Zealot's Oath vs. Stasis map suffix.

Dat reading comprehension...
This guy cant read to save his life XD top lel in this thread
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Mutubah a écrit :
Dat reading comprehension...

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jsn006 a écrit :
This guy cant read to save his life XD top lel in this thread


Actually, he can read better than the both of you.
In a game that is intended to have everything worded literally and do EXACTLY what it says, no more, and no reading in between the lines, reading things literally is the correct way to go about things.

Mark has even confirmed this in this thread, and another.

Stasis says "Players cannot regenerate Life or Mana".
In path of exile terms, this means that Zealots Oath DOES work. Zealot's Oath does not regenerate life, it regenerates energy shield, and stasis says that you cannot regenerate life. It does not say that it lowers your life regeneration to 0, only that you cannot regenerate life from it. It says nothing about regenerating energy shield from that stat, or anything else. Only life.

This sort of hyperliteralism is also intentional, because it allows players who are clever enough to understand that they are NOT supposed to read between the lines to do interesting things with the game.

See:
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Mark_GGG a écrit :
we re-wrote those stats for other reasons and didn't make the same mistake twice. Either way, it will not be bugged like that in 0.11.1. The stat description, which was ambiguous, has been changed for 0.11.1 to make it clear that this will not work.



And if you want a perfect example of hyperliteralism at play for allowing players to do interesting things:

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Explosive_Arrow a écrit :
Explosive Arrow

Fires an arrow which which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.


A lot of players assume that firing a fuse with your current supports, switching to another bow and firing a fuse with different supports would cause Fuse 1 to be modified by Support Set 1, and Fuse 2 to be modified by Support Set 2.

This is not what the gem says, however, and people who know to take it extremely literally know that if they switch to a different support set, those supports will not apply to the damage, as fuses beyond one ONLY extend the duration, increase the fuse number, and increase the radius (Those last two are on the gem mods, rather than the description).

This means you can fire one fuse of a higher level with more damage and higher damage supports, and then switch to a weaker, faster explosive arrow setup with supports like Faster Attacks, Faster Projectiles, etc., and all of the fuses will have the power of the initial fuse.

This has been confirmed intentional, and is a good use of hyperliteralism.
Dernière édition par Xendran#1127, le 25 juin 2013 à 07:18:51
Aaaand... Then there were patchnotes.
IGN - PlutoChthon, Talvathir
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Xendran a écrit :
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Mutubah a écrit :
Dat reading comprehension...

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jsn006 a écrit :
This guy cant read to save his life XD top lel in this thread


Actually, he can read better than the both of you.
In a game that is intended to have everything worded literally and do EXACTLY what it says, no more, and no reading in between the lines, reading things literally is the correct way to go about things.

Mark has even confirmed this in this thread, and another.

Stasis says "Players cannot regenerate Life or Mana".
In path of exile terms, this means that Zealots Oath DOES work. Zealot's Oath does not regenerate life, it regenerates energy shield, and stasis says that you cannot regenerate life. It does not say that it lowers your life regeneration to 0, only that you cannot regenerate life from it. It says nothing about regenerating energy shield from that stat, or anything else. Only life.

This sort of hyperliteralism is also intentional, because it allows players who are clever enough to understand that they are NOT supposed to read between the lines to do interesting things with the game.

See:
"
Mark_GGG a écrit :
we re-wrote those stats for other reasons and didn't make the same mistake twice. Either way, it will not be bugged like that in 0.11.1. The stat description, which was ambiguous, has been changed for 0.11.1 to make it clear that this will not work.



And if you want a perfect example of hyperliteralism at play for allowing players to do interesting things:

"
Explosive_Arrow a écrit :
Explosive Arrow

Fires an arrow which which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.


A lot of players assume that firing a fuse with your current supports, switching to another bow and firing a fuse with different supports would cause Fuse 1 to be modified by Support Set 1, and Fuse 2 to be modified by Support Set 2.

This is not what the gem says, however, and people who know to take it extremely literally know that if they switch to a different support set, those supports will not apply to the damage, as fuses beyond one ONLY extend the duration, increase the fuse number, and increase the radius (Those last two are on the gem mods, rather than the description).

This means you can fire one fuse of a higher level with more damage and higher damage supports, and then switch to a weaker, faster explosive arrow setup with supports like Faster Attacks, Faster Projectiles, etc., and all of the fuses will have the power of the initial fuse.

This has been confirmed intentional, and is a good use of hyperliteralism.


I wasn't referring to the descriptions in-game. I was referring to him failing repeatedly to understand what Mark was saying in this thread.
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Mutubah a écrit :
I wasn't referring to the descriptions in-game. I was referring to him failing repeatedly to understand what Mark was saying in this thread.


Except, had you actually comprehended what Mark just stated you'd realize I was correct. He never said ZO was being change to not work because at the time he wasn't aware it was working or did you miss that part? He was referring to the ambiguous description of Stasis being changed to reflect that ZO didn't work, which wasn't the case and why when he hadn't expressly stated he was talking about ZO the comments were confusing and I was right to question them.


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Hackuseme a écrit :
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Mutubah a écrit :
I wasn't referring to the descriptions in-game. I was referring to him failing repeatedly to understand what Mark was saying in this thread.


Except, had you actually comprehended what Mark just stated you'd realize I was correct. He never said ZO was being change to not work because at the time he wasn't aware it was working or did you miss that part? He was referring to the ambiguous description of Stasis being changed to reflect that ZO didn't work, which wasn't the case and why when he hadn't expressly stated he was talking about ZO the comments were confusing and I was right to question them.




Mark says this

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Mark_GGG a écrit :
The stat description will be changed to be less ambiguous. The stat removes life regeneration, and as such, that regeneration cannot affect ES.
This does not prevent non-regeneration recovery of ES.


and you say this lol

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Hackuseme a écrit :
Maybe it is just me, but it seems there has been some miscommunication here.

We understand that Vaal Pact eliminates the regen that Zealot's Oath would otherwise convert and in 0.11.1 you plan to fix the description to make it more clear this is the case.

I was questioning whether or not the Stasis suffix (Players cannot regenerate Life or Mana) for maps also behaved this way and to my knowledge it doesn't, i.e. the ES still gains the converted regen from Zealot's Oath likely because a map modifier is applied after the conversion in the calculation.


Its just you :) He answered your question, and you were like 'please answer my question not ignore me!'

lol was entertain to watch ty m3n :)
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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Mutubah a écrit :
He's saying after 0.11.1 zealoth's oath es regen won't work in stasis maps anymore so RF will not be useable in no regen maps.


Why not? Ghost reaver and / or vaal pact much? You can still leech ES / life / mana or use flasks (ofc doesnt apply to ES), just not regen.
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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JahIthBerTirUmMalLumKoKoMal a écrit :
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Mutubah a écrit :
He's saying after 0.11.1 zealoth's oath es regen won't work in stasis maps anymore so RF will not be useable in no regen maps.


Why not? Ghost reaver and / or vaal pact much? You can still leech ES / life / mana or use flasks (ofc doesnt apply to ES), just not regen.


Most common low life/rf shavronne's build is the dual spork which can't leech.
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Mutubah a écrit :
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JahIthBerTirUmMalLumKoKoMal a écrit :
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Mutubah a écrit :
He's saying after 0.11.1 zealoth's oath es regen won't work in stasis maps anymore so RF will not be useable in no regen maps.


Why not? Ghost reaver and / or vaal pact much? You can still leech ES / life / mana or use flasks (ofc doesnt apply to ES), just not regen.


Most common low life/rf shavronne's build is the dual spork which can't leech.


spork is a thing of the past now

discharge is the new fad

you can heal up to full with vaal pact even if you had 100k ES lol, too meni damach m3n!
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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