Not happy with the spamming flask system and game pace.

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Silver a écrit :
I would prefer if flasks had a base cool-down, so you couldn't spam them even if you wanted to, you'd have 5 flasks, and 5 separate cool-downs and have to deal with it, so to speak.


You have to be very careful when proposing this kind of thing, as it could easily break hardcore altogether.
Fourier - Level 41 Templar (Hardcore League)
FourierII - Level 55 Duelist (Hardcore League)
HC Ladder Rank: 7
So far, I like the system they have at the moment. I would rather plan out my attacks and manage my spells, health, etc, versus mindlessly slaughtering everything in sight easily.
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WhiteBoy88 a écrit :
Lengthening the effect/time for pots would ruin witches, at least for me.
Health: don't need them until my energy shield is gone, but then I need that healing immediately.
Mana: spell costs get so high and damage so reduced that I have to spam spells, which eats up mana. I need immediate mana, not 250mp/5sec.


See, that's the problem -- mana costs on spells are way too high. The game forces the player to depend on flasks. I can't stand that. I don't want to be controlled by "flasks," which are just glorified potions at this point. Game needs lower spell costs, higher leech options. Then, it will feel faster and more action like.
"Life is a tragedy when seen in close-up, but a comedy in long-shot." - Charlie Chaplin
think i mentioned this in another post but i'd actually like to see flasks regen slowly. sometimes i find myself opening a town portal just to refill my flasks or others in my party doing the same which to me is not fun its just an annoying pause in the action. it does feel somewhat "spammy" for flasks though for sure. as far as the tactical part of the game i like that but it's a little too predictible imo. seems the groups you encounter are not random enough? maybe thats just me. i really do love this game though it's only going to get better and better.
i <3 minesweeper
Definitely. And many things will change. I do agree on the encounters. They feel predictable and identical.
"Life is a tragedy when seen in close-up, but a comedy in long-shot." - Charlie Chaplin

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