Ascendancies in PoE 2 feel worthless!

I wouldn't know. I can't get the 4th ascendancy. after 1300hrs I'm being facetious because I finally got it legit by myself. Prior seasons I spend all day waiting for a free carry.
Dernière édition par Zoidberg50#9782, le 4 janv. 2026 à 10:35:26
This has not been my experience. I can only speak to Witchhunter, Invoker, and Oracle, but the passives on these trees not only expanded the utility and/or survivability of each character, but moreover it did so while establishing the class motifs. I'm hyped to see what the future holds for the new ascendancies.
Dernière édition par Bilbologna#3059, le 4 janv. 2026 à 10:37:10
Give all ascendancy points for free then. I'd rather have this than buffs.
the thing is if druid skills were strong everyone would play them without druid ascendancy

if any other skill dominates you suddenly have an urge to equip your mage with a crossbow, or your warrior with a spear, this kind of flawed game design boils down to lack of ascendancy impact and vision for the class design

in the end instead of having many classes, you have no classes
"
the thing is if druid skills were strong everyone would play them without druid ascendancy

if any other skill dominates you suddenly have an urge to equip your mage with a crossbow, or your warrior with a spear, this kind of flawed game design boils down to lack of ascendancy impact and vision for the class design

in the end instead of having many classes, you have no classes


I like that. Gotta master something, this game does require practice.
Getting familiar with that process is something that you eventually can dominate. I still fail it, but there's less and less surprises.
I'd like to see some power shift off equipment and to the passive/ascendency trees and/or other methods of players increasing themselves. Equipment is too important right now and the methods for obtaining/creating pieces are too limited. This forces most players to trade.
With the campaign being longer they should just throw in acendacy points as rewards.
Everything lacks identity, it's kind of a bummer.
"
Kaczuś#2032 a écrit :
+1 I don't feel Ascendancies too

For example in poe1 you have:
1) Templar: Pursuit of Faith - which is so big for Totem Builds, you wanna playing totems, then 90% wil be Templar pick exactly
2) Trickster: Escape Artist - which is so nice scaling with ES / Evasion Rating defense; Soul Drinker - exclusive leeching ES even you gonna it to max, effect isn't removed
3) Assassin - maximalizing crit chance, poison dot Builds oriented, it's a bit squishy Ascen, but for starting on Cast on Crit Builds is great.

In poe2 for example Druid even don't have Shape Shifted oriented Ascen, which feels so bad ;/


The illusion of choice isn't real choice. Keeping Ascendancies to a degree of flavor while not specifically forcing people to play them because they want to do x build is what makes it good.
"
the thing is if druid skills were strong everyone would play them without druid ascendancy

if any other skill dominates you suddenly have an urge to equip your mage with a crossbow, or your warrior with a spear, this kind of flawed game design boils down to lack of ascendancy impact and vision for the class design

in the end instead of having many classes, you have no classes


Lightning Arrow DeadEye
Poison Burst Pathfinder
AmazOn something

theres more too, but the point is that

always has there been builds that were much better than the rest..

poe and poe2 has always had a meta.

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