Pain Attunement / Chaos Inoculation
Regarding the combination of the Chaos Inoculation KEystone with the Pain Attunement Keystone:
I found it very difficult to understand that "Low life" does not mean 1 Life, if this is your only Life point. Yes Maybe I should've known better, but purely from the language, I would consider 1 Life very low ;) My build before was based on using an aura with a blood magic gem, to reserve life to get under 35%. Then I noticed that almost any random chaos damage that hit me, almost instantly killed me. So I tried the Chaos Inoculation Keystone and then noticed that the Pain attunement is not working anymore. It's quite annoying when you think you can at least experiment a bit with your build and keystones, as long as they are in affordable range. But this unfortunate combination of purposes and interaction really took the fun out of it for a while. Now I need to use at least 6 refund points to repair my build, to get an acceptable compromise of survivability and damage :\ My feedback is here: Try to make more clear what "low" means, that it is indeed a percentual value is not written in the keystone itself, it just mentions "Low life". There seem to be quite some Keystones that don't make any sense to use in a combination with others. Maybe there can be a warning... or as I said, at least a more accurate description. Ce fil de discussion a été automatiquement archivé. Les réponses ont été désactivées.
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I don't think they can be any more clear without writing an entire paragraph for the keystone explaining its interaction with Chaos Innoculation or other skills. Or any skills or items they might add in the future.
GGG needs to add some kind of dictionary for "key words" so players can understand what's going on, but essentially: Keystones are not meant to be stackable. You don't get iron will and unwavering stance. You don't get pain attunement and chaos innoculation. You don't get phase dodge and elderitch battery. An in-game dictionary which defines what "low life" is in depth is probably all they need to do. Then add a few more murky concepts in there for players to read. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Dernière édition par anubite#0701, le 7 août 2012 à 12:55:12
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" Of course they do stack... Well there is no Iron Will Keystone (Str-Damage-Bonus applies to spells... this only exists as support). I guess you mean Iron Reflexes and Iron Reflexes is quite effective with Unwavering Stance. Normally the keystones do what they say. Acrobatics says that you lose all Armor and Energy-Shield. Unwavering Stance says that you can't dodge, not that you lose all Evasion. I never tried picking Iron Reflexes and Acrobatics. If Iron Reflexes checks first Acrobatics just makes you dodge 20% of the attacks, but all the armor created with iron reflexes is eaten by Acrobatics. If Acrobatics checks first, you get 20% more Evasion and lose all Armor, but you again regain Armor by Iron Reflexes which comes after this. There also mixed options, but it is something funny to find out (a LvL20 Ranger would do it). So normally the keystones do what they say. But I agree that Low Life should be replaced everywhere with below 30% (or 35? Not sure). Also picking Eldritch Battery first and Acrobatics afterwards would make players think that they actually don't have any energy-shield to lose. So the question should be allowed if it is that obvious that you lose your energy-shield to acrobatics and not to eldritch battery. Like I said before I have not tested this, since it normally would not make sense, but I have no idea what happens and if matters which keystone you get first (well it should not, since I guess the game won't remember which keystone you picked first). |
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It should probably be made more clear that "low life" is always <35% of the character's current max life. I don't think that is explicitly stated anywhere in the game.
To clear up some other confusing tangents: Dodge and evasion aren't the same. Dodge is a separate roll that is checked before evasion is rolled. If you have Unwavering Stance (can't evade), you can still benefit from Acrobatics' 20% chance to dodge. It would, of course, be a very poor choice since you would only have dodge for defense. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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Unwavering Stance and Iron Will stack? Wait a minute. That doesn't seem right. That seems too good to be true.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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" It's really good. I've done it twice before in previous patches... oh why not, new character ahoy hoy. |
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"Assuming you mean Iron Reflexes, not Iron Will (which is a completely unrelated support gem), then it would be wrong for them not to work together. Unwavering stance says you can't evade. it says nothing about chaning your evasion rating, so it should not do so. Iron reflexes converts your evasion rating to armour. It says nothing about requiring you be able to evade, only that you have evasion rating. | |
" Agreed, it should say so in the PA keystone description. Disregard witches, aquire currency. Dernière édition par dust7#2748, le 8 août 2012 à 06:08:42
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I would just change the discription alltogether:
30% more Spelldamage when below 35% of Max Life. So "on Low Life" should be switched everywhere with "below 35% Max-Life". Since Pain Attunement isn't the only situation where Low Life is mentioned without explanation, some Items or Bloodrage are other examples. |
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I don't see a problem with there being keywords such as "low life" in the game, as long as they're properly explained. They can be very useful for shortening and de-cluttering item and skill descriptions. I'd much rather see keywords used (and properly explained) than to have technical details plastered everywhere.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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