Unavoidable damage mechanics are BAD for game balance.

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PrimordialDarkness a écrit :
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KillerB a écrit :
I'm doing pretty fine without endu charge and armor and eva and overstacking res and block

Every defense type has a type of weakness

Armor - ele dam + chaos dam / repeated high damage spikes (bone giant, golems) / DoTs
Eva - spells/spike damage can pass by (better than armor if you are getting hit by average higher damage.) / DoTs
ES - Not a mitigation so you have to make sure regeneration/leech is not an issue
HP - Same as ES
Regen builds, noregen/lower regen maps
Block - Takes 1 character slot, you need spellblock vs spells.
Leech - Nerfed atm, hard to leech ele dam (I don't really know how it works, since I haven't used it post patch)

Resistances: Physical damage

Elemental resistances - Capped at 75 you need purites/nodes/items to increase it, elemental weakness curse, penetrations, physical damage
Chaos resistance - Forces you to stack ES (CI), otherwise hard to get, and capped at 75.
phy + ele

I don't know why you think that evasion should not have the downsides it has now, I still remember the QQ threads about how armor is useless and it should protect you vs ele dam just like evasion does, no matter what you pick it will never be able to protect you vs everything.


The problem is that Armor can still get capped resistances, block/spell block as well as ES to protect itself from elemental damage. Nobody whined about that. People whined that armor didn't do anything against PHYS damage, which was indeed true.

Now, the problem with Acrobatics/Phase acrobatics is that it can do NOTHING against physical damage that is flagged as undodgeable. There is no mechanic to protect you, while armor characters have access to mechanics that protect them from armor's weaknesses. However, there were very few instances of such damage before act 4, and they were never incredibly high burst.

Essentially, GGG created white mobs that simply kill an evasion character within seconds, no matter what the evasion character stacks to defend itself from them.


Uhmm you brought block + armor + ES hybrid defense into the picture, ofc it's gonna work better than stacking one type of defense, and also it's gonna cost loads of more points spent on defense, unless you just plan to throw some gear on you with no synergy or stacking and watch your char fall flat on his face.

My point was, that every type of defense has it's weaknesses, and since you try to stack Eva + Dodge, which both have the same weakness (phys spells) you are not really achieving anything with them.
Hi

This game's best defense is to NOT GET HIT because every other defense has been nerfed none are the best choice anymore. As usual I sarcastically tip my hat to the ''lets nerf things because I don't understand the delicate balance this game has team'' at GGG. Don't get me wrong I beleive in balance but GGG balance team has a horrendous habit of being cheap with their balancing. Glad to know GGG doesn't believe in finding decent gear or allowing players more skills in boss fights, daresso is the only decent boss fight in act 4, Kaom and Malachai= constant cluster fuck that basically is if you don't use totems prepare to die a bunch but at least at GGG they are kind enough to have added the feature that allows us to resurrect at the nearest checkpoint.

Defense in this game has always felt like cardboard I geuss somethings never change.



cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
I like it how people are talking about unavoidable damage mechanics in a evasion build when they die when they eventually get hit anyway.

Should change the point of the thread to extreme spike damage.
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RagnarokChu a écrit :
I like it how people are talking about unavoidable damage mechanics in a evasion build when they die when they eventually get hit anyway.

Should change the point of the thread to extreme spike damage.

There are a4 mobs that have Resolute Technique. And hit like a whole fleet of trucks. Evasion is exactly useless against them.
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TimeDilation a écrit :
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RagnarokChu a écrit :
I like it how people are talking about unavoidable damage mechanics in a evasion build when they die when they eventually get hit anyway.

Should change the point of the thread to extreme spike damage.

There are a4 mobs that have Resolute Technique. And hit like a whole fleet of trucks. Evasion is exactly useless against them.

Yet again, it doesn't matter if you have evasion or not.

Giant mobs of enemies hitting whole fleet of trucks is dangerous to all builds.
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RagnarokChu a écrit :
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TimeDilation a écrit :
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RagnarokChu a écrit :
I like it how people are talking about unavoidable damage mechanics in a evasion build when they die when they eventually get hit anyway.

Should change the point of the thread to extreme spike damage.

There are a4 mobs that have Resolute Technique. And hit like a whole fleet of trucks. Evasion is exactly useless against them.

Yet again, it doesn't matter if you have evasion or not.

Giant mobs of enemies hitting whole fleet of trucks is dangerous to all builds.



No because it will one shot an Evasion build while an Armor build will likely have just enough time to pot, quicksilver out, granite, logout, or leech their life back. A4 Snakes for example basically rocked Bob's evasion character while Etup just rolled them over.
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Finkenstein a écrit :
Malachai= constant cluster fuck that basically is if you don't use totems prepare to die a bunch but at least at GGG they are kind enough to have added the feature that allows us to resurrect at the nearest checkpoint.

Now if they'd just give us an on-screen Zerg Counter at the resurrect checkpoint!
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TimeDilation a écrit :

No because it will one shot an Evasion build while an Armor build will likely have just enough time to pot, quicksilver out, granite, logout, or leech their life back. A4 Snakes for example basically rocked Bob's evasion character while Etup just rolled them over.


There is no such thing as an pure "armor build".

Etup is using an massive hp pool + shit ton of armor + endurance charges (more then 3) + arctic armor + fortify + LIGHTING COIL for more physical damage reduction + enfeeble curse (when coil isn't enough apparently) + taste of hate + tons lifesteals/life on hit.

If your comparing it just "lol armor lets you flask vs evasion., dats why it's better" you truly don't understand the problem here.
Dernière édition par RagnarokChu#4426, le 2 août 2015 à 22:35:49
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DD is Phys. And if you ask me: THAT is the Problem.


Since when? After 1.2 update, Detonate Dead should be pure fire.
http://pathofexile.gamepedia.com/Detonate_Dead

Of course, the wiki can be wrong.
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Starxsword a écrit :
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DD is Phys. And if you ask me: THAT is the Problem.


Since when? After 1.2 update, Detonate Dead should be pure fire.
http://pathofexile.gamepedia.com/Detonate_Dead

Of course, the wiki can be wrong.


I don't trust the wiki very much, but I do trust my experience with the game. When the same thing deals 1k damage to an evasion character and 100 damage to an armor+end charge character, I automatically assume it's phys damage, and with good reason. Especially when you factor in that they are both capped in fire res and the evasion one is running AA, so he should be taking LESS damage if it was fire.

The player Detonate Dead spell might be pure fire. It doesn't stop mobs from having a phys version. This happens quite often in this game after all (frost searing bond totems from dominus?). I might be wrong though, it might just be ground explosions and I just don't see the circle cos I'm lagging hard sometimes. The fact that white eye spawners have them though, and they're everywhere - that's quite a lot considering that pre-act4, all you had to really be careful of was Bear Trap and the few RT encounters such as Vagan and the Rogue Exiles (which are entirely avoidable).
Love the games. PoE1 way more so than PoE2, but still enjoying both.

Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision".

Keep both of those in mind when reading my posts.
Dernière édition par PrimordialDarkness#3913, le 3 août 2015 à 01:28:30

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