying to be rude, just when I looked at your build it reminded me of when I was first running the build a few years ago and things I wish I knew then.


Thank you for the advice, I recently switched over from Necro Cyclone Cremation (hence the character name), so it's been a process of switching over gear. Focused on buying a ton of currency to respec points and some ascendancy, afterwards, the next chunk went towards the primordial stones. My gloves, boots, ring(s) and flasks were leftover from the old build as I worked on getting the gear. I do have a pair of sorcerer boots with the correct ilevel that I've been trying to fossil craft with no success at the moment.



Although, I've gone ahead and allocated Necromantic Aegis now. What would you suggest I remove to make room for melding and written in blood as I do find myself dying more often compared to my cremation build (due to improper gear/points). Personally, I opted to remove redemption and the two points that lead into Indomitable army (was going to pick it up at 89) in order to pick up written in blood. Additionally, I'm probably going to take remove righteous army and the associated points leading to it, that way, I can pick up melding too. Otherwise, I have been really enjoying the build to the point that I'm considering buying the mtx for fire golems to keep running this build in future leagues.

@mika2salo: So I've tried importing the PoB link again and it's still showing old information, such as, the boots with maximum spectres and the animate guardian with the leer mask. Maybe I'm importing the link from the incorrect section though.

Again, thank you both for helping me sort things out. I've gone ahead and already changed up my flask setup. Just need the correct prefix and suffix.

Dernière édition par GenuineProdigy, le 24 mars 2020 19:21:45
Mika I am sure this was asked but where do we fit in Voices jewel with 3 more Primordials or even a Large Cluster with some solid nodes?

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