Zealot's Oath vs. Stasis map suffix.

The question is would the the Stasis mod (Players cannot regenerate Life or Mana) zero out regen if it has been converted for ES with Zealot's Oath or will ES still regen? I've tried my best to search for whether or not this is the case, but I have had no luck. Hopefully, someone who has run a low life build or something using the keystone can answer my question. Thanks.
Yes, Stasis will disable your ES regen.
The map gives "players have zero life regen", and zero gets converted to ES regen.
I only just recently did a stasis map, running vitality for minions and did did indeed see my ES still trickle regen - so from what I've seen it has no effect.
"
pneuma a écrit :
Yes, Stasis will disable your ES regen.
The map gives "players have zero life regen", and zero gets converted to ES regen.


It says, "Players cannot regenerate Life or Mana", which is ambiguous. I am looking for a clear yes or no from people who have the keystone and who have done maps, which there should be quite a few given the popularity of low-life RF builds.
Presumably, Energy Shield will still *recharge* on Stasis maps as normal, but this is separate to the regen from Zealot's Oath.
Dernière édition par Incompetent#3573, le 20 juin 2013 à 21:06:05
"
Hackuseme a écrit :
It says, "Players cannot regenerate Life or Mana", which is ambiguous.

It's not ambiguous. You have no life regen as a result of the map affix and "nothing" is converted to es regen.

Feel free to hold out for another person to confirm if you don't trust my experience.
Or read this thread or any others.

---

"
Incompetent a écrit :
Presumably, Energy Shield will still *recharge* on Stasis maps as normal, but this is separate to the regen from Zealot's Oath.

This is correct, as recharge (what ES does normally with a base delay of 6s) and regen are completely different things.
Dernière édition par pneuma#0134, le 20 juin 2013 à 21:07:02
"
pneuma a écrit :
"
Hackuseme a écrit :
It says, "Players cannot regenerate Life or Mana", which is ambiguous.

It's not ambiguous. You have no life regen as a result of the map affix and "nothing" is converted to es regen.

Feel free to hold out for another person to confirm if you don't trust my experience.
Or read this thread or any others.


Obviously it is ambiguous otherwise you the thread you linked me about ZO and VP wouldn't a)exist, b)have a 4 page discussion about the wording, and c)...
"
Mark_GGG a écrit :
As currently worded, VP is explicitly stating that it only prevents the recovery of life, not ES from regeneration - the wording actually says that you would still gain ES from ZO, which is incorrect. This will be fixed with the updated wording in 0.11.1


This is precisely why I am asking for someone who has the keystone who has done maps to confirm whether or not the stasis mod behaves in the same way rather than assuming the mechanic is the same as VP.
Dernière édition par Hackusations#2294, le 20 juin 2013 à 21:30:20
"
pneuma a écrit :
"
Hackuseme a écrit :
It says, "Players cannot regenerate Life or Mana", which is ambiguous.

It's not ambiguous. You have no life regen as a result of the map affix and "nothing" is converted to es regen.

Feel free to hold out for another person to confirm if you don't trust my experience.
Or read this thread or any others.

---

"
Incompetent a écrit :
Presumably, Energy Shield will still *recharge* on Stasis maps as normal, but this is separate to the regen from Zealot's Oath.

This is correct, as recharge (what ES does normally with a base delay of 6s) and regen are completely different things.

I initially created that thread due to simple confusion over how the two interacted, which later resulted in Mark replying that, while the two did not work together, the wording actually stated the opposite.

The same applies here, now that I have the eyes to see it: "cannot regenerate life or mana". This doesn't explicitly state that life regeneration has no effect; simply that you cannot regenerate life. So, your life cannot be regenerated - but there is no mention of how this affects the statistic of "Life Regeneration" which would subsequently be applied to Energy Shield... and therefore not be affected by the map mod of "cannot regenerate life". While it may seem self-evident to many that this mod sets your Life Regeneration stat to 0, I choose to take the hyperliteral approach that PoE uses, and will wait for a Mark response and potential rewording.
IRON MAN
Dernière édition par Dreggon#7708, le 20 juin 2013 à 22:15:39
Fixed for 0.11.1
"
Mark_GGG a écrit :
Fixed for 0.11.1


OMG!!!!!! This tells me nothing.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires