This is a caster's game, I am out.

Pick any caster build, warrior is in fuckin miserable state at every department compared to it. Speed, aoe, dps, defence. Entire economy revolves around caster/ranged items for 4 seasons. Player base has constantly brought it up. Instead Mark just shrugs it off saying melee is hard to balance. I am hoping for major balance overhaul for melee builds. There is no further point in beta testing. 2.5k hours on warrior. It's been fun.
Dernière édition par Taqu3#7456, le 12 févr. 2026 à 04:03:31
Dernier bump le 13 févr. 2026 à 19:31:25
every season the same spark and coment builds .
People grind divines in a matter of hours . Killing bosses in secs.


compared to meele they have to flick and move etc to clear a map , They have to click multiple buttons to generate power charges. On the other hand caster just walk and click 1 button.
"
Taqu3#7456 a écrit :
Pick any caster build, warrior is in fuckin miserable state at every department compared to it. Speed, aoe, dps, defence. Entire economy revolves around caster/ranged items for 4 seasons. Player base has constantly brought it up. Instead Mark just shrugs it off saying melee is hard to balance. I am hoping for major balance overhaul for melee builds. There is no further point in beta testing. 2.5k hours on warrior. It's been fun.


I mean people would say otherwise, but it's been issue since POE1, but yea SOME attack got highlights here and there, but it's never really comparable to spells as a whole.

ES/CI/INT are a big issue too, which basically made for caster. POE2 have it worse, much much worse.

Dex/Str build can't even use curse now FFS.


"
SaKRaaN#0012 a écrit :
every season the same spark and coment builds .
People grind divines in a matter of hours . Killing bosses in secs.


compared to meele they have to flick and move etc to clear a map , They have to click multiple buttons to generate power charges. On the other hand caster just walk and click 1 button.


Spells casters are the one should be PIANO-ing the game.
Dernière édition par Exilion99#5481, le 12 févr. 2026 à 07:16:05
issue is that ggg wants it be souls game where you cant be tanky, despite you being able to absolutelly chonk in said games
Dernière édition par TOP_BOMJIK#4977, le 12 févr. 2026 à 07:38:21
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TOP_BOMJIK#4977 a écrit :
issue is that ggg wants it be souls game where you cant be tanky, despite you being able to absolutelly chonk in said games


That is completely fine, if;

1) monsters are not on steroid,
2) Better Visual Clarity with no clustefk

That way, an average JOE can actually move, manually dodge all those methodological timing as per POE2 original vision.

The problem now, is we cannot. Maybe we are too old, or too slow.
But a fast reaction/reflex kind of game is just cannot be it.
Dernière édition par Exilion99#5481, le 12 févr. 2026 à 07:46:13
"
Exilion99#5481 a écrit :
"
TOP_BOMJIK#4977 a écrit :
issue is that ggg wants it be souls game where you cant be tanky, despite you being able to absolutelly chonk in said games


That is completely fine, if;

1) monsters are not on steroid,
2) Better Visual Clarity with no clustefk

That way, an average JOE can actually move, manually dodge all those methodological timing as per POE2 original vision.

The problem now, is we cannot. Maybe we are too old, or too slow.
But a fast reaction/reflex kind of game is just cannot be it.


there is good quote from someone in this forum:" players are playing poe 2 meanwhile monsters are playing poe 1"
Just to make it clear. My warrior is at level 99, essentially one shots pinnacles and I am quite apt at mechanics after 2k hours. Point is the Disparity. Disparity in all said aspects in the original post.


"
Exilion99#5481 a écrit :
"
TOP_BOMJIK#4977 a écrit :
issue is that ggg wants it be souls game where you cant be tanky, despite you being able to absolutelly chonk in said games


That is completely fine, if;

1) monsters are not on steroid,
2) Better Visual Clarity with no clustefk

That way, an average JOE can actually move, manually dodge all those methodological timing as per POE2 original vision.

The problem now, is we cannot. Maybe we are too old, or too slow.
But a fast reaction/reflex kind of game is just cannot be it.
"
Taqu3#7456 a écrit :
Just to make it clear. My warrior is at level 99, essentially one shots pinnacles and I am quite apt at mechanics after 2k hours. Point is the Disparity. Disparity in all said aspects in the original post.


Yea I'm not disagreeing with you and how gigachad skilled you are.

But most people are not, so whatever trouble you faced, we faced more.

Which also explain why game eventually became spell,ranged, autobomb centric

I too, been waiting for MELEE overhaul since POE1.

Maybe in POE3 if I live long enough then.
Dernière édition par Exilion99#5481, le 12 févr. 2026 à 08:19:20
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Taqu3#7456 a écrit :
Pick any caster build, warrior is in fuckin miserable state at every department compared to it. Speed, aoe, dps, defence. Entire economy revolves around caster/ranged items for 4 seasons. Player base has constantly brought it up. Instead Mark just shrugs it off saying melee is hard to balance. I am hoping for major balance overhaul for melee builds. There is no further point in beta testing. 2.5k hours on warrior. It's been fun.



If warrior is in miserable state guess how Mercenary builds feeling right now! A little from everything = 0 survibility
...
+1

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