Faster Attacks better than Multistrike now?

Like others suggested, nothing is absolute.
One or the other gem can be better, it depends on your build.

Melee non-cyclone CoC characters are another example where Multistrike is strictly better than FA.
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Yggdrasil_57 a écrit :



Melee non-cyclone CoC characters are another example where Multistrike is strictly better than FA.


why? care to elaborate?
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scrooge999 a écrit :
In addition to what was said, don't forget Multistrike also cuts mana costs down quite a bit. If you're running your main attack off unreserved mana (or energy shield with Eldritch Battery) then paying 80 mana for three attacks or paying 240 mana for three attacks can make a big difference in being able to sustain.


Not that much of a difference, but multistrike is still an extremely frugal support with 1,36x dps multi at just 1,17x mana spent over time. If we assume you already have 100% increased attack speed faster attacks will provide 1,22x dps multi at 1,4x mana spent over time.
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there are three main possibilities for faster attacks

you use it on minions when you dont use flesh offering .. (useful if you want tanky minions and go bone offering)

you use it for bow builds because there is no multi strike for bow builds

or you use it if you want to keep your builds damage type pure too maximize damage scaling. we arent quite at the point where ggg has invented a way to do that with alternative gems so you frequently see faster attacks popping up in odd places.
Dernière édition par Saltychipmunk#1430, le 4 déc. 2015 à 07:51:20
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sidtherat a écrit :
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Yggdrasil_57 a écrit :



Melee non-cyclone CoC characters are another example where Multistrike is strictly better than FA.


why? care to elaborate?

You simply deal a lot more hits with multistrike, so basically you cast more spells.
And since your damage source is your spells and not your attacks, you don't care about the 30% less attack damage malus.
Something to consider with multistrike is that it's a mana-efficient support because you attack multiple times for a single mana cost. Faster attacks on the other hand drives your mana costs up because not only does it have the multiplier, but it also makes you attack more often.
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It's worth noting that it's not all about tooltip dps here... the forced switching and rooting on multistrike can make it extremely detrimental to dps if you're trying to focus a target down.


Because of the forced target switching nature, if you're trying to take down one specific target and another target is in your range, at least one attack of every trio of attacks will be targeted at someone besides your intended focus, effectively causing you to lose 1/3rd (or even 2/3rds, if there's more than one other target in range) of your dps against your intended target (assuming you don't hit your intended target with splashes or aoe's from the hits on those unintended targets).

Furthermore, because of the forced 3x use and the fact that you're rooted until those 3x uses are done, if your target simply walks out of range you'll be left swinging at nothing for the remaining attacks, also cutting your dps by 1/3rd or even 2/3rds depending on how many swings were wasted on air (while also leaving you vulnerable).

Truth be told, multistrike is a pretty lousy dps amp for focusing single targets with many skills, although it's very good in dealing with multiple targets. For something like Viperstrike, for example, you don't want multistrike in the mix... after all, even one attack missing your intended target will cause you to deal even less dps than if you removed multistrike from your link even if you don't replace it with another support.

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