Auras are WAY overpowered: Remove reservation, cap them like totems and save blood magic!
" Exactly 114 points spent and using snapshotting, point is still that those 20 points (havent even checked) gives you access to a lot more then only aura nodes. Also this topic is about auras being OP, not that auras are strong.. Dernière édition par Startkabels#3733, le 23 juil. 2014 à 13:01:33
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Now, I guess we probably could find some successful builds that don't need many auras for the sake of discussing things unrelated to the issue, and maybe we could find a few that don't need any at all, we're supposed to be bored here after all.
For a non stacker I'd say it worked well enough, a few points investment to run a few auras just like before but at increased strength isn't a bad tradeoff in my book. But, you know, even if all of us here were dense as clay pigeons and find aura stacking to be equally good as before and not incomparably better, there's the main issue again: "wasn't it supposed to be nerfed?" Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Dernière édition par raics#7540, le 23 juil. 2014 à 13:08:55
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No it had to change, you choose to stack auras or you dont. Stacking auras just because you can while you're not build for it was wrong.
And what do you call many? A non aura stacker can have 3 auras, can't they? Dernière édition par Startkabels#3733, le 23 juil. 2014 à 13:30:36
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Agreed, it was wrong, you did require a certain commitment but it wasn't serious enough for the benefits. Now the investment is more significant but it still isn't even close to matching the benefit because it grew too.
Now, if they just increased the cost without boosting the effect and giving players aura effect nodes, I'd say aura stacking would most likely be where it should, it would offer significant bonuses for a significant investment, seven o'clock and all's well. However, that also means regular aura users would be stinted. And it's expected, in a game with such a big difference between doing and overdoing you often can't satisfy both extremes, simple number tweaking won't work. Devs were told this repeatedly over and over thee last years, they have a game that scales as all hell and you sometimes can't hit the sweet spot because there just isn't any, beats me why is it taking so long to sink in. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Dernière édition par raics#7540, le 23 juil. 2014 à 13:39:45
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" What snapshoting???Zero snapshoting involved,just 20 points used.Auras are being OP,because the results these 20 points give are uncomparable to spending them anywhere else.Even my 96lv flicker,who is supposed to NOT be aura based,and uses just 2 auras,has invested a good 10 points towards aura buffs-reduced reservation. https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow Dernière édition par Poutsos#0458, le 23 juil. 2014 à 13:51:21
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" Perhaps it just requires a bit of finetuning with the recently added aura nodes, but "auras are way overpowered" in the title is exaggerated if you ask me. And the suggestion to put a cap on auras while removing mana reservation is ridiculous given the consequences of such a change. Dernière édition par Startkabels#3733, le 23 juil. 2014 à 13:55:22
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^ again, just to throw it out there: hard caps are definitely not a solution to anything, but the idea could have merit as an optional trade-off between quantity and raw power.
You're fine with the status quo and that's great. But Scrotie's comment really hit's the nail on the head. Reduced Mana is really like the active skill, and which auras you choose are like the support gems for it. It's totally backwards and should change, because PoE would be better for it. Real support options and managing reservation costs beyond just reducing them would give players the choice to fine tune quantity and effect versus their expendable mana and most importantly sockets. Auras could be right powerful then, but not OP, because there's an actual cost besides just a 4L and RM. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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And to clarify something,by pointing out that auras give the best returns than any other passives in the tree,i do not nesceserily mean that they should be nerfed.As long as the low life issue is addresed,they can buff other passives so they can be comparable to spending points on auras
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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I disagree with buffing everything else. That's the very worst thing you could do; power creep is evil.
I also do not believe they need to be nerfed (at least, not a net-effect nerf) provided they are something you build for. Currently, there's not much building. You inevitably get excess mana just trying to sustain constant use of your main skill, and that excess mana is reserved or it's wasted. There are a few passives that reduce their cost and buff their effect. Equally as important, we have sockets and support gems, but they're not put to much use for auras. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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" But that's just it, auras don't reserve that extra resource from using your main skill, surplus regenerated mana is always wasted unless you use MoM :) I'll pull Titan Quest out of my hat now, you know why you aren't using all buffs (auras) your char can use? That's because some of them also penalize regen besides reserving mana and that usually hurts like hell because only spirit mastery hybrids have mana regen to throw around. Now THAT's reserving surplus resource, as long as you can rotate your skills properly you're fine but if you take one more aura you won't be able to and you'll have to chug potions like mad. What auras in PoE reserve is a dead pool which would never get used because every build generates more mana than it can spend. Seems we always get to the same bone to pick if we dig around a bit, auras aren't a problem, resource management is the problem, and it's impossible to fix it because game pace is off among other factors. Yeah, that's why I said I'm not holding my breath anything substantial will be done, it goes too deep, we might get a bit of number tweaking again at best. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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