Best stormweaver build is bow build. Sorc is dead class...

-1

Sorc is not dead





No idea where you are getting this "bow build" bs idea from either
Mash the clean
Dernière édition par Mashgesture#2912, le 5 janv. 2026 à 13:16:43
"
Xzorn#7046 a écrit :
The infusion system made Elemental casters rather boring.

There are too many skills with only one combination which heavily restricts what you can throw together. If majority of skills had 3 different outcomes than it wouldn't feel as restricted.

Also both Blood Mage and Infernalist are better =D
It just takes Infernalist till around level 80 to manage Grinning Immolation.

It definitely is very pidgeonholing. Eg you like Ember Fusillade but now you need a lightning infusion or you're leaving a large amount of damage on the table. Well the only spell that makes them is orb of storms. That, or you can spec half your stormweaver ascendency points to make all hits contribute to shock and then use siphon elements and/or snap to create them from shocked enemies.

The only "outside the box" thing you could do is try using Valako's Vice gauntlets to convert fire damage to lightning damage instead.

But yeah there really is not flexibility. If your spell can consume an infusion, you should be making sure you can generate them and it feels quite railroaded, well to me at least.
"
Nixo#7586 a écrit :
I played stromweaver this league and check anything, that assendancy can give stormweaver as advantage:
Infusions = usless any class can use infusions and mostly you need only 1 type of it.
Arcan surge = usless anyone can use it with tree or gloves mods. 20% mana before life can be compinsated with 1 rune and 1 mod on jewel(you lose 18% es and 20 %crit damage at most) = usless too.
Limit for elemental spells = just bad its playable only with stroms, but Shaman do it better and orbs(orb of storms that didnt get any buffs from 0.1)
Shock = nerfed for casters, have low value. Playable only with bows or any other martial weapon.
Chill same as shock but worse, becouse chill nerfed against bosses and almoust have no buffs on the skill tree.


You missed the 100% arcane surge effect for being low mana.... Arcane surge itself from sorc needs to offer also more spell damage, is my take.


"
Limit for elemental spells = just bad its playable only with stroms


Storms, any orb skills, frost bomb, living bombs... etc. There are more to them as you want it to be.

"

Shock = nerfed for casters, have low value. Playable only with bows or any other martial weapon.


Complete utter bullshit. Thunderstorm gives base 20% with guaranteed shock on drenched enemies, you can have 2 stacks of it, so 40% more damage on enemies, without any investement into it,... lmao... Nobody gets close to that.


"
Chill same as shock but worse, becouse chill nerfed against bosses and almoust have no buffs on the skill tree.


Which again is not true, especially if you play sorc as bow character and use the level 0 quiver which makes enemies take more damage based on chill effect.
"
Nixo#7586 a écrit :
Bloodmage is bettter caster in any aspect.
Sorc just have no any advantage in his assendancy that is not nerfed.


-1
"
Ispita#4020 a écrit :
classes in poe have competely lost their identity in the name of more customization.


I'd like to ask where the "customization" is since everything is so pathetically underpowered combined with skills being locked to a specific build type.
For people who said that some nodes in stromweaver is not usless.
In my mind any node that you chose should give you damage or sustain or move speed.
DMG
In my opinion stormweaver nodes is weak in term of do anything that give you dmg except of shock, but it was nerfed this patch. Limit up have huge problem all spells that is good with limit have cd. Only 1 option is realy good with limit up - orb of stroms+choir of the strom. Stromweaver infusion mechanic have huge flow in dmg up, becouse if you use multiple spells - you use multiple elements so skill tree dmg up is limited by spell dmg or elemental dmg nodes. If you use 1 element we have next huge problem all sorc spells have low crit chance numbers(except of coldspells). So sorc should spend alot of points in crit chance and play Maligaros Virtuosity. Elemental strom is a joke of a skill that just eat 2 pionts for nothing. Chill is build enabler but dont do damage by itself and very weak against bosses (its main problem).
SUSTAIN
Sustain is good on stromweaver only if you plays Manastack + Quiplatls Thesis + CoC(temporal chains).Even with this archmage is unsustainable if you dont plays less then 2000mp. Do you need arcan surge if you plays Quiplatls Thesis? Yes but not with assendancy nodes. Stormweaver have 0 armour thats puts you in a situation where you can get 1shoted by any physical damage boss. (Huge problem)
MOVESPEED
2 options:
1)Temporalis
2) Selfcill tech
Run on foot - bad. You cant do Bloodmage type of skill tree becouse you need alot of nodes in crit-manafix-surviveability nodes.
So in my opinion stromweavers best build right now is selfchill that EVEN NOT CASTER BUILD. Any other caster like bloodmage, lich, Infernalist, Shaman, Oracle give you way way more in terms of damage, speed and sustain.
You can play stromweaver but for this you need way better gear then any other caster so you will be slower in general, you will die more often and youre options in build is very strict.
Dernière édition par Nixo#7586, le 5 janv. 2026 à 20:37:28
Sorry sorc

i just wanted bloodmage buff

dont wanted sorc nerf
"
Weaver#3527 a écrit :
"
Turbo#0122 a écrit :
"
Nixo#7586 a écrit :
I played stromweaver this league and check anything, that assendancy can give stormweaver as advantage:
Infusions = usless any class can use infusions and mostly you need only 1 type of it.
Arcan surge = usless anyone can use it with tree or gloves mods. 20% mana before life can be compinsated with 1 rune and 1 mod on jewel(you lose 18% es and 20 %crit damage at most) = usless too.
Limit for elemental spells = just bad its playable only with stroms, but Shaman do it better and orbs(orb of storms that didnt get any buffs from 0.1)
Shock = nerfed for casters, have low value. Playable only with bows or any other martial weapon.
Chill same as shock but worse, becouse chill nerfed against bosses and almoust have no buffs on the skill tree.


Infusions are not useless for the specific skill arc lightning which is actually pretty good i use it as primary clearing on my lvl 96 stormeaver i gets 200% more dmg and my arc actually reaches 300k dmg so its not useless but its kinda annyoing to play around cuz even with siphon elements on max, you have 7% chance to spawn a infusion. And sometimes you just dont get any and it feels bad cuz of rng like most of the game.

Arcane surge is not useless my build is arc archmage mana remnants siphon elements and arcane surge is needed for mana regeneration. I need the node because i have very low crit chance in the build for mana regeneration and other things for suvivability. Its actually pretty decent build but meta builds like ice wolf is definitely faster and better.

Im clearing like max juiced t15 maps pretty easily on solo.

Im at 85% mana before life which is pretty ideal for my build which actually makes the node quite important to get the last 20% on top if the jewel and the 50% from the unique bodyarmour. Shock is not thaat bad on caster but bad with lightning conduit which has been nerfed to be kinda terrible. I just stopped using it and spammed arc instead. So i hope if ggg sees this not to nerf arc because its cool asf and feels good, and instead raises lightning conduit a bit so its actually useful.

I also use elemental limits to stack orb of storms to generate max infusions when i need some especially bossfights its pretty useful. But yeah dmg and speed is a bit lacking especially on bosses because of the lightning conduit nerf i think. Im doing everything i can to get boss dmg i got a 300 div staff wirh max lightning dmg and sigil on it elemental weakness curse and arc stacked up to 300k but still struggle on some beefy bosses 😭

I'm also doing arc - no one seems to use it but I actually find the Voltaic staff's lightning attack very strong and fast at single target. I just stack up lightning orbs then spam the lightning bolt it seems to do well on bosses. Still not top meta speed or anything. My build is doing crit chance stacking, pinpoint critical, and using Maligaro's bracers. The room to fit resists and rarity is very tight, not sure if your setup would work with the voltaic staff but just a thought idk lol.

Basically I arc to clear, then orb + lightning bolt to single target.


Thanks i completely forgot about lightning bolt think it could be pretty good boss dmg if you get it to like lvl 30 i think it would shred bosses
"
Nixo#7586 a écrit :
with this archmage is unsustainable if you dont plays less then 2000mp.

At this point I don't even understand why Archmage still exists. At higher level Spells cost becoming pure insanity and slurping mana like a jet engine which with Archmage it only makes things worse, especially during the boss fights you most of the time being completely drained. Mana Remnants barely generating and forcing you stay at melee range. Nightscale Gloves ability to refill mana on crit just cannot keep up...

But the most funniest part out of this... TRINITY JUST EXISTS LOL.
"
default_mp3#9394 a écrit :
"
Nixo#7586 a écrit :
with this archmage is unsustainable if you dont plays less then 2000mp.

At this point I don't even understand why Archmage still exists. At higher level Spells cost becoming pure insanity and slurping mana like a jet engine which with Archmage it only makes things worse, especially during the boss fights you most of the time being completely drained. Mana Remnants barely generating and forcing you stay at melee range. Nightscale Gloves ability to refill mana on crit just cannot keep up...

But the most funniest part out of this... TRINITY JUST EXISTS LOL.

For mono element (especially lightning) Arcmage offers higher potential DPS but the mana costs are extremely hard to mitigate I agree.

Signaler

Compte à signaler :

Type de signalement

Infos supplémentaires