Should facebreaker be considered as a weapon?
Spoiler
The reason I try to ask this thing, first of all, is the inconvenience using facebreaker and accidently picking up some one hand weapon - this weapon if it is pure, automaticly will be picked as your main weapon in your hand. It immediately removes facebreaker effect and in some situations it can be stressful. What I mean by suggesting what facebreaker should be considered as a weapon is what this kind of situations should not be happening - you should not pick up any 1 h weapons in your attacking hand while using facebreaker.
Solved " Second thing, maybe more rhetorical, if facebreaker would be considered as a weapon, it could use more skills, for example, shield charge. It is always nice to have more options. Maybe bare hands should have it's own weapon class? Some other points raised in this thread: " Facebreaker can not have any weapon effect And " Facebreaker has bonus critical multiplier but in most cases this critical is not usable. I asume in most builds, players go for Resolute technique, cause it is hard to provide high atack chance and because facebreaker is not a weapon it has no Critical chance. I doubt that someone considers facebreaker as alternative to Maligaro's Virtuosity or even uses it with spell, but if there is someone, please share your experience. Dernière édition par SureNotSo#3542, le 18 juin 2013 à 12:55:53
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@Topic: No.
There is an option that prevents auto-equipping. We play at God with our necromancy, but forces far more potent sleep within these stones.
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There is an option to disable that.
Facebreaker is fine at the moment, it has various skills it can utilise very well. The one thing I'd like to see implemented is microtransaction weapon effects being useable on Facebreaker. Dernière édition par Acrosis#6154, le 18 juin 2013 à 09:05:58
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Atleast by Poe wiki, facebreaker can use only these skills:
" I would prefer for more options... |
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If you want more options, don't use Facebreaker. Common sense really.
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Why can't flicker strike and leap slam be done with facebreaker?
Dernière édition par hurrdurriamweak#4138, le 18 juin 2013 à 09:14:14
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Another thing about Facebreaker is that you cannot switch weapon sets to unarmed... it's a protection against a mistype in the heat of combat, but makes using Facebreaker more tedious.
Perhaps GGG can make Facebreaker occupy 3 slots (main- + off-hand + gloves)? The hand slots can be dimmed in the same manner as a 2-handed weapon. Then it can remain as a pair of gloves, stop you from auto-equip and allow quick switching. Edit: And if equipping Facebreaker will displace two items, the game should stop you from equipping Facebreaker. That should resolve any interface issues if you don't have enough space to receive the items. Dernière édition par Evilnut#1973, le 18 juin 2013 à 09:25:28
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" Because they need specific weapons to be used in their description. |
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Unarmed damage with Facebreaker should be considered weapon damage so it can at least crit, but I think that the skills available should not be changed. It is a bit silly to have crit multiplier on an item that can't crit... I think it's on their long list of things to work on.
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" So, why can't flicker strike and leap slam be done with facebreaker? |
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