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I suppose this already been suggested but a depot fee that is lost whatever happens + 5% to 10% fee when selling should be implemented.
Tech guy
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Posté parWarrax#2850le 25 janv. 2026 à 09:29:45
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This would have the opposite effect that you want (cheaper items).
If players can't list items freely, then it means less items will be for sale. This will increases prices.
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Posté parSaiyanZ#3112le 25 janv. 2026 à 09:44:49
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This would have the opposite effect that you want (cheaper items).
If players can't list items freely, then it means less items will be for sale. This will increases prices.
No... Because players don't have the space to store that many items. Essentially, they'll want to sell items faster and the only way to do that is to lower prices.
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Posté parGogolitsa#6869le 25 janv. 2026 à 12:48:46
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This would have the opposite effect that you want (cheaper items).
If players can't list items freely, then it means less items will be for sale. This will increases prices.
No... Because players don't have the space to store that many items. Essentially, they'll want to sell items faster and the only way to do that is to lower prices.
You need to know what you are talking about before you try and suggest improvements. There is no limit to space.
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Posté parValsacar#0268le 25 janv. 2026 à 15:22:36
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Well, I think people are buying those reasonable priced items and then repost them at higher prices to force players to overpay. But I guess thats also a kind of gameplay loop.
I hope they dont nerf the temple, its actually fun to do.
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Posté parhybris6#2140le 25 janv. 2026 à 17:58:33
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This would have the opposite effect that you want (cheaper items).
If players can't list items freely, then it means less items will be for sale. This will increases prices.
No... Because players don't have the space to store that many items. Essentially, they'll want to sell items faster and the only way to do that is to lower prices.
You need to know what you are talking about before you try and suggest improvements. There is no limit to space.
Bro with no offence...
Not all people can afford buying new stash space to store quality items and other staff. Some people barely found money to buy the game.
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Posté para09368652#0684le 25 janv. 2026 à 18:55:54
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Can’t believe anyone want to take this guy suggestion seriously, all he talks about is how the price on the market is wrong, but by what standard? Are you gonna dictate what price should people buy and sell items for? Who do you think you are? The moment GGG decided to put and regulation whatsoever on the market the game will be dead.
I am not dictating prices, its an idea, the suggestion is about incentives, not price control.
Also, the game already has somewhat regulation on trade. The buyer pays a cost. And no, that did not kill the game. So the idea that any seller side cost would magically “make the game dead” is just drama.
Right now the issue is the seller can spam unrealistic prices with basically zero downside, infinite relists, no decay. Adding a cost on the seller side is not price dictation, it is just adding minimal friction so price discovery is cleaner and market noise goes down.
My take: a well tuned seller friction would likely improve trade for most players. If it was too high, sure, it would feel bad. But “any regulation = dead game” is just not serious.
It’s not the sellers fault that you don’t know how to pick a price range for items in market search. Again what is your standard of unrealistic? To whom? And stop spreading clueless things like no downside in high prices, the fact that the sellers won’t be able to sell or sell it soon IS THE DOWNSIDE. Get this clear and stop trying to play market gestapo in a video game.
Exploit early exploit often bozos.
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This would have the opposite effect that you want (cheaper items).
If players can't list items freely, then it means less items will be for sale. This will increases prices.
No... Because players don't have the space to store that many items. Essentially, they'll want to sell items faster and the only way to do that is to lower prices.
I'm referring to the gold cost. If you don't have the gold (like OP suggested), you can't list the item at all. So players will only list the high value items and vendor/stash the rest.
If the gold cost doesn't matter then this doesn't change anything.
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Posté parSaiyanZ#3112le 26 janv. 2026 à 01:28:22
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No... Because players don't have the space to store that many items. Essentially, they'll want to sell items faster and the only way to do that is to lower prices.
You need to know what you are talking about before you try and suggest improvements. There is no limit to space.
Bro with no offence...
Not all people can afford buying new stash space to store quality items and other staff. Some people barely found money to buy the game.
And that is a completely different topic. "Market space" does not have a fixed limit.
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Posté parValsacar#0268le 26 janv. 2026 à 02:15:35
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