If Vaal Temple was a board game you buy at a comic shop I would return it
|
Where are the rules? The cards don't explain what they do. I have no way of knowing what affects what. GGG, try this: make Vaal temple a board game first and see if it's fun; you could sell the board game too. Or even; show yourselves playing with the cards in a YouTube video, idk. If Vaal temple was a board game, I would return it. I would much rather play Wingspan or something. Tell me what the things do somehow, like in the game or link to a site. No Wiki page for the game and just patch notes and trial and error? The cards transform but I don't know where that information is or if transformations affect compatibility. I'm not even sure if the game has the capacity to be fun if there comes to be only one prescribed method for completing it. Performing a computational procedure in a game within a game is kinda boring when the game inside the game isn't explained it's really just a pain. :(
Dernier bump le 8 janv. 2026 à 00:43:05
| |
|
You are supposed to watch/read and carefully follow guides. No other way around. Kinda hilarious because GGG themselves had no clue how their temple works, hence why it got exploited to hell and back
|
|
|
The guides are already super algorithmic it's not even that difficult. Vaal temple is like that tic-tac-toe strategy you learn as a kid where, if you always go in the corner, you force a draw or win. Eventually there's no strategy to it, no "card game" to play. I wouldn't be surprised if this whole thing wasn't some insider trading scheme fr.
| |
|
that would be one awesome board game if you ask me
|
|
|
It would be one of those board games like the original Axis and Allies, where you spend hours setting it up and you get to play one turn an hour if you are lucky.
Some folks are gonna dig in deep and enjoy it. 95% are gonna return it and play something else. |
|
" What a great board game. I always enjoyed playing the Axis. |
|
|
It would be no Scrabble, that is for sure.
|
|
|
The thing I don't get about the Temple is that Jonathan and Mark claimed that one of the reasons for getting rid of the Homogenizing Omens was that it was too complicated, because it required going to poe2db/Craft of Exile to understand the tag system and how to use that to get the modifiers you want (which is their own fault for not listing any of that information in the game anywhere), but then the temple has all of these same problems. Like the OP said, the cards don't explain what they do, don't tell you what rooms they connect to or upgrade, etc.... The only mystery or intrigue comes from the game explaining nothing about how anything works. So, again, people have to rely on 3rd party planner tools, guides, and YouTube videos to understand how anything works. It's just as complicated and convoluted as the Homogenizing Omens and tag system based crafting, if not more so. I actually think it's worse.
Dernière édition par avastcosmicarena#5899, le 7 janv. 2026 à 14:10:19
|
|
" Fax, loved playing axis and allies with the homies, same with risk, and then a few of the homies would have the expansion packs that added extra stuff like boats and planes and it just gets dank lol |
|
|
Dernière édition par CharlesJT#7681, le 7 janv. 2026 à 15:37:10
|
|






























:strip_icc()/pic24006.jpg)