Elemental Focus Vs Hypothermia/Cold Pen?

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Adser a écrit :
Also, on Fire/Ice storm, duration effectively counts as a more multiplier. So a 20/20 increased duration gem would give you 74% more damage. Nothing you have gets even close to that.

Assuming you have 0% Increased Duration from the tree; still 51% though. For Firestorm I always prefer taking a duration cluster over using Increased Duration. Duration does nothing against trash mobs and 98% of magic monsters, they should die within two seconds (three with a Duration cluster) anyways. Ehhh. Meh.

But, to each their own - it's a popular choice, mostly on 5/6Ls.
Dernière édition par Vipermagi#0984, le 15 mai 2016 à 19:54:00
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Vipermagi a écrit :

Assuming you have 0% Increased Duration from the tree; still 51% though. For Firestorm I always prefer taking a duration cluster over using Increased Duration. Duration does nothing against trash mobs and 98% of magic monsters, they should die within two seconds (three with a Duration cluster) anyways. Ehhh. Meh.

But, to each their own - it's a popular choice, mostly on 5/6Ls.


Err, the gem gives 64% increased duration at lvl 20 and 10% extra at 20q, for a total of 74%. That is 74% more damage. (If you have no other source of increased duration)

Duration does help against trash, as you can make pretty much firewalls (or icewalls in this case) to kill all the trash coming your way, making it more useful than that a pure dps increase support as trash dies even if you had a 4L anyway
Dernière édition par Adser#1634, le 15 mai 2016 à 21:01:23
Well at the moment one of the Fire Damage nodes I don't really want to lose, as it also grants Resistances and I have plans to upgrade my Gloves in the future which hinges on having that 15%.

I also checked out running Crit Multi, it took 6 nodes (More now, as I unspecced a couple) to make it on par with (Or slightly better than) Elemental Overload. I mean, 6 nodes more than it would've taken to get Overload.

Without more Crit nodes nearby, I couldn't see myself getting more out of Crit Multi at that stage than I would've with those nodes spent elsewhere (Though if I get in a position to wear Crit gloves, that will definitely change)

And I do agree with Viper here, ID would be purely for bosses, my Icestorm lasts for 3.6 seconds at the moment because of my Int and there's not a lot of trash that survives through that.


Also, if it makes a difference, if I do go the Flame Cluster I'd be getting an extra 71% Fire Damage and 3% Fire Pen (I also 21'd my Fire Pen gem so that is 22 while in WI already). I'm not sure if that makes the fire conversion more appealing since, unless I missed a cluster or something, I don't think Crit is viable for me (Or at least, not a large enough increase for the investment needed).


I'll probably stick an ID in my weapon slot to level if I haven't got one already though. Doubt I can afford to pick one up at the moment, running super low on funds.


Edit:
Turns out I was levelling one already, 4/5's of the way through level 19. Will be a while before it's 20/20 of course, but, much closer than I thought.
Dernière édition par Zephryl#5929, le 15 mai 2016 à 22:31:45
What are you talking about crit? You are running besides 4 full crit clusters (Arcane Potency, Throatseeker, True Strike and Serpent Stance), not counting the Annihilation notable you haven't taken. You have direct access (not even 1 traveling point) to pretty much ALL critical nodes that work on spells in the tree.

With your current passive tree, just grabbing Annihilation and Serpent Stance you will end with a total 56.03% more damage from crit, and that is 4 points. Elemental Overload gives you 40%


Resistances are a really serious concern in your build, so keeping that Fire Walker passive is mandatory. With a 3.6 sec duration Icestorm then yeah, ID loses much of its charm.
Dernière édition par Adser#1634, le 15 mai 2016 à 23:27:51
Yeah, I do more damage when I Crit, but because Overload only needs to crit once every 8 seconds it worked out at more damage overall. Someone made a handy graph to figure out if Ele Overload or Crit Multi was better and for the nodes I had at the time (Which is more than I have now) Overload was the better choice. I needed both of the 3-node clusters I'm near in order for Crit Multi to come out ahead, so I went with Ele Overload.

It doesn't help that Icestorm is only 5% Crit chance, while Firestorm is 6.

If I can get my hand on Acuity (Never happening) or find a way to make Voidbringer work (I think I need at least 2 Enhance 4's to have enough mana + regen to make it work) then I'm definitely going back to Crit Multiplier.



My current plan is to upgrade my helm to Yfelban's, then I'll have enough resists from other sources that I can get better Gloves. Unfortunately not any viable Unique's at the moment, but I'll find some ES gloves with high INT on them which should give me a pretty nice boost.
I was comparing it to a 100% uptime Overload. Critical with the points I told you would give you an average of 56% more damage, EO will just give 40%. EO will definitely be much more reliable, since crit damage will have a lot of spikes, but in absolute DPS Crit wins by far.
Well, sounds like I'm terrible at using graphs then~ Either way, I can't respec into that for 2 levels anyway unless I respec other sources of damage, which will definitely bring it down more.

I'll make a note to swap back to Crit Multi later on though, might help me out a fair chunk actually since I've been wondering where to put my last points as I level. If I grab the Fire Cluster at the top, the two 3-point Crit clusters and the 1 I removed then I should have... either 1 or 0 points left when I hit 100 (If I ever do).
No, it was my bad, I fucked up my math. Keep EO, forgot take away the base damage.
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Adser a écrit :
No, it was my bad, I fucked up my math. Keep EO, forgot take away the base damage.


Ah, fair enough then~

In that case; What do you think a good Crit Chance would be to maintain 100% uptime on EO?
As far as I have heard? pretty much anything. You only need to crit once each 8 seconds. If you get a Ice Spear in your CWDT setup, you should need 0 extra crit chance to get a 100% uptime in EO.

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